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mame MAME4ALL GP2X/WIZ 2.5 Released
Posted by: Alastor - 03-29-2010 05:15 AM
3331 Views - No Replies

MAME4ALL GP2X/WIZ is a port of the Arcade emulator MAME4ALL (the handled version of MAME) for the GP32 .

Changes :
- Added volume control to the frontend. Also the default volume is lowered down.
- Fixed memory bug with games containing multiple FM sound systems. This stops some games crashing on exit.
- New option to enable DRZ80 only for the sound CPUs. Improves the compatibility of DRZ80.
It is automatically enabled to gain speed in several games (e.g. several Capcom, Sega and Midway games).
- Several other fixes taken from Slaanesh code (GP32 and Dingoo ports).
- Added new skins from GP32 and Dingoo ports (by Antiriad and Slaanesh).
- Added script to use 64 MB of additional virtual memory (swap file on the SD card).
It will reduce the life of the SD card. Use at your own risk!.
- GP2X: Upper memory is used as primary memory for all memory allocations to avoid lock-ups due to memory management bugs.
Not used for the Neo·Geo executable (to be able to run the heaviest games).
- WIZ: Added support for hardware timer. Not enabled yet (it seems to slow down the emulator a bit).
- Source code clean-up to avoid port definitions in the common part. Also improved makefiles are created.
- Preliminary integration of the ARMNEC core (created by Oopsware). Some games start to run but nothing playable yet.
Disabled for now.

http://www.talfi.net/gp32_franxis/

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  Ootake v2.34 Released
Posted by: Alastor - 03-28-2010 07:12 PM
2496 Views - No Replies

Ootake is a PC Engine (TurboGrafx 16) emulator .

Changes :
- The setting of "+5,+10,+20 and +30" was added to "Screen->Brightness"
menu. It is possible to adjust it according to the favor and the display
environment. * The melody falls in some environments when lightening it
too much. And it becomes easy to become tired when the game is played.
- The image quality of the screen size "Special Scanlined" at "X4" has been
improved.
- When "Gradius II" is started, the stereo setting start is done by the
automatic operation. If the check on "Setting->CPU->Auto Improve Grapics &
Sound (Gradius II)" menu is removed, or if soft reset (SELECT+RUN button)
is done after it starts, it becomes a normal start (flicker mode &
monaural setting).
- In "Bonanza Bros." and the visual scene of "Black Hole Assault", the
overlapping processing of the character was done as well as a real
machine.
- The speed and timing were brought close to the movement of a real machine.
In "IQ PANIC", the problem that fell into disorder the screen and had been
freezed when having entered the hut was solved. In the opening demo of
"Farjius no Jakoutei", the problem that the screen occasionally fell into
disorder was solved.
- When "Jantei Monogatari" is started, a part of CD-ROM access processing
becomes slowness near a real machine. The problem that the display
occasionally fell into disorder at the technique selection screen was
solved.
- When "Vasteel" is started, a part of CD-ROM access processing becomes
slowness near a real machine. The voice problem of the visual scene was
solved.
- In "Yami no Ketsuzoku Harukanaru Kioku", if non-stretched screen mode
setting is used, the switch is temporarily divided into the real stretched
screen mode.
- "Invalidate CD Install" was added to "CPU" menu. This is compulsorily
operated with "Real CD-ROM". "CD Installed" file (
"CD-ROM->CD (Full)Install" menu) is not used. (for operation test)
- Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/

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  stepSeq2x v1.0 Released
Posted by: Alastor - 03-28-2010 03:41 PM
2066 Views - No Replies

stepSeq2x is a full 16 steps sample sequencer for gp2x .

Features:

- F100/F200 (touchscreen) support
- Unlimited numbers of channels/samples
- Load any 16bit .wav samples (located in samples folder)
- Per channels volume and panning, mute/unmute
- MIDI export with ss2xToMid
- Copy/Paste support
- 16 steps sequencer with song mode

http://dl.openhandhelds.org/cgi-bin/gp2x...0,0,6,2829

Thanks to EmuCR .

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  sz81 v2.1-5-1 Open2x Released
Posted by: Alastor - 03-28-2010 03:38 PM
2007 Views - No Replies

sz81 is a Sinclair ZX80/ZX81 emulator very much based upon the work of Ian Collier's xz80 (->) and Russell Marks's z81 (->) but employing the highly portable SDL and including additional functionality and features for desktop computers and portable devices.

Changes :
* Added joystick support throughout with runtime control remapping
* Added a configuration file to accommodate reconfigurable properties
* Added control delay/repeating for selected GUI features
* Applied several graphical and usability tweaks

http://sz81.sourceforge.net/

Thanks to EmuCR for the news .

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dos DSx86 v0.07 Alpha Released
Posted by: Alastor - 03-28-2010 03:32 PM
1958 Views - No Replies

DSx86 is a DOS emulator for Nintendo DS .

Changes :
* CGA mode is forced to be blitted even if you have selected Direct mode. I believe the blitted mode is fast enough for all CGA games, and removing the direct mode made the code smaller and simpler, and there is no danger of the game stopping because of an unsupported CGA graphics opcode any more.
* TEXT mode is now also using a blitted screen copy method with a dirty buffer, so it is reasonably fast, and it too supports now all possible opcodes to access the display RAM.
* About a dozen new EGA opcodes added.
* About a dozen new DOS interrupts are supported, including some DOS internal functions that are needed by software like Norton Sysinfo, and old FCB file functions that are needed by very old games like Ultima 3.
* Fixed bugs in "!" key, DOS memory resize function, division opcode, and 0xE000 segment memory access when not mapped to an EMS page.

http://dsx86.patrickaalto.com/

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n64 DaedalusX64 Alpha Revision 477 Released
Posted by: Alastor - 03-28-2010 02:26 PM
2064 Views - No Replies

DaedalusX64 is a N64 Emulator for the Sony PSP.

Changes :
[+] Added FOG_APRIM1/PASS2 and FOG_APRIM1/OPA2 blender (corrects some annoying glitches on Donald Duck : QA and GoldenEye)
[+] Added a blendmode for Monster Truck´s text
[!] Rewrote DLParser_RDPHalf_1_0xb4_GoldenEye ( Sky is rendered now!, ToDo : correct gaps on the screen )
[!] Corrected issue causing lines to appear on some games ex Paper Mario (Shouldn´t break Zelda anymore)
[~] Enabled Increase VI Event for Paper Mario and GoldenEye (Fixes flicker on P. Mario and gives a great speed up on GE)

http://forums.daedalusx64.com/viewtopic.php?f=52&t=2261

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  Agat Emulator v1.13 Released
Posted by: Alastor - 03-28-2010 02:24 PM
2340 Views - No Replies

Apple ][ and Agat 7/9 (soviet clones of apple) software simulation program for Win32.

Changes :
Fixed some disk emulation issues for protected AIM disks;
Added basic support for mouse controller based on parallel card for Agat-9;
Added MouseGraph 4.4 image into installation.

http://sourceforge.net/projects/agatemulator/

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  WinArcadia & AmiArcadia v13.1 Released
Posted by: Alastor - 03-28-2010 02:20 PM
1789 Views - No Replies

WinArcadia & AmiArcadia are Multi System Emulators .

Changes :
. Improved Astro Wars emulation.
. "Settings|Graphics|Rotate screen?" option.
. Miscellaneous improvements and bug fixes.

http://amigan.yatho.com/

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SNES BSNES v063 released!
Posted by: raziel1000 - 03-28-2010 12:23 PM
2548 Views - 1 Replies

Quote:Time for another (hopefully) stable release. The changelog has all updates since the last stable release.

Most notably, this release features substantial accuracy improvements all around. Almost all of them represent brand new findings never before seen in any SNES emulator.

Changelog:

* fixed off-by-one buffer size issue in S-PPU RTO calculations [PiCiJi]
* added XML parser
* added XML-based memory mapping system
* moved header-based memory mapping code into snesreader library
* added some linker flags for Fedora [belegdol]
* added cheat code database; with codes for over 1,500 games [mightymo]
* fixed a bug where S-CPU IRQs were being tested one cycle early on direct page indexed read opcodes
* added global cheat system enable/disable checkbox to cheat code editor
* fixed bug in overflow calculation of S-CPU ADC and SBC opcodes in BCD mode [blargg]
* emulated the S-CPU ALU MUL and DIV hardware delays with partial result calculation steps [blargg]
* controller port read now returns real-time results of B button when strobe latch is raised
* major improvements to emulation of the S-SMP TEST register [blargg, byuu]
* fixed DSP2 memory map [Overload]
* "Apply Patch" checkbox will now scan UPS patch folder if one is set in the paths section
* fixed S-CPU TSC negative flag calculation in emulation mode [address]
* added "make uninstall" command to Makefile for Linux users
* S-CPU (H)DMA now updates the S-CPU MDR; fixes a freeze in Speedy Gonzales - Stage 6-1
* very substantial code cleanups and optimizations as a result of moving from C++98 to C++0x

you can D/L it HERE!

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saturn Yabause Wii r2411 beta5 Released
Posted by: Alastor - 03-27-2010 07:43 PM
2382 Views - No Replies

Yabause Wii is an unofficial port of the SEGA Saturn emulator Yabause to the Wii.

Changes :
* fix user-clipping
* add subsubmenu of selecting sound driver
* some minor fixes and changes

http://wiibrew.org/wiki/Yabause_Wii

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