(09-05-2011, 09:13 AM)tarbo Wrote: [ -> ]Have someone discovery the solution to pass the Almorica castle problem?
Could someone please post a SAVEDATA file right before the crash? I happen to own this game, so I'll try checking this error myself.
(09-05-2011, 04:03 PM)Hykem Wrote: [ -> ] (09-05-2011, 09:13 AM)tarbo Wrote: [ -> ]Have someone discovery the solution to pass the Almorica castle problem?
Could someone please post a SAVEDATA file right before the crash? I happen to own this game, so I'll try checking this error myself.
it's about 2min playtime, you just need to clear the tutorial and enter the 2. map
(09-05-2011, 05:02 PM)Gashet Wrote: [ -> ] (09-05-2011, 04:03 PM)Hykem Wrote: [ -> ] (09-05-2011, 09:13 AM)tarbo Wrote: [ -> ]Have someone discovery the solution to pass the Almorica castle problem?
Could someone please post a SAVEDATA file right before the crash? I happen to own this game, so I'll try checking this error myself.
it's about 2min playtime, you just need to clear the tutorial and enter the 2. map
Ah, thanks! I never really bothered to play this one.
here is a save right before going to the castle.
(09-05-2011, 10:11 PM)hyakki Wrote: [ -> ]here is a save right before going to the castle.
OMG iam playng ULES.... Hyakki, theres any way to convert your save to ULES? Or do you have an save to ULES?
Has anyone tried Tactics Ogre on latest builds like 23xx ? Is it only me or something in code changed that game won't start now?
(09-09-2011, 08:08 PM)Fayt Wrote: [ -> ]Has anyone tried Tactics Ogre on latest builds like 23xx ? Is it only me or something in code changed that game won't start now?
You are rigth, the same thing happened to me
not loading (not sure what revision broke it)
r2303
Code:
0 [GUI] INFO emu - Java version: 1.6.0_26 (1.6.0_26-b03)
8 [GUI] INFO emu - Jpcsp v0.6 2303
12 [GUI] INFO emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10565
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
DRIVER_PATH =
GAMEDATA_ID = ULUS10565
HRKGMP_VER = 19
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 6.35
REGION = 32768
TITLE = TACTICS OGRE Let Us Cling Together
USE_USB = 0
probably homebrew? false
173 [GUI] INFO emu - Loading global compatibility settings:
174 [GUI] INFO emu - Configuration / Region
187 [GUI] INFO emu - Language [English]
188 [GUI] INFO emu - Button preference: ["X" for "Enter"]
189 [GUI] INFO emu - Daylight savings: [On]
189 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [1]
189 [GUI] INFO emu - Time format: [12H]
190 [GUI] INFO emu - Date format: [YYYY-MM-DD]
190 [GUI] INFO emu - WLAN power saving mode: [On]
191 [GUI] INFO emu - Ad hoc channel: [Auto]
191 [GUI] INFO emu - Nickname: [hyakki]
191 [GUI] INFO emu - Configuration / Video
192 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
192 [GUI] INFO emu - [X] Only GE graphics (not recommended for homebrew)
192 [GUI] INFO emu - [ ] Use vertex cache
193 [GUI] INFO emu - [X] Use shaders (experimental)
193 [GUI] INFO emu - [X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
194 [GUI] INFO emu - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
194 [GUI] INFO emu - [ ] Enable VAO (only relevant when using shaders and vertex cache)
194 [GUI] INFO emu - [X] Enable saving GE screen to Textures instead of Memory
195 [GUI] INFO emu - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
195 [GUI] INFO emu - [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
195 [GUI] INFO emu - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
196 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
196 [GUI] INFO emu - Configuration / Audio
196 [GUI] INFO emu - [ ] Disable audio threads
196 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
197 [GUI] INFO emu - [ ] Disable audio blocking
197 [GUI] INFO emu - Configuration / Memory
198 [GUI] INFO emu - [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
198 [GUI] INFO emu - [ ] Ignore unmapped imports (not recommended)
198 [GUI] INFO emu - Configuration / Media
199 [GUI] INFO emu - [X] Use Media Engine
199 [GUI] INFO emu - [ ] Extract media files to tmp folder
199 [GUI] INFO emu - [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
199 [GUI] INFO emu - [X] Use non-native fonts from flash0 folder
200 [GUI] INFO emu - Configuration / Compiler
200 [GUI] INFO emu - [X] Use compiler (dynarec)
200 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler)
201 [GUI] INFO emu - [500] Maximum method size
201 [GUI] INFO emu - Configuration / Crypto
201 [GUI] INFO emu - [X] Extract decrypted EBOOT.BIN files to the TMP folder
202 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode
202 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder
202 [GUI] INFO emu - Configuration / Display
202 [GUI] INFO emu - Anti-aliasing: [OFF]
203 [GUI] INFO emu - Resolution: [Native]
203 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
203 [GUI] INFO ge - Only GE Graphics: true
204 [GUI] INFO hle.sceMpeg - Media Engine enabled
237 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
237 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
238 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
239 [GUI] INFO memory - Ignore invalid memory access: false
7732 [GUI] INFO hle.sceDisplay - Saving GE to Textures
7805 [GUI] INFO hle - Using the external audio decoder (SonicStage)
8237 [GUI] INFO hle.sceFont - Loading font file 'jpn0.pgf'. Font='FTT-NewRodin Pro DB' Type='Regular'
8245 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
8252 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
8257 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
8263 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
8269 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
8275 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
8280 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
8286 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
8292 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
8297 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
8302 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
8308 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
8313 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
8318 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
8324 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
8329 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
8335 [GUI] INFO hle.sceFont - Loading font file 'kr0.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
8336 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
8413 [GUI] INFO ge - Using RenderingEngineLwjgl31
8413 [GUI] INFO ge - OpenGL version: 3.3.0
8413 [GUI] INFO ge - Shading Language version: 3.30 NVIDIA via Cg compiler
8414 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
8414 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
8520 [GUI] INFO ge - Using VBO
8523 [GUI] INFO ge - Using shaders with Skinning
8523 [GUI] INFO ge - Using dynamic shaders
8524 [GUI] INFO ge - Using Geometry Shader for SPRITES
8525 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
8574 [GUI] INFO ge - Using Geometry Shader shader-150.geom
8579 [GUI] INFO ge - Using VBO
8580 [GUI] INFO ge - Using shaders with Skinning
8580 [GUI] INFO ge - Using dynamic shaders
8580 [GUI] INFO ge - Using Geometry Shader for SPRITES
8581 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
8611 [GUI] INFO ge - Using Geometry Shader shader-150.geom
20488 [root] WARN hle - Unsupported syscall 207D SysMemUserForUser_1B4217BC 06030010 09FFFE00 00000000
20615 [taco_thread] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=13
20683 [taco_thread] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
20684 [taco_thread] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
20686 [taco_thread] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
20737 [GUI] INFO ge - Using Geometry Shader shader-150.geom
20756 [taco_thread] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
20758 [taco_thread] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
20759 [taco_thread] INFO hle.sceMpeg - sceMpegInit
20771 [taco_thread] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0500) PSP_MODULE_NP_DRM loaded
20772 [taco_thread] INFO hle.scePspNpDrm_user - NPDRM Encryption key detected: 0xe6a5e1e7561f805548112ef5663364de
20785 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/FILETABLE.BIN flags = 4001 permissions = 00
20835 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0000.BIN flags = 1 permissions = 00
20847 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0014.BIN flags = 1 permissions = 00
20858 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/001E.BIN flags = 1 permissions = 00
20868 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0064.BIN flags = 1 permissions = 00
20880 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/00C8.BIN flags = 1 permissions = 00
20891 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/012C.BIN flags = 1 permissions = 00
20902 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0190.BIN flags = 1 permissions = 00
20914 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/01F4.BIN flags = 1 permissions = 00
20926 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0258.BIN flags = 1 permissions = 00
20939 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/02BC.BIN flags = 1 permissions = 00
20950 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0320.BIN flags = 1 permissions = 00
20961 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0352.BIN flags = 1 permissions = 00
20973 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0384.BIN flags = 1 permissions = 00
20984 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0385.BIN flags = 1 permissions = 00
20996 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0386.BIN flags = 1 permissions = 00
21009 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0387.BIN flags = 1 permissions = 00
21020 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0388.BIN flags = 1 permissions = 00
21031 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0389.BIN flags = 1 permissions = 00
21042 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/038A.BIN flags = 1 permissions = 00
21053 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/038B.BIN flags = 1 permissions = 00
21064 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/038C.BIN flags = 1 permissions = 00
21076 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/038D.BIN flags = 1 permissions = 00
21086 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/03E8.BIN flags = 1 permissions = 00
21111 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/03E9.BIN flags = 1 permissions = 00
21124 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/07D0.BIN flags = 1 permissions = 00
21134 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/09C4.BIN flags = 1 permissions = 00
21145 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0A28.BIN flags = 1 permissions = 00
21156 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0A8C.BIN flags = 1 permissions = 00
21168 [taco_thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0ABE.BIN flags = 1 permissions = 00
21191 [taco_thread] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON loaded
21196 [taco_thread] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0101) PSP_MODULE_NET_ADHOC loaded
21198 [taco_thread] WARN hle.IoFileMgrForUser - sceIoDopen 'ms0/PSP/SAVEDATA/ULUS10565SQEXTACO' not a directory! (could be missing)
21210 [FileSystem] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x4B8C_size0x10C2AC flags = 1 permissions = 00
It loads till 2291 revision, so i think 2291 rev broke it.
Just tried 2290 rev and when i chose Almorica castle,console didn't give any errors and "now loading" appeared,but nothing after that.
hi, still works on r2239 any of Latest svn builds available on the page after that revision don't work,its a shame catalyst 11.8 still doesn't fix the letters problem.