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dos DSx86 v0.10 Beta Released
Posted by: Alastor - 04-11-2010 08:09 PM
1229 Views - No Replies

DSx86 is a DOS emulator for Nintendo DS .

Changes :
VGA Mode-X support (Wolfenstein 3D, Fox Ranger). DSx86 now supports all 320-pixel wide Mode-X (and Mode-Y) variations (320x200, 320x240, 320x400, 320x480). In the modes with 400 or more lines the screen is prescaled vertically to 200 or 240 lines, even in ZOOM mode. This is to keep the aspect ratio sensible. If this scaling makes small fonts hard to read, try using screen update mode "Direct", as that will alternate between odd and even rows to display (a sort of jittering effect).
Mouse support (MJLAPTOP, etc.). You can select whether the D-Pad emulates cursor keys or mouse by toggling the "Mouse"/"Keybd" text on the touchpad. A/B buttons emulate the mouse buttons when in mouse mode.
CGA 640x200 monochrome mode support added (MJLAPTOP).
Key Repeat support (4DOS, etc.). Now when you keep the button (real or virtual) down, it will repeat, like in a real PC keyboard. This is the one change that I am most worried might have broken something.
Bug in "mov reg16,[BP+SI]" and "mov reg16,[BP+DI]" opcodes fixed (WIN).
Bug in "Interrupt Enabled" flag setting after returning from INT2F fixed (Wolfenstein 3D).
Bug in moving data within the EGA VRAM fixed.
Fixed the Brown color in the default EGA palette (KEEN4).
New game-specific "jpe" opcode hack added (CALGAMES).
New game-specific "jpo" opcode hack added (TOUTRUN).
Added "insb" opcode handling (OPENING).
Added all "imul r16, r16, imm16" opcodes (NCMAIN).
Added "imul r16, [di+disp16], imm8" opcodes (UNP2).
Added "imul r16, [idx+disp8], imm16" opcodes (STARTREK).
Added support for input from port 3C2 (FD).
Added support for input from port 3CC (RAIDEN).
Added support for input from port 3D9 (Crazy Cars).
Ignore "Tandy 1000SL/TL - SET UP SOUND MULTIPLEXOR" BIOS call (MIDWNTR).
Support for moving data from EGA VRAM to RAM added (REVENGE, BL, RAMPAGE).
EGA opcode "and es:[di],ax" added (BARD, DK).
EGA opcode "mov byte es:[disp16],imm8" added (KEEN1).
EGA opcode "mov es:[si],ax" added (G).
EGA opcode "and ax,es:[di+disp8]" added (SR).
MCGA Direct mode opcode "mov es:[di],bh" added (CREEPERS).
MCGA Direct mode opcode "mov es:[bx],al" added (MW).
Opcode "aad" handling added (JS3).
Added handling for opcode "repe scasw" when direction=down (STAROPEN, SS, PAL).
Opcode "sar word [bp+disp8],imm8" handling added (RUNVGA).
Added support for teletype text output in EGA mode (ULTIMA).
Added support for teletype text output in MCGA mode (EAGLE).
Added support for "GET ALL PALETTE REGS (VGA)" BIOS call (BASH1).
Added support for "WRITE STRING" BIOS call (RICK2, !STUNTS).
Added support for DOS text output in EGA mode (SIMCITY, SKWEEK).

http://dsx86.patrickaalto.com/

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mame ThunderMAME32+ VER.0.106X (2010.4.11) Released
Posted by: Alastor - 04-11-2010 10:18 AM
1305 Views - No Replies

ThunderMAME32UI is a series of Japanese derivative versions of MAME emulators.

http://www.geocities.co.jp/SiliconValley...vale/8595/

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dos DOSBox v0.73 CVS 20100411 Released
Posted by: Alastor - 04-11-2010 10:16 AM
1383 Views - No Replies

DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, modem, etc., necessary for running many old DOS
games or applications that simply cannot be run on modern PCs and operating systems.

Changes :
Fixed minor bugs.

http://ykhwong.x-y.net/cvs/frame.html

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  WinUAE v2.1.0 Beta 21 Released
Posted by: Alastor - 04-11-2010 05:13 AM
1314 Views - No Replies

WinUAE is an Amiga emulator .

Changes :
- Epson printing updates (score positions, superscript, color support [can't get any pointless anymore] etc..), -pngprint added to select print to png image mode (Epson emulation only)
- CDTV 2336 sector (Mode 2 Form 0/2) read offset fix, built-in cue raw read (2336 and 2352 sector size) support added
- parallel_port configuration entry set to "default" = select system default printer
- cdimage0 pointing to image file and uaescsi.device set in configuration: mount image on uaescsi.device:0 in basic non-scsi mode
- cdimage0 configuration option now also accepts CD drive letter (in "X:\" format) and if set, only selected drive is mounted on uaescsi.device:0. All other drives will be ignored

http://eab.abime.net/showpost.php?p=6597...tcount=425

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wii FCE Ultra GX 3.1.6 Released
Posted by: Alastor - 04-10-2010 02:25 PM
3291 Views - No Replies

NES Emulator - Port of FCEUX to Wii and GameCube

Changes :
* Fix auto-save bug

http://code.google.com/p/fceugc/

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wii Snes9x GX 4.1.8 Released
Posted by: Alastor - 04-10-2010 02:24 PM
1010 Views - No Replies

SNES emulator for Wii and GameCube, based on Snes9x 1.52

Changes :
* Fix auto-save bug

http://code.google.com/p/snes9x-gx/

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wii Visual Boy Advance GX 2.1.5 Released
Posted by: Alastor - 04-10-2010 02:23 PM
1051 Views - No Replies

Game Boy/Game Boy Advance Emulator for Wii/GameCube, based on VBA-M

Changes :
* Fix auto-save bug

http://code.google.com/p/vba-wii/

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