12-13-2010, 01:21 PM
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12-13-2010, 11:29 PM
In rev 1910 before video of behemot, I have these errors (setting used : use media engine).
Code:
Exception in thread "D3D Screen Updater" java.lang.OutOfMemoryError: Java heap space
at sun.java2d.d3d.D3DScreenUpdateManager.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Exception in thread "user_main" java.lang.OutOfMemoryError: Java heap space
at org.objectweb.asm.MethodWriter.visitJumpInsn(Unknown Source)
at jpcsp.Allegrex.compiler.CompilerContext.visitJump(CompilerContext.java:926)
at jpcsp.Allegrex.compiler.CompilerContext.visitJump(CompilerContext.java:921)
at jpcsp.Allegrex.compiler.CodeInstruction.getBranchingOpcodeBranch2L(CodeInstruction.java:338)
at jpcsp.Allegrex.compiler.CodeInstruction.getBranchingOpcode(CodeInstruction.java:404)
at jpcsp.Allegrex.compiler.CodeInstruction.compileBranch(CodeInstruction.java:176)
at jpcsp.Allegrex.compiler.CodeInstruction.compile(CodeInstruction.java:149)
at jpcsp.Allegrex.compiler.CodeBlock.compile(CodeBlock.java:303)
at jpcsp.Allegrex.compiler.CodeBlock.compile(CodeBlock.java:404)
at jpcsp.Allegrex.compiler.CodeBlock.getExecutable(CodeBlock.java:447)
at jpcsp.Allegrex.compiler.Compiler.analyse(Compiler.java:286)
at jpcsp.Allegrex.compiler.Compiler.compile(Compiler.java:341)
at jpcsp.Allegrex.compiler.Compiler.compile(Compiler.java:316)
at jpcsp.Allegrex.compiler.CompilerClassLoader.findClass(CompilerClassLoader.java:50)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at _S1_2_89066A0.s(_S1_2_89066A0.java:104)
at _S1_2_890FD8C.s(_S1_2_890FD8C.java:72)
at _S1_2_89043F0.s(_S1_2_89043F0.java:104)
at _S1_2_88FC010.s(_S1_2_88FC010.java:32)
at _S1_2_884FDAC.s(_S1_2_884FDAC.java:68)
at _S1_2_880AAD8.s(_S1_2_880AAD8.java:60)
at _S1_2_880AAD8.exec(_S1_2_880AAD8.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:116)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
at _S1_2_884CB90.s(_S1_2_884CB90.java:92)
at _S1_2_884CB90.exec(_S1_2_884CB90.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:116)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
at _S1_2_884B5F8.s(_S1_2_884B5F8.java:124)
at _S1_2_8849CEC.s(_S1_2_8849CEC.java:308)
at _S1_2_8806A4C.s(_S1_2_8806A4C.java:88)
Code:
Exception in thread "GUI" java.lang.OutOfMemoryError: Java heap space
at java.awt.image.DataBufferInt.<init>(Unknown Source)
at java.awt.image.Raster.createPackedRaster(Unknown Source)
at java.awt.image.DirectColorModel.createCompatibleWritableRaster(Unknown Source)
at java.awt.image.BufferedImage.<init>(Unknown Source)
at com.sun.java.swing.plaf.windows.XPStyle$SkinPainter.createImage(Unknown Source)
at sun.swing.CachedPainter.paint0(Unknown Source)
at sun.swing.CachedPainter.paint(Unknown Source)
at com.sun.java.swing.plaf.windows.XPStyle$Skin.paintSkinRaw(Unknown Source)
at com.sun.java.swing.plaf.windows.AnimationController.paintSkin(Unknown Source)
at com.sun.java.swing.plaf.windows.XPStyle$Skin.paintSkin(Unknown Source)
at com.sun.java.swing.plaf.windows.WindowsMenuBarUI.paint(Unknown Source)
at javax.swing.plaf.ComponentUI.update(Unknown Source)
at javax.swing.JComponent.paintComponent(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintToOffscreen(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
at javax.swing.RepaintManager.paint(Unknown Source)
at javax.swing.JComponent._paintImmediately(Unknown Source)
at javax.swing.JComponent.paintImmediately(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.seqPaintDirtyRegions(Unknown Source)
at javax.swing.SystemEventQueueUtilities$ComponentWorkRequest.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: Java heap space
at java.awt.image.DataBufferInt.<init>(Unknown Source)
at java.awt.image.Raster.createPackedRaster(Unknown Source)
at java.awt.image.DirectColorModel.createCompatibleWritableRaster(Unknown Source)
at java.awt.image.BufferedImage.<init>(Unknown Source)
at com.sun.java.swing.plaf.windows.XPStyle$SkinPainter.createImage(Unknown Source)
at sun.swing.CachedPainter.paint0(Unknown Source)
at sun.swing.CachedPainter.paint(Unknown Source)
at com.sun.java.swing.plaf.windows.XPStyle$Skin.paintSkinRaw(Unknown Source)
at com.sun.java.swing.plaf.windows.AnimationController.paintSkin(Unknown Source)
at com.sun.java.swing.plaf.windows.XPStyle$Skin.paintSkin(Unknown Source)
at com.sun.java.swing.plaf.windows.WindowsMenuBarUI.paint(Unknown Source)
at javax.swing.plaf.ComponentUI.update(Unknown Source)
at javax.swing.JComponent.paintComponent(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintToOffscreen(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
at javax.swing.RepaintManager.paint(Unknown Source)
at javax.swing.JComponent._paintImmediately(Unknown Source)
at javax.swing.JComponent.paintImmediately(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.seqPaintDirtyRegions(Unknown Source)
at javax.swing.SystemEventQueueUtilities$ComponentWorkRequest.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
12-14-2010, 12:56 AM
the game works perfectly and faster on rev 1910, but there are some gitches. The bgm stop playing after a while, and it crashes after the boss on sector 8
but you are making really fast progress
but you are making really fast progress
12-14-2010, 05:57 AM
theball Wrote:In rev 1910 before video of behemot, I have these errors (setting used : use media engine).how much RAM do you have? try to close some other programs.
(12-14-2010, 12:56 AM)rayhansen Wrote: [ -> ]the game works perfectly and faster on rev 1910, but there are some gitches. The bgm stop playing after a while, and it crashes after the boss on sector 8
but you are making really fast progress
CONFLICT!!! or PARADOX???
12-14-2010, 01:00 PM
guys i think OS is the problem, i always watch in youtube they are using windows 7 in playing Crisis Core emulated by jpcsp and it runs smoothly.. Who uses windows xp here? will it work faster or not?
12-14-2010, 01:31 PM
(12-14-2010, 01:00 PM)jinkazama2k7 Wrote: [ -> ]guys i think OS is the problem, i always watch in youtube they are using windows 7 in playing Crisis Core emulated by jpcsp and it runs smoothly.. Who uses windows xp here? will it work faster or not?
It's more like this:
Newer PC -> Windows 7 pre-installed -> faster
Older PC -> Windows XP pre-installed -> slower
If you install XP manually on a newer PC is will be faster than W7
12-14-2010, 04:44 PM
(12-14-2010, 01:31 PM)Darth1701 Wrote: [ -> ]what do you mean by that?... Hmmn... when i buy my pc in the computer shop, they installed it in windows xp, what if i change my OS into windows 7? im still confused what OS i might use. Can you advice me?(12-14-2010, 01:00 PM)jinkazama2k7 Wrote: [ -> ]guys i think OS is the problem, i always watch in youtube they are using windows 7 in playing Crisis Core emulated by jpcsp and it runs smoothly.. Who uses windows xp here? will it work faster or not?
It's more like this:
Newer PC -> Windows 7 pre-installed -> faster
Older PC -> Windows XP pre-installed -> slower
If you install XP manually on a newer PC is will be faster than W7
12-14-2010, 05:07 PM
(12-14-2010, 04:44 PM)jinkazama2k7 Wrote: [ -> ](12-14-2010, 01:31 PM)Darth1701 Wrote: [ -> ]what do you mean by that?... Hmmn... when i buy my pc in the computer shop, they installed it in windows xp, what if i change my OS into windows 7? im still confused what OS i might use. Can you advice me?(12-14-2010, 01:00 PM)jinkazama2k7 Wrote: [ -> ]guys i think OS is the problem, i always watch in youtube they are using windows 7 in playing Crisis Core emulated by jpcsp and it runs smoothly.. Who uses windows xp here? will it work faster or not?
It's more like this:
Newer PC -> Windows 7 pre-installed -> faster
Older PC -> Windows XP pre-installed -> slower
If you install XP manually on a newer PC is will be faster than W7
Normally you won't get a new PC with Windows XP installed anymore. So I would suggest you get one with W7 or else you have to buy a full-prized license for XP and worst of it it might not even fully support the hardware of the new PC.
12-15-2010, 04:13 AM
i think ive found the problem with the bgm, when its decoded by SonicStage its played just one time and then it stops so it should be replayed untill theres a change in bgm.
PD: sry about my english
PD: sry about my english
12-15-2010, 12:06 PM
yes OS is a problem most people do not realise, i had win xp and win 7 ... and the lagg and speed of the emulator is faster on win 7 (or better RAM)
i only realise this problem after i played a few times lol.... but its slightly smoother only
i only realise this problem after i played a few times lol.... but its slightly smoother only
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