(08-06-2011, 03:10 AM)polainas Wrote: [ -> ]Hey guys
Im really sorry if this kind of question/problem has been brought up before, but I couldnt find anything anywhere regarding it.
Well, basically the game runs just fine. Awesome fps on gameplay, battles and cutscenes, but the emulator crashes (it simply freezes, actually) whenever I try to open the save menu or the missions menu.
Im using Win7 64bits and tried a huge variety of combinations between the emulator's versions, settings and java versions.
Oddly, I couldnt get the game running on any of the x64 versions; it worked the best on 2239 (32bits). R2255 also worked well, but the sprites were kinda messy.
Also I can't seem to be able to save the logs (x64 spammed lots and lots of lines on the console when I tried to select the game from the umd folder, but x32 didnt show a single line, simply froze everything).
So any ideas?
Thx
i have 64 bit windows 7 and i cant get 64 bit jpcsp running as well as 32 bit. i use the 32 bit version and it runs perfect. refer to all the settings on the first post on this board, for setting up your emulator. if all else fails. re download a different version of the emulator. i would stick with 32 bit version of the emulator to save your self a head ache. also, installing jdk7 beta helps your fps a little bit, and who knows. it may solve your issue.
i use
http://buildbot.orphis.net/jpcsp/ to look through the different updates that where installed with each update
optimal game settings thanks to hyakki for an amazing setup
|Video|
[x] Only GE graphhics (not recommended for homebrew)
[!] Use vertex cache <---- Common cause for most out of memory errors, can give speedup in most cases.
[x] Use shaders (experimental) <---- AMD | ATI | INTEL GPU's Disable if you have graphic problems.
[x] Use a Geometry Shader for 2D rendering (only relevant when using shaders) <---- AMD | ATI | INTEL GPU's Disable if you have graphic problems.
[-] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[-] Enable VAO (only relevant when using shaders and vertex cache)
[x] Enable saving GE screen to Textures instead of Memory
[-] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[x] Enable dynamic shader generation (only relevant when using shaders rec for AMD/ATI)
[-] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
[-] Enable the shader implementation for the "Color Mask" (more accurate but slower)
|Media|
[x] Use Media Engine (Works only with 32bit JPCSP)
[-] Extract media files to tmp folder
[x] Decode audio files with sonic stage (you must have ss installed for this to work)
[x] Use non-native fonts from flash0 folder
|Compiler|
[x] Use compiler (dynarec)
[-] Output profiler into to profiler.txt (only for compiler)
[500] Maximum method size
Legend
[-] = Unchecked
[x] = Checked
[!] = Optional, use at own risk (possibly a speedup, can cause crashes / bugs, disable this first if you run into problems)
::When changing options do it before you load the game, or else you'll need to close and restart Jpcsp.::