EmuNewz Network

Full Version: Crisis Core: Final Fantasy VII - ULUS10336
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
revision 1870 with eur version.
It freeze alwasy in the first fight between "after result" and the begining of the video of behemot :/
6 (begining) to 3 (before freeze) fps in game ... (+/- 40 fps for videos).

I have put debug mode just before the freeze.
In rev 1870 (32bit) works fine the sound, the music does not work, the emulator does not yet support background music?(Without decoding)Huh
I can see that the voice works now in new versionsSmile, the background music here a few revs will work?
i had gotten a freeze when two ppl were fighting (not telling u who)... what i did was extract the media files and then decode them with convertie and then remove the at3 files that have already been decoded
it worked then
Everytime I beat bahamut, the game show me this message in the log

Code:
Running Jpcsp 32bit...
java.lang.NullPointerException
        at jpcsp.util.FIFOByteBuffer.checkBufferForWrite(FIFOByteBuffer.java:59)

        at jpcsp.util.FIFOByteBuffer.write(FIFOByteBuffer.java:76)
        at jpcsp.util.FIFOByteBuffer.write(FIFOByteBuffer.java:98)
        at jpcsp.HLE.modules150.sceMpeg.hleMpegRingbufferPostPut(sceMpeg.java:20
02)
        at jpcsp.HLE.modules150.sceMpeg$AfterRingbufferPutCallback.execute(sceMp
eg.java:1985)
        at jpcsp.HLE.modules150.ThreadManForUser.hleKernelExitCallback(ThreadMan
ForUser.java:1123)
        at jpcsp.HLE.modules150.ThreadManForUser.callAddress(ThreadManForUser.ja
va:1196)
        at jpcsp.HLE.modules150.ThreadManForUser.executeCallback(ThreadManForUse
r.java:1275)
        at jpcsp.HLE.modules150.sceMpeg.sceMpegRingbufferPut(sceMpeg.java:2040)
        at jpcsp.HLE.modules150.sceMpeg$36.execute(sceMpeg.java:2553)
        at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.jav
a:346)
        at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:47)
        at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:64
9)
        at _S1_2_89A1DD0.s(_S1_2_89A1DD0.java:4)
        at _S1_2_885F058.s(_S1_2_885F058.java:508)
        at _S1_2_885F058.exec(_S1_2_885F058.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
680)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)

I'm in revision 1873 >_<
(11-23-2010, 08:52 PM)Butz_san Wrote: [ -> ]Everytime I beat bahamut, the game show me this message in the log

Code:
Running Jpcsp 32bit...
java.lang.NullPointerException
        at jpcsp.util.FIFOByteBuffer.checkBufferForWrite(FIFOByteBuffer.java:59)

        at jpcsp.util.FIFOByteBuffer.write(FIFOByteBuffer.java:76)
        at jpcsp.util.FIFOByteBuffer.write(FIFOByteBuffer.java:98)
        at jpcsp.HLE.modules150.sceMpeg.hleMpegRingbufferPostPut(sceMpeg.java:20
02)
        at jpcsp.HLE.modules150.sceMpeg$AfterRingbufferPutCallback.execute(sceMp
eg.java:1985)
        at jpcsp.HLE.modules150.ThreadManForUser.hleKernelExitCallback(ThreadMan
ForUser.java:1123)
        at jpcsp.HLE.modules150.ThreadManForUser.callAddress(ThreadManForUser.ja
va:1196)
        at jpcsp.HLE.modules150.ThreadManForUser.executeCallback(ThreadManForUse
r.java:1275)
        at jpcsp.HLE.modules150.sceMpeg.sceMpegRingbufferPut(sceMpeg.java:2040)
        at jpcsp.HLE.modules150.sceMpeg$36.execute(sceMpeg.java:2553)
        at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.jav
a:346)
        at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:47)
        at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:64
9)
        at _S1_2_89A1DD0.s(_S1_2_89A1DD0.java:4)
        at _S1_2_885F058.s(_S1_2_885F058.java:508)
        at _S1_2_885F058.exec(_S1_2_885F058.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
680)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)

I'm in revision 1873 >_<

I wonder why everyone's using the console instead of the logger these days...
(11-23-2010, 08:59 PM)Kai3213 Wrote: [ -> ]
(11-23-2010, 08:52 PM)Butz_san Wrote: [ -> ]Everytime I beat bahamut, the game show me this message in the log

Code:
Running Jpcsp 32bit...
java.lang.NullPointerException
        at jpcsp.util.FIFOByteBuffer.checkBufferForWrite(FIFOByteBuffer.java:59)

        at jpcsp.util.FIFOByteBuffer.write(FIFOByteBuffer.java:76)
        at jpcsp.util.FIFOByteBuffer.write(FIFOByteBuffer.java:98)
        at jpcsp.HLE.modules150.sceMpeg.hleMpegRingbufferPostPut(sceMpeg.java:20
02)
        at jpcsp.HLE.modules150.sceMpeg$AfterRingbufferPutCallback.execute(sceMp
eg.java:1985)
        at jpcsp.HLE.modules150.ThreadManForUser.hleKernelExitCallback(ThreadMan
ForUser.java:1123)
        at jpcsp.HLE.modules150.ThreadManForUser.callAddress(ThreadManForUser.ja
va:1196)
        at jpcsp.HLE.modules150.ThreadManForUser.executeCallback(ThreadManForUse
r.java:1275)
        at jpcsp.HLE.modules150.sceMpeg.sceMpegRingbufferPut(sceMpeg.java:2040)
        at jpcsp.HLE.modules150.sceMpeg$36.execute(sceMpeg.java:2553)
        at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.jav
a:346)
        at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:47)
        at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:64
9)
        at _S1_2_89A1DD0.s(_S1_2_89A1DD0.java:4)
        at _S1_2_885F058.s(_S1_2_885F058.java:508)
        at _S1_2_885F058.exec(_S1_2_885F058.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
680)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)

I'm in revision 1873 >_<

I wonder why everyone's using the console instead of the logger these days...

@Kai3213: Well, if the error is on the console you have to do that. The logger would not help here.

@Butz_san: As to the error: Try a older revision, r1870 or older to test if you have the same error there too.
(11-21-2010, 11:19 PM)robertus27 Wrote: [ -> ]
(11-21-2010, 07:35 AM)DarkCloud Wrote: [ -> ]Someone pls help. The game runs at a good 50-55 fps on my system with stunning graphics but with horrible jerky sounds.

which svn u r using? how about the jpcsp config? mine runs at only 20 fps
rig i7 950
3 GB RAM
gtx 460
jpcsp svn 1868
win xp 32 bit
jcsp 1772
in decent default configuration.
Yeppeieeeee......Big Grin just got jpcsp svn 1870 and FFCC is running like a charm. (both graphics and sound)
I guess i spoke too soon. Now the game just black screen of deaths me after i press new game.
(11-24-2010, 02:18 PM)DarkCloud Wrote: [ -> ]Yeppeieeeee......Big Grin just got jpcsp svn 1870 and FFCC is running like a charm. (both graphics and sound)
I guess i spoke too soon. Now the game just black screen of deaths me after i press new game.

I'm using the same build and when I press new game it works perfectly fine. I can see the intro and hear sound and everything. I must be your settings, don't use vertex cache, for me messes up most games.
(11-24-2010, 06:18 PM)Kai3213 Wrote: [ -> ]
(11-24-2010, 02:18 PM)DarkCloud Wrote: [ -> ]Yeppeieeeee......Big Grin just got jpcsp svn 1870 and FFCC is running like a charm. (both graphics and sound)
I guess i spoke too soon. Now the game just black screen of deaths me after i press new game.

I'm using the same build and when I press new game it works perfectly fine. I can see the intro and hear sound and everything. I must be your settings, don't use vertex cache, for me messes up most games.

Still not working.. Could post your other settings as well?