This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

[-]
Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  

[-]
Facebook
[-]
Statistics
» Members: 10,148
» Latest member: anikagarg
» Forum threads: 12,669
» Forum posts: 57,779

Full Statistics
  unofficial New jpcsp revision 8917271
Posted by: sum2012 - 05-22-2020 10:58 PM
1335 Views - No Replies

Code:
sceMpegAvcDecodeDetail: the size of the returned structure is depending
on the elf version of the mpeg.prx used. Newer versions return 4 values
more.

Only windows 64 bit
https://drive.google.com/file/d/1H2yi_lz...sp=sharing

Print this item Send this item to a friend

  unofficial New jpcsp revision 3f7c52a
Posted by: sum2012 - 05-22-2020 01:18 PM
1262 Views - No Replies

Code:
sceGeListEnQueue: optParams.stackDepth is an unsigned value.

Only windows 64 bit
https://drive.google.com/file/d/1PqiJunv...sp=sharing

Print this item Send this item to a friend

  unofficial New jpcsp revision 84c1ded
Posted by: sum2012 - 05-15-2020 12:23 PM
1339 Views - No Replies

Code:
Better recognize encrypted libccc.prx HLE module.

Only windows 64 bit
https://drive.google.com/file/d/14WA-GZx...sp=sharing

Print this item Send this item to a friend

  unofficial New jpcsp revision 49debcb
Posted by: sum2012 - 05-13-2020 10:59 PM
1228 Views - No Replies

Code:
Improved sceHeap: avoid memory fragmentation and correct allocation with PSP_SMEM_High.

Only windows 64 bit
https://drive.google.com/file/d/1Skn8TBN...sp=sharing

Print this item Send this item to a friend

  unofficial New jpcsp revision d02d4ba
Posted by: sum2012 - 05-12-2020 10:27 PM
1163 Views - No Replies

Code:
Improved recognition of a few HLE modules.

Only windows 64 bit
https://drive.google.com/file/d/1Tg0HZhh...sp=sharing

Print this item Send this item to a friend

  unofficial New jpcsp revision f9a116f
Posted by: sum2012 - 05-12-2020 11:40 AM
1092 Views - No Replies

Code:
Improved compatibility of sceGeListEnQueue: verify that stackDepth < 256

in the optional arguments.

Only windows 64 bit
https://drive.google.com/file/d/1paq2nxz...sp=sharing

Print this item Send this item to a friend

  unofficial New jpcsp revision 1880d18
Posted by: sum2012 - 05-04-2020 01:13 PM
1133 Views - No Replies

Code:
Fixed rare compiler issue: when a module is loaded/unloaded multiple

times, it could happen that we try to compile a code block with an
instanceIndex lower than a previous code block. Always use the highest
instanceIndex for the next one.
See http://www.emunewz.net/forum/showthread.php?tid=242597&pid=364769#pid364769

Only windows 64 bit
https://drive.google.com/file/d/1W7q1E2k...sp=sharing

Print this item Send this item to a friend

  unofficial New jpcsp revision dd9b09a
Posted by: sum2012 - 05-02-2020 03:11 PM
1045 Views - No Replies

Code:
Improved sceKernelLoadModuleXXX and sceKernelUnloadModuleXXX HLE
functions: these functions can modify MIPS code and the compiler needs
to check if any code block has been modified. This is mainly the case
when the application is performing a call to sceKernelLoadModule() and
then using directly one of the loaded function in the same code block.

Only windows 64 build

https://drive.google.com/file/d/1rEbXGH7...sp=sharing

Print this item Send this item to a friend

psp New jpcsp software renderer plugin revision f5f617a
Posted by: Live Downloads - 04-09-2020 07:05 AM
2837 Views - 3 Replies

The revision f5f617a of the emulator jpcsp_softrender was released and built. Here are the download links:
windows-x86-32-noSSE: http://filez.emunewz.net/builds/jpcsp_so...-noSSE.zip
windows-x86-32-SSE2: http://filez.emunewz.net/builds/jpcsp_so...2-SSE2.zip
windows-x86-32-SSE3: http://filez.emunewz.net/builds/jpcsp_so...2-SSE3.zip
windows-x86-32-SSE41: http://filez.emunewz.net/builds/jpcsp_so...-SSE41.zip
windows-x86-32-AVX1: http://filez.emunewz.net/builds/jpcsp_so...2-AVX1.zip
windows-x86-32-AVX2: http://filez.emunewz.net/builds/jpcsp_so...2-AVX2.zip
windows-x86-64-noSSE: http://filez.emunewz.net/builds/jpcsp_so...-noSSE.zip
windows-x86-64-SSE2: http://filez.emunewz.net/builds/jpcsp_so...4-SSE2.zip
windows-x86-64-SSE3: http://filez.emunewz.net/builds/jpcsp_so...4-SSE3.zip
windows-x86-64-SSE41: http://filez.emunewz.net/builds/jpcsp_so...-SSE41.zip
windows-x86-64-AVX1: http://filez.emunewz.net/builds/jpcsp_so...4-AVX1.zip
windows-x86-64-AVX2: http://filez.emunewz.net/builds/jpcsp_so...4-AVX2.zip

Code:
Improved timing for rendering large textures stored in normal RAM (instead of VRAM).
check out the Live Downloads section for more builds
Please note that you have to place the correct DLL into the lib folder and in there, into the corresponding folder of your build (e.g. windows-amd64). Also the external software renderer option must be selected in the Video preferences in jpcsp. Please visit the forum in this link for more information.

Print this item Send this item to a friend

psp New jpcsp revision 503d3e6f
Posted by: Live Downloads - 04-09-2020 06:05 AM
1549 Views - No Replies

The revision 503d3e6f of the emulator jpcsp was released and built. Here are the download links:
windows-x86-32: http://filez.emunewz.net/builds/jpcsp/20...-x86-32.7z
windows-x86-64: http://filez.emunewz.net/builds/jpcsp/20...-x86-64.7z
linux-x86-32: http://filez.emunewz.net/builds/jpcsp/20...-x86-32.7z
linux-x86-64: http://filez.emunewz.net/builds/jpcsp/20...-x86-64.7z
macosx: http://filez.emunewz.net/builds/jpcsp/20...-macosx.7z

Code:
Improvement for a rare situation: try to keep the UI responsive when the application is submitting a list but is keeping it in a stalled state for a long time.
check out the Live Downloads section for more builds

Print this item Send this item to a friend

[-]
Latest Threads
  Thread Title Replies Views Last Post
  unofficial New jpcsp revision cd47105 0 96 04-06-2021 06:25 AM
by onelight
  sengoku musou 3 Z Special - ULJM06024 0 102 03-31-2021 01:12 AM
by onelight
  unofficial New jpcsp revision d49d3bb 1 424 03-12-2021 07:51 AM
by gid15
  unofficial New jpcsp revision 8439914 0 216 03-11-2021 09:03 AM
by onelight
  unofficial New jpcsp revision 376a8d5 0 220 03-08-2021 01:11 AM
by onelight
  unofficial New jpcsp revision 62d49e0 0 274 03-06-2021 01:29 AM
by onelight
  unofficial New jpcsp revision a198564 0 218 03-05-2021 04:28 AM
by onelight
  Infrastructure support 27 1,667 Yesterday 11:39 PM
by onelight
  unofficial New jpcsp revision 36904bb 0 271 03-01-2021 10:42 AM
by onelight
  Split/Second - ULUS10513 5 744 02-21-2021 07:55 PM
by DragonNeos
[-]
Emunewz Network
ArcadeFlex Official Site
JPCSP Official Site PCSP Offical Site
[-]
Latest Posts
RE: Infrastructure support
Posted by: onelight
Yesterday 11:39 PM
RE: Infrastructure support
Posted by: gid15
04-10-2021 02:46 PM
RE: Infrastructure support
Posted by: Nir777
04-09-2021 09:51 AM
unofficial New jpcsp revision cd47105
Posted by: onelight
04-06-2021 06:25 AM
sengoku musou 3 Z Special - ULJM06024
Posted by: onelight
03-31-2021 01:12 AM
Pro Portal 1.0 © 2010 Adnan TOPAL