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DS iDeaS 1.0.3.4 for Linux
Posted by: shadow - 03-22-2010 12:00 PM
2137 Views - No Replies

Ideas for linux has been released :

# Fixed bugs in HALTCNT register and bios's routines.
# Fixed bug loading an external firmware.
# Fixed bug loading games.
# Fixed bug in plugins management.
# Fixed bug (ARM7 & ARM9) for opcodes that use PC register.
# Fixed some bugs in debug and memory windows.
# Added messages on console for Flash and Firmware memory.
# Fixes in GUI (linux version)

Download it from here :

http://rapidshare.com/files/366667813/ideas1034.tar.bz2

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c64 C64-network.org v2 for Linux and Wii Released
Posted by: Alastor - 03-22-2010 10:19 AM
2002 Views - No Replies

C64-network.org is a Commodore C64 emulator based on the Frodo source code by Christian Bauer. In addition to the features provided by Frodo, it adds network support and a port to the Nintendo Wii.

Changes :
Fix sound when paused .
Fix nunchuk/classic controller joystick controls .
Auto pause on menu enter .
Automatically save game info on screenshot timeout .
Fix multiple bindings to the same key .
Fix joystick input on the virtual keyboard .

http://www.c64-network.org/

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dos D.O.G. v1.6.6 Beta Released
Posted by: Alastor - 03-22-2010 10:11 AM
1499 Views - No Replies

D.O.G is a frontend for DOSBox .

http://www.freewebs.com/erikgg/BetaAndSource.htm

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  WinArcadia & AmiArcadia v13.06 Released
Posted by: Alastor - 03-22-2010 10:03 AM
1635 Views - No Replies

WinArcadia & AmiArcadia are Multi System Emulators .

Changes :
Text-to-speech support (WinArcadia).
Miscellaneous improvements and bug fixes.

wa: improved dutch translation of menu items.
arcadia: improved game help for space raiders.
wa: fixed: asynchronous subwindows weren't being reopened when changing
languages (and menu checkmark states were also therefore getting out of
sync with reality).
coin-ops, chaos: now it doesn't suggest inappropriate names for saving.
incorporated samir's latest italian catalog.
aa: fixed: menucode2[] array had an uninitialized element.
wa: added "options|input|calibrate..." command.
fixed: dip switch editor subwindow wasn't being closed when changing
from malzak 2 to malzak 1.
wa: added support for text-to-speech.
now "settings|sound|speech?" is ghosted when neither pipbug nor chaos.
aa: fixed: sample config files were corrupt.
aa: fixed: redrawscreen()/updatescreen() weren't checking that the window
was open (caused crashes at startup in some situations).
aa: fixed: malzak 2 dip switch editor wasn't calling loadbigglyphs().
aa: fixed: ASTROWARS and KITRONIX arguments weren't being recognized
by the CLI argument and ARexx subsystems.
aa: fixed: no speech was possible when BANGAUDIO was not #defined (no
spare audio channels).

http://amigan.yatho.com/

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  WinUAE 2.1.0 beta 18 released
Posted by: shadow - 03-21-2010 07:25 PM
2027 Views - 1 Replies

- fixed blank RTG fullscreen 8-bit modes if "Match host and RTG color depth if possible" was enabled
- D3D RTG performance improved when whole screen gets refreshed (see below for more info)
- fixed original extended adf (factor 5 images) handling (broke in b11)
- command line parsing heap corruption fix (2.0.0 bug but only caused problems randomly)
- added "minimize when focus is lost" option to misc panel (for example if you want to emulate fullscreen alt-tab in windowed or full window modes)
- always capture mouse when fullwindow mode gains focus (like real fullscreen mode does)
- D3D Null filter does memory copy again because it might be faster (D3D internally uses "doublebuffered" textures if it is told that texture data will be completely rewritten. This prevents GPU stall if previous frame is still being rendered)

Download it from here : http://rapidshare.com/files/366392683/wi...100b18.zip

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  DCexel v2010.03 Released
Posted by: Alastor - 03-21-2010 01:25 PM
2007 Views - No Replies

DCexel is Exelvision Emulator .

Changes(Google Translate) :
* New function to simulate the keyboard with the contents of the clipboard
* Removing the size limit of tapes
* Enhancement of the output tape, by integrating the signal over the sampling period
* Developer Version: display settings of the timer 3 TMS7042
* Developer Version: memory addresses and memory dumps VRAM
* Developer Version: dialogs separate the CPU and the WTP
* Several minor improvements to the emulation tms7000
* Several minor improvements to the emulation tms3556
* Programming the function 6 tms7042: initialize serial port and timer 3

http://dcexel.free.fr/

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SNES Slayers English v1.00
Posted by: Alastor - 03-21-2010 01:09 PM
1710 Views - No Replies

Quote:After eight years (to the exact day!) of intense labors by many - some tragic and others triumphant - Matt's Messy Room and D-D are jointly announcing the penultimate closure of another success story. We are releasing Slayers English on its 8th anniversary - the final day of winter. Except for a few small details planned for our first update, Slayers is finished and 100% compatible with real hardware. Because older emulators do not appear to fully support this game, including the Japanese ROM, we are recommending BSNES as the emulator of choice.

Please consult the Readme.doc in our Slayers V1.00 archive for additional information, especially you Slayers anime and novel fans who may not be familiar with playing console videogames on PCs through the implementation of hardware emulators.

Players are also invited to visit our Slayers forum to discuss any matters pertaining to your experiences with our patch. We welcome being apprised of any problems, glitches, or typos you might encounter. In fact, we are highly receptive to gaming feedback from everyone - including n00bs - that is presented in a thoughtful manner that properly respects the great effort we have put into this patch.

We wrote the English story to the best of our abilities - for our own enjoyment - in a Western localization style attuned to our own interpretation of the Slayers culture. The results turned out so well, in our opinions, we voted to share our English patch with the world. Thus, players may obtain our Slayers patch through the Downloads link above or proceed to the Slayers section under Projects (Ongoing or Completed, depending on when you visit). Enjoy!

The Slayers English translation project is the culmination of a joint effort between D-D and Matt's Messy Room.

http://www.dynamic-designs.us/

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