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Full Version: Crisis Core: Final Fantasy VII - ULUS10336
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(04-26-2012, 02:11 PM)Vegerunks Wrote: [ -> ]I haven't played this in a while but last time i played under video I only had Only GE checked, nothing under audio checked, in Media all but Debug Fonts checked, compiler set to 100 and I did not go full screen.

x86 or x64? and you played without any hiccups? no problem with cutscenes?

(04-27-2012, 07:48 AM)Saminkhn3 Wrote: [ -> ]
(04-26-2012, 02:11 PM)Vegerunks Wrote: [ -> ]I haven't played this in a while but last time i played under video I only had Only GE checked, nothing under audio checked, in Media all but Debug Fonts checked, compiler set to 100 and I did not go full screen.

x86 or x64? and you played without any hiccups? no problem with cutscenes?

last time was x64 and the only problem was the misplaced sword during cutscenes like the very first cutscene where its every where but on his back and in his hand.
Thanks guys....... changing compiler from 100 to 50 improved performance a lot Big Grin
Please update the settings for the jpcsp-2546-windows-amd64. When I play fullscreen java hangs after the first intro or while trying to start the gameplay. Thank you very much!
Hey guys, i kinda need some help
The latest revisions of JPSCP are giving me some problems on Crisis Core

The character models are all gray (zack) and the same happen with Ifrit (but he is orange) and the game is always crashing, the emulator just closes

This didn't use to happen and the game used to run great on older revisions, i can't really precise in which revision this problem started with me but it has been persisting for some time :/

Another thing is that the models go back to normal if i turn off vertex cache but the game gets all weird and still crashes closing the emulator

Is this problem happening only with me? i kinda wanted to replay the game :/
Ok I'm playing fullspeed (almost lol)

Pc specs:
System Summary
Code:
OS Name    Microsoft Windows 7 Home Premium
Version    6.1.7601 Service Pack 1 Build 7601
Other OS Description     Not Available
OS Manufacturer    Microsoft Corporation
System Manufacturer    Gigabyte Technology Co., Ltd.
System Model    P67A-D3-B3
System Type    x64-based PC
Processor    Intel(R) Core(TM) i5-2310 CPU @ 2.90GHz, 3101 Mhz, 4 Core(s), 4 Logical Processor(s)
BIOS Version/Date    Award Software International, Inc. F1, 3/3/2011
SMBIOS Version    2.4
Hardware Abstraction Layer    Version = "6.1.7601.17514"
Installed Physical Memory (RAM)    8,00 GB
Total Physical Memory    7,98 GB
Available Physical Memory    6,10 GB
Total Virtual Memory    16,0 GB
Available Virtual Memory    14,0 GB

Display-I have connected my pc to a 32'' Samsung lcd screen (make note I have installed the 301.24-desktop-win7-winvista-64bit-international-beta driver):
Code:
Name    NVIDIA GeForce GTX 550 Ti
Adapter Type    GeForce GTX 550 Ti, NVIDIA compatible
Adapter Description    NVIDIA GeForce GTX 550 Ti
Adapter RAM    1.023,69 MB (1.073.414.144 bytes)
Installed Drivers    nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver Version    8.17.13.124
INF File    oem19.inf (Section015 section)
Color Planes    Not Available
Color Table Entries    4294967296
Resolution    1024 x 768 x 60 hertz
Bits/Pixel    32
Memory Address    0xF6000000-0xF9FFFFFF
Memory Address    0xE0000000-0xEFFFFFFF
Memory Address    0xEC000000-0xEFFFFFFF
I/O Port    0x0000CF00-0x0000CF7F
IRQ Channel    IRQ 16
I/O Port    0x000003B0-0x000003BB
I/O Port    0x000003C0-0x000003DF
Memory Address    0xA0000-0xBFFFF
Driver    c:\windows\system32\drivers\nvlddmkm.sys (8.17.13.124, 13,63 MB (14.291.264 bytes), 5/5/2012 11:11 μμ)

jpcsp-2546-windows-amd64 (I changed the graphics.antialias=x4 to pass the crashing point then changed it back to x8 and x16 and it was working after loading, haven't tested it thoroughly though Smile compiler.methodMaxInstructions=50)[b]
Code:
emu.compiler=1
emu.compiler.methodMaxInstructions=50
emu.cryptoSavedata=0
emu.debug.enablefilelogger=0
emu.disableblockingaudio=0
emu.disableoptimizedvertexinforeading=0
emu.disablesceAudio=0
emu.disableubo=0
emu.disablevbo=0
emu.enabledynamicshaders=0
emu.enablegetexture=1
emu.enablenativeclut=0
emu.enableshadercolormask=0
emu.enableshaderstenciltest=0
emu.enablevao=0
emu.extractEboot=0
emu.extractPGD=0
emu.graphics.antialias=x4
emu.graphics.filters.anisotropic=1
emu.graphics.resolution=Native
emu.ignoreInvalidMemoryAccess=0
emu.ignoreUnmappedImports=0
emu.ignoreaudiothreads=0
emu.impose.button=0
emu.impose.language=1
emu.onlyGEGraphics=1
emu.pbpunpack=0
emu.profiler=1
emu.sysparam.adhocchannel=0
emu.sysparam.dateformat=0
emu.sysparam.daylightsavings=0
emu.sysparam.nickname=
emu.sysparam.timeformat=0
emu.sysparam.timezone=0
emu.sysparam.wlanpowersave=0
emu.tmppath=tmp
emu.umdbrowser=1
emu.umdpath=umdimages
emu.useConnector=0
emu.useDebugFont=0
emu.useExternalDecoder=1
emu.useGeometryShader=0
emu.useMediaEngine=1
emu.useSoftwareRenderer=0
emu.useVertexCache=1
emu.useshaders=1
gui.fullscreen=1

[b]I have installed jdk-7u6-ea-bin-b08-windows-x64-02_may_2012 for Java version


I use JPCSP Launcher v1.7.0.5 with full-screen feature 1920x1080 32 bit

I use nvidia 3d settings for JPCSP Launcher but don't know if it helps with the game so please advise me about that...

~Edit~ Ok... I tested it with x8 antialias, only x4 seems to pass the crashing point after the intro video.
I tested with x4 and Use a Geometry shader for 2D Rendering and it worked. What I experience in the first test also, the sound dissapears when it gets in the scene where Sephiroth first appears to Zack... is this normal? please someone reply. I will continue testing the other options too. Thanks!

~Edit~ Ok tested all other options. None seems to pass the crash point. Experienced another crash after the first save so i disabled the Geometry shader for 2D Rendering and it worked
Hey guys, since some revisions ago my Crisis Core got weird :/ maybe something changed in my computer? i made a vid and i also have the log

[yt]http://www.youtube.com/watch?v=sNUQ-2YA17c[/yt]
I am using 32 bit jpcsp. The menu flashes and eventually appears but the pointer wont move and i cant click or do anything besides go back.
|Video|
[x] Only GE graphhics (not recommended for homebrew)
[x] Use vertex cache
[x] Use shaders (experimental) <---- AMD | ATI | INTEL GPU's Disable if you have graphic problems.
[x] Use a Geometry Shader for 2D rendering (only relevant when using shaders) <---- AMD | ATI | INTEL GPU's Disable if you have graphic problems.
[x] Enable dynamic shader generation (only relevant when using shaders rec for AMD/ATI)
[X] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[X] Enable saving GE screen to Textures instead of Memory
[X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
|Media|
[x] Use Media Engine
|Compiler|
[x] Use compiler (dynarec)
[500] Maximum method size
I am running:
Phenom 2 6x 3ghz
8Gb ddr3 1600
9500 gt 512mb
All latest drivers

Is there better options for me to speed up gameplay or run games and i need to fix the menu to really play the game thank you. getting about 23-31 FPS
Thank you

i dont think you need to use Disable UBO on nvidia cards, to get some speedup try lowering max method size to 50 or 100 , besides for that no idea whats wrong with the menu, the menus work ok here.
Hey hyakki, have you seen my video? do you have any idea of what might be the problem?