where's the download link?
you wont find the game here.
Ended up DLing the latest revision of JPCSP to try out this game, and after tweaking around with settings here and there I managed to get some pretty good results.. (at least imho)
A video recorded with Camtasia/FRAPS of a fight against Bahamut.
http://www.youtube.com/watch?v=TtT39zZr6Sk
(07-10-2011, 09:26 AM)He11gate Wrote: [ -> ]Ended up DLing the latest revision of JPCSP to try out this game, and after tweaking around with settings here and there I managed to get some pretty good results.. (at least imho)
A video recorded with Camtasia/FRAPS of a fight against Bahamut.
http://www.youtube.com/watch?v=TtT39zZr6Sk
WoW .... ur video is awesome. No lag afterall. Could u share what's ur jcpsp configuration and the tweaking part. I'm using svn 2211 n only get 8 fps TT_TT
My config : Only GE & Enable Saving GE, Ignore invalid Memory, and checked all media settings.
My spec is core i5 2.27 Ghz and ATI Mobility Radeon HD 5470 512 MB with 2 GB DDR3.
Thx before
I using this settings in svn 2211, and i only got playable speeds (30-55fps, 45 fps on avg.)
Check the following:
Video tab
- Use vertex cache
- Enable VBO
- Enable saving GE Screen textures instead of Memory (Optional)
- Enable dynamic shader Generation (since you're using ATI)
Memory tab (Optional)
- Ignore invalid memory access
Media tab
- Use Media Engine
- Decode Audio files with SonicStage (applicable on x86/32-bit)
Complier tab
- Use Complier
- Set Maximum Method size <500
My specs are posted on sig.
Maybe it's just me, but don't the cut scenes run smoother on older revs?
Can anyone help, this is my first time using jpcsp, I'm using svn 2239 x86 and every time I load crisis core it's just a black screen @ 1fps and it never changes, my system specs are : e5200 @ 3.6Ghz, 4GB RAM, ATI 4870 1GB
I'm using the following settings :
---------------------------------------
Only GE Graphics
Use Vertex Cache
Use Shaders
Use a Geometry shader for 2d rendering
Enable saving GE screen to Textures instead of Memory
Enable dynamic shader generation
Use Media Engine
Decode audio files with SonicStage
-----------------------------------------
Everything else is at default, I've tried playing a few settings on and off but never get anything other than a black screen, anyone know what the problem could be????
So far getting about 10-15 fps sometimes lower in game with
CPU-E2160 Oced to 2.4ghz(might be able to oc higher not with this mobo)
Mobo-G31m3 V2
Ram- 2 Gigabytes
Graphics Card- Nvidia 7950gt
OS- Windows Xp Pro SP 3
Also Have Only Ge Graphics Checked And Use Vertex Shaders checked
My Compiler is at 50 Using Hyakki Launchers seems to slow game down. Might need to configure it better...or something. i think i might have configured it(it being Hyakkis launcher) so id get about 20 fps in game but in areas like sector 8 it would bog down to about 10 15.
(For maximum speed make sure that in the JPCSP Log console "Log Level" is set to off) Havn seen that option will have to take a look.
(07-30-2011, 03:39 PM)nijohc Wrote: [ -> ]Can anyone help, this is my first time using jpcsp, I'm using svn 2239 x86 and every time I load crisis core it's just a black screen @ 1fps and it never changes, my system specs are : e5200 @ 3.6Ghz, 4GB RAM, ATI 4870 1GB
I'm using the following settings :
---------------------------------------
Only GE Graphics
Use Vertex Cache
Use Shaders
Use a Geometry shader for 2d rendering
Enable saving GE screen to Textures instead of Memory
Enable dynamic shader generation
Use Media Engine
Decode audio files with SonicStage
-----------------------------------------
Everything else is at default, I've tried playing a few settings on and off but never get anything other than a black screen, anyone know what the problem could be????
Since you are using ATI, disabling both Shaders and Geometry shader for 2D rendering might help.