Improved timing for rendering large textures stored in normal RAM (instead of VRAM). This is probably helpful for videos that were running too fast (e.g. 60FPS instead of 30FPS). Based on test results from a real PSP-1000 using the vramspeed.pbp test application.
Fix when using a scaled FrameBuffer as a texture with a CLUT8 format
check out the Live Downloads section for more builds
Please note that you have to place the correct DLL into the lib folder and in there, into the corresponding folder of your build (e.g. windows-amd64). Also the external software renderer option must be selected in the Video preferences in jpcsp. Please visit the forum in this link for more information.