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(02-14-2013, 06:05 PM)jmalloy.63 Wrote: [ -> ]
(01-31-2013, 03:07 AM)isoepic Wrote: [ -> ]My game freezes during cutscenes, any fix?

what are your computer specs, emulator configurations (and version), and if Windows; what are your windows experience index scores (I personally find this to be a good way to judge if your hardware can handle certain emulators like psp/psx) ?

Or refer to my massive post below

My computer can definitely handle this game, I'm using an ATI Radeon HD, so my configuration might be wrong.

[x] Vertex cache
[x] Gemetry shader for 2d rendering
[x] Saving GE Screen to Textures
[x] Decoding of indexed textures
[x] Dynamic Shader Generation
[x] Otimized VertexInfo reading
gid15,

is the same issue of sceAtracAddStreamData without calling first sceAtracGetStreamDataInfo present in this game ?
I can provide whatever logs you need Smile
If you are going to work on improving atrac3 module better to have as much info you need ( from atleast two games, not just corpse party )
(04-05-2013, 09:29 AM)digiadventures Wrote: [ -> ]gid15,

is the same issue of sceAtracAddStreamData without calling first sceAtracGetStreamDataInfo present in this game ?
I can provide whatever logs you need :)
If you are going to work on improving atrac3 module better to have as much info you need ( from atleast two games, not just corpse party )
Thank you!
It might be helpful to have an INFO log with the latest Jpcsp version and the following lines in LogSettings.xml
Code:
<logger name='hle.sceAtrac3plus'> <level value='debug' /> </logger>
<logger name='compiler'> <level value='debug' /> </logger>

Keep the compiler maximum method size to its default value of 3000.
Here is the log your requested Smile
I left the game running until music stopped.
Game freezes during a cutscene. Logs attached.

My spec:
GeForce GTX 560 Ti
Intel i5-2500
8 GB ram
Win 7 home premium 64-bit
I found disabling vertex cache if enabled and enabling "only ge graphics" can help with cutscene freezes.
Music works properly in ppsspp in latest media build...
It does have another slight issue ( there is a delay in starting tracks, but it does loop )
Maybe compraing the code can help ?
Does ppsspp already have circular buffer ?
Or maybe something alse is the problem ?
Even with circular buffer implemented, music is still not looping...
Starting revision 3104 music is looping and everything is working just fine without any lags. This is amazing!
Yes, just wanted to write this myself.
You finally did it gid15 ! Music is working fine as of revision 3103...
Great work and thank you very much !
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