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» Members: 24,381
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wii Dophin r5251 for win32
Posted by: shadow - 03-30-2010 08:14 AM
1096 Views - No Replies

A new build from emunewz for dolphin :

D/l it from here :

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psp pcsp udb data package 2 released!
Posted by: shadow - 03-29-2010 10:27 PM
1866 Views - No Replies

A few more covers and preview screenies for pcsp-udb plus a new database file that will detect more games now.

Just visit the dedicate pcsp-udb forum at :

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dos Dapplegrey v2.8.1 Released
Posted by: Alastor - 03-29-2010 08:28 PM
1427 Views - No Replies

Dapplegrey is a a DOSBox front-end forMac OS X .

Changes :
• Supported DOSBox versions are still 0.65 up to 0.73
• Because of the compiler used to create Dapplegrey, its minimum system requirement meets the Mac OS X 10.4 operating system.
• If a game is stored on different path than given in preferences (Base drive c: path), Dapplegrey no longer tells DOSBox to mount this base drive c: path in second place, while game's drive c: path already has been mounted.
• The internal mount method used by Dapplegrey to imgmount stuff in DOSBox also mounts CD images correctly now, if their extension names are longer than 3 chars ('S2.toast' seen by DOSBox as 'S2~1.TOA'. Length of extension name doesn't matter in this case, but if extension name is longer than 3 chars, DOSBox sees it as 'S2~1.TOA' instead of simply 'S2.TOA'). Future versions of Dapplegrey may offer imgmounting full Mac path as option, which would be more compatible than trying to truncate the disk images filenames to match the DOS 8.3 naming conventions before imgmounting the disk image.
• Usually, Dapplegrey now tries to snip the Path to the imgmounted disk images, if user's name is within ('Volumes/Macintosh HD/Users/username/documents/diskimages/s2.cdr'), the path will be snipped to '~/documents/diskimages/s2.cdr' now. In DOSBox, the shorter the path to be mounted, the better. Unfortunately, shorting doesn't work if the user adds a folder to imgmount its content. For disk images to be mounted, if a folder has been added instead of particular files, Dapplegrey tries to mount all disk images of that folder that match the disk drive type selected (floppy, hard disk, CD-ROM), independent of their name. For single disk images, Dapplegrey's new internal snipping method works fine.
• Dapplegrey is now disabling some stuff regarding to toolbox entries: Network settings and imgmount stuff has been disabled in order to simplify bugfixing some stuff. For some reasons, reading games list regarding toolbox entries mixed up some settings.
• If the user enables an additional drive in the toolbox entries, Dapplegrey remembers it now correct. For example, main reason to enable a drive C: to the 'Mah Jongg V-G-A' game by Ron Balewski included in the Dapplegrey toolbox is to enable the option to save a game.

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  GameEx v10.45 Released
Posted by: Alastor - 03-29-2010 08:26 PM
1337 Views - No Replies

GameEx is a multiple frontend for all command line based game emulators .

Changes :
This is a bling release. GameEx now features a video thumb view, allowing multiple game video previews to be displayed. You need a fast PC to make use of it. E.g Quad core. In addition when viewing a list of emulators random video previews for the system are shown continuousl

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  WizSwan/dswan v0.4 Released
Posted by: Alastor - 03-29-2010 05:18 AM
1460 Views - No Replies

WizSwan is a Wonderswan emulator for GP2X WIZ.
dSwan is a Wonderswan emulator for dingux.
Both are based on Oswan .

Changes :
* Now when you exit the emulator, you get back to the rom selector.
* Fixed minnor bugs.

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mame MAME4ALL GP2X/WIZ 2.5 Released
Posted by: Alastor - 03-29-2010 05:15 AM
2612 Views - No Replies

MAME4ALL GP2X/WIZ is a port of the Arcade emulator MAME4ALL (the handled version of MAME) for the GP32 .

Changes :
- Added volume control to the frontend. Also the default volume is lowered down.
- Fixed memory bug with games containing multiple FM sound systems. This stops some games crashing on exit.
- New option to enable DRZ80 only for the sound CPUs. Improves the compatibility of DRZ80.
It is automatically enabled to gain speed in several games (e.g. several Capcom, Sega and Midway games).
- Several other fixes taken from Slaanesh code (GP32 and Dingoo ports).
- Added new skins from GP32 and Dingoo ports (by Antiriad and Slaanesh).
- Added script to use 64 MB of additional virtual memory (swap file on the SD card).
It will reduce the life of the SD card. Use at your own risk!.
- GP2X: Upper memory is used as primary memory for all memory allocations to avoid lock-ups due to memory management bugs.
Not used for the Neo·Geo executable (to be able to run the heaviest games).
- WIZ: Added support for hardware timer. Not enabled yet (it seems to slow down the emulator a bit).
- Source code clean-up to avoid port definitions in the common part. Also improved makefiles are created.
- Preliminary integration of the ARMNEC core (created by Oopsware). Some games start to run but nothing playable yet.
Disabled for now.

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  Ootake v2.34 Released
Posted by: Alastor - 03-28-2010 07:12 PM
1790 Views - No Replies

Ootake is a PC Engine (TurboGrafx 16) emulator .

Changes :
- The setting of "+5,+10,+20 and +30" was added to "Screen->Brightness"
menu. It is possible to adjust it according to the favor and the display
environment. * The melody falls in some environments when lightening it
too much. And it becomes easy to become tired when the game is played.
- The image quality of the screen size "Special Scanlined" at "X4" has been
- When "Gradius II" is started, the stereo setting start is done by the
automatic operation. If the check on "Setting->CPU->Auto Improve Grapics &
Sound (Gradius II)" menu is removed, or if soft reset (SELECT+RUN button)
is done after it starts, it becomes a normal start (flicker mode &
monaural setting).
- In "Bonanza Bros." and the visual scene of "Black Hole Assault", the
overlapping processing of the character was done as well as a real
- The speed and timing were brought close to the movement of a real machine.
In "IQ PANIC", the problem that fell into disorder the screen and had been
freezed when having entered the hut was solved. In the opening demo of
"Farjius no Jakoutei", the problem that the screen occasionally fell into
disorder was solved.
- When "Jantei Monogatari" is started, a part of CD-ROM access processing
becomes slowness near a real machine. The problem that the display
occasionally fell into disorder at the technique selection screen was
- When "Vasteel" is started, a part of CD-ROM access processing becomes
slowness near a real machine. The voice problem of the visual scene was
- In "Yami no Ketsuzoku Harukanaru Kioku", if non-stretched screen mode
setting is used, the switch is temporarily divided into the real stretched
screen mode.
- "Invalidate CD Install" was added to "CPU" menu. This is compulsorily
operated with "Real CD-ROM". "CD Installed" file (
"CD-ROM->CD (Full)Install" menu) is not used. (for operation test)
- Additionally, a detailed part has been improved and corrected.

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