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» Latest member: virtueam
» Forum threads: 12,649
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  unofficial New jpcsp revision 3f7c52a
Posted by: sum2012 - 05-22-2020 01:18 PM
890 Views - No Replies

Code:
sceGeListEnQueue: optParams.stackDepth is an unsigned value.

Only windows 64 bit
https://drive.google.com/file/d/1PqiJunv...sp=sharing

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  unofficial New jpcsp revision 84c1ded
Posted by: sum2012 - 05-15-2020 12:23 PM
967 Views - No Replies

Code:
Better recognize encrypted libccc.prx HLE module.

Only windows 64 bit
https://drive.google.com/file/d/14WA-GZx...sp=sharing

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  unofficial New jpcsp revision 49debcb
Posted by: sum2012 - 05-13-2020 10:59 PM
845 Views - No Replies

Code:
Improved sceHeap: avoid memory fragmentation and correct allocation with PSP_SMEM_High.

Only windows 64 bit
https://drive.google.com/file/d/1Skn8TBN...sp=sharing

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  unofficial New jpcsp revision d02d4ba
Posted by: sum2012 - 05-12-2020 10:27 PM
809 Views - No Replies

Code:
Improved recognition of a few HLE modules.

Only windows 64 bit
https://drive.google.com/file/d/1Tg0HZhh...sp=sharing

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  unofficial New jpcsp revision f9a116f
Posted by: sum2012 - 05-12-2020 11:40 AM
733 Views - No Replies

Code:
Improved compatibility of sceGeListEnQueue: verify that stackDepth < 256

in the optional arguments.

Only windows 64 bit
https://drive.google.com/file/d/1paq2nxz...sp=sharing

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  unofficial New jpcsp revision 1880d18
Posted by: sum2012 - 05-04-2020 01:13 PM
770 Views - No Replies

Code:
Fixed rare compiler issue: when a module is loaded/unloaded multiple

times, it could happen that we try to compile a code block with an
instanceIndex lower than a previous code block. Always use the highest
instanceIndex for the next one.
See http://www.emunewz.net/forum/showthread.php?tid=242597&pid=364769#pid364769

Only windows 64 bit
https://drive.google.com/file/d/1W7q1E2k...sp=sharing

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  unofficial New jpcsp revision dd9b09a
Posted by: sum2012 - 05-02-2020 03:11 PM
679 Views - No Replies

Code:
Improved sceKernelLoadModuleXXX and sceKernelUnloadModuleXXX HLE
functions: these functions can modify MIPS code and the compiler needs
to check if any code block has been modified. This is mainly the case
when the application is performing a call to sceKernelLoadModule() and
then using directly one of the loaded function in the same code block.

Only windows 64 build

https://drive.google.com/file/d/1rEbXGH7...sp=sharing

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psp New jpcsp software renderer plugin revision f5f617a
Posted by: Live Downloads - 04-09-2020 07:05 AM
1924 Views - 2 Replies

The revision f5f617a of the emulator jpcsp_softrender was released and built. Here are the download links:
windows-x86-32-noSSE: http://filez.emunewz.net/builds/jpcsp_so...-noSSE.zip
windows-x86-32-SSE2: http://filez.emunewz.net/builds/jpcsp_so...2-SSE2.zip
windows-x86-32-SSE3: http://filez.emunewz.net/builds/jpcsp_so...2-SSE3.zip
windows-x86-32-SSE41: http://filez.emunewz.net/builds/jpcsp_so...-SSE41.zip
windows-x86-32-AVX1: http://filez.emunewz.net/builds/jpcsp_so...2-AVX1.zip
windows-x86-32-AVX2: http://filez.emunewz.net/builds/jpcsp_so...2-AVX2.zip
windows-x86-64-noSSE: http://filez.emunewz.net/builds/jpcsp_so...-noSSE.zip
windows-x86-64-SSE2: http://filez.emunewz.net/builds/jpcsp_so...4-SSE2.zip
windows-x86-64-SSE3: http://filez.emunewz.net/builds/jpcsp_so...4-SSE3.zip
windows-x86-64-SSE41: http://filez.emunewz.net/builds/jpcsp_so...-SSE41.zip
windows-x86-64-AVX1: http://filez.emunewz.net/builds/jpcsp_so...4-AVX1.zip
windows-x86-64-AVX2: http://filez.emunewz.net/builds/jpcsp_so...4-AVX2.zip

Code:
Improved timing for rendering large textures stored in normal RAM (instead of VRAM).
check out the Live Downloads section for more builds
Please note that you have to place the correct DLL into the lib folder and in there, into the corresponding folder of your build (e.g. windows-amd64). Also the external software renderer option must be selected in the Video preferences in jpcsp. Please visit the forum in this link for more information.

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psp New jpcsp revision 503d3e6f
Posted by: Live Downloads - 04-09-2020 06:05 AM
1242 Views - No Replies

The revision 503d3e6f of the emulator jpcsp was released and built. Here are the download links:
windows-x86-32: http://filez.emunewz.net/builds/jpcsp/20...-x86-32.7z
windows-x86-64: http://filez.emunewz.net/builds/jpcsp/20...-x86-64.7z
linux-x86-32: http://filez.emunewz.net/builds/jpcsp/20...-x86-32.7z
linux-x86-64: http://filez.emunewz.net/builds/jpcsp/20...-x86-64.7z
macosx: http://filez.emunewz.net/builds/jpcsp/20...-macosx.7z

Code:
Improvement for a rare situation: try to keep the UI responsive when the application is submitting a list but is keeping it in a stalled state for a long time.
check out the Live Downloads section for more builds

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psp New jpcsp revision 8afa36ff
Posted by: Live Downloads - 03-30-2020 04:16 PM
998 Views - No Replies

The revision 8afa36ff of the emulator jpcsp was released and built. Here are the download links:
windows-x86-32: http://filez.emunewz.net/builds/jpcsp/20...-x86-32.7z
windows-x86-64: http://filez.emunewz.net/builds/jpcsp/20...-x86-64.7z
linux-x86-32: http://filez.emunewz.net/builds/jpcsp/20...-x86-32.7z
linux-x86-64: http://filez.emunewz.net/builds/jpcsp/20...-x86-64.7z
macosx: http://filez.emunewz.net/builds/jpcsp/20...-macosx.7z

Code:
Improved timing for rendering large textures stored in normal RAM (instead of VRAM). This is probably helpful for videos that were running too fast (e.g. 60FPS instead of 30FPS). Based on test results from a real PSP-1000 using the vramspeed.pbp test application.
check out the Live Downloads section for more builds

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Latest Posts
New jpcsp revision 96e11db3
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11-24-2020 09:29 AM
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