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Full Version: Tactics Ogre: Let Us Cling Together - ULUS10565
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The full thing it says is AMD (ATI) FirePro M5950 (FireGL) Mobility Pro Graphics.
And which Catalyst version are you using? Right now i am using 12.11 BETA 8 release on November 15.

Remember that JPCSP works with OpenGL and AMD drivers for OpenGL are far away for being good; in that order some options must be checked to JPCSP reach nice speed. However, some games does not reach 60 FPS and stuck near 30 which is very good. Are you sure this game reach 60 FPS?
Some of the other posts in this topic were saying that they got 60 FPS (I searched through all 30 pages), but 30 FPS would be fine too. However, the game itself will drop to about 2 FPS for a couple seconds extremely often. Sometime it'll be stuck like that for about a minute.

If, however, by catalyst you mean the driver, that could be the problem. It seems to be terribly outdated. >__>

ver 8.851.0.0, 5/31/11

I'll try updating it and seeing what happens.
After that whole facade, it appears that it actually IS up to date, it just hasn't been updated in over a year. >_>

Still don't know what the problem is though.
I can't believe AMD haven't release a new driver version; that card is not that old. Try this package: AMD Catalyst 12.11 BETA 8 (9.010.8 November 15)

Also, your computer is a laptop? If so, Windows use different power stages where the CPU/GPU usage variates; ensure you are using both on maximum when running JPCSP. I think there's so much to try until you give out.
Buttloads of errors with the most recent jpcsp that I didn't have before. I can't even progress in the game anymore, it gets stuck on that audio loop part in you'll see at the end of the log and the game goes into an endless loading screen. Happens within a few turns of any and every battle.

Edit - Just tried again from the beginning and the same thing happened, only I wasn't getting that atrac error this time, though I was still getting spammed with the invalid dimension one. Whatever it is, game doesn't like the newest version of Jpcsp

Edit 2 - I just tried something that worked surprisingly well. That part of the battle that I'd keep erroring and going into loading cycles on, start the game in Software Rendering and let it play past that part. Game plays well in software rendering it's just slow and ugly as sin. Once past the freezing part, go into settings and switch to what you normally have with the game (ge, etc.,) and not only does the game seem to play fine, I'm now running at 60fps constantly when before I was content with 30. Tested it three times, same result.
I'm currently using r2862 to start the game, but it seems some of the screens shot not able to view when at the beginning (especially before it started to ask me to type name and right after I've tyoed my DOB...)....is it fixable?
As of most recent version (2871) starting to get issues again. Game locks up and crashes and when it does, new errors appear that I've never seen before in the java window. Screenshot and log attached.
(11-22-2012, 03:12 AM)montcer9012 Wrote: [ -> ]Maybe this post will help you:
http://www.emunewz.net/forum/showthread....#pid105540

Local Group Policy Editor is only available to Windows Professional and up, it's not an option for Home users unfortunately.
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