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  DSP Emulator v0.9 beta 5 wip 12/04/2010 Released
Posted by: Alastor - 04-13-2010 03:57 AM
1177 Views - No Replies

Delphi+Lazarus+Free Pascal free emulator. Arcade, Spectrum, Amstrad CPC, NES, Coleco Vision...

Changes :
Many bugs fixed on YM2203 and YM3812 timers (finally undestood how they work!). Many drivers work with correct speed with no CPU clock hack. Most obiuos is 'Toki', now shoot sound, jump sound, etc sound at correct speed. Removed hacks from 'Toki', 'Wardner', 'ShootOut', 'SnowBros', 'Express Raider' and many others.
Added driver for 'Circus Charlie' and 'Iron Horse', both with sound.

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  WinArcadia & AmiArcadia v14.01 Released
Posted by: Alastor - 04-13-2010 03:55 AM
1327 Views - No Replies

WinArcadia & AmiArcadia are Multi System Emulators .

Changes :
dolphin: fixed: some code was assuming an 8-digit instead of 4-digit
aa: dolphin: fixed: renamed s-dolphin.iff as s-dolphin.ilbm.
pipbug: autosense knowledge of (including mnemonics for) Linearisatie.
pipbug: changed memory map "P", I/O port handling, and PBS/PBR handling
to (partially) support Linearisatie.
pipbug: now allows use of "Log I/O ports?" option.
debugger cli: now '=' command prints an appropriate message if the value
is not found.
readbase() now checks for and rejects illegal input.
aa: dolphin: fixed: "Settings|Machines|Dolphin" wasn't working.
pipbug: changed END label to ZEND because it is a reserved keyword to
most assemblers, eg. VACS.
incorporated stefan's latest german catalog.
incorporated samir's latest italian catalog.
aa: rewrote tooltips subsystem to use WINDOW_HintInfo instead of
SBNA_Help (improves OS4 compatibility, etc.), and now provides a tooltip
for the macro button.
morphos: support for analog gamepads, incl. force feedback.
aa: fixed: menu item ghosting/unghosting was unreliable.
aa: fixed: user's preferred sidebar width was being used as the minimum.

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nes MacFCEU v0.6.1 Released
Posted by: Alastor - 04-12-2010 03:21 PM
1233 Views - No Replies

A Mac OS-specific port of FCE Ultra 0.98.13 - an NES/Famicon emulator

Changes :
CPU: revamped the N2A0x emulation code altogether, optimized the hell out of it.
With exception to the stack, RAM is treated as Mem (read/writes) for
certain Game Genie / cheats to work with DebugLevel (slower).
Optimized in C, a new M68K asm. version will have to wait.
The messy sound for nes_saw was due to M68K assembly bug(s).
New 32-bit structures to reduce zero-extension (PC is finally uint32).
TOP (0x0C) no longer reads from the address gathered.
Corrected the FCE Ultra ABIY addressing modes.

MMC5: numerous improvements; corrected the Hack stuff (as much as I could).
Namcot1xx: WRAM allocation and disposal (all of those little static 8KBs add up).

PPU: revised CheckSpriteHit to stop before pixel 255; suggested by dwedit.

State: the +/-10000 range was too narrow in _count/_tcount validity checking.
Now +/-0x800000.

Palette: NTSC generator "improved" using Shay Green's YIQ method.
Customizable DecoderIQ (diq*), since I'm not getting a fitting palette.

Mac OS: handling of case where a cart's open while another's opened from the Finder.
Function-given dir. tracking so getfile won't always go back home.
The custom palette now gets saved in the config file, as it's supposed to,
and is no longer displayed in the palette dialog when NTSC-col overrides it.

Debugger: fixed the 'wh' end-address mistake.
Getting trace-line portion (traceflags) to show up...
BP Expression execution is now implemented;
Put expression in quotes before address(es).
Length's truncated to 263 chars.
Fixed re-entry bug (close debugger, hard points'd be skipped).
Command-line: cmd-Up/Down for Message Log scroll top/bottom.

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SNES bsnes v0.064 RC 1 Released
Posted by: Alastor - 04-12-2010 12:49 PM
1342 Views - No Replies

bsnes is a SNES emulator for Windows .

Quote:I'm posting a release candidate for v064, for which I am looking for beta testers. If you would like to help out, please give it a try and report any bugs or regressions on the forum. If all goes well, this will be posted as v064 official shortly.

Note that you will need the Qt run-times from bsnes v063 official to use this. Also, this build does not use the new cycle-based PPU. Official builds are going to continue using the scanline-based renderer. This build should be about 10% faster than v063 was, which should lower the system requirements further.

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xbox BlissX v7 Released
Posted by: Alastor - 04-12-2010 12:46 PM
1445 Views - No Replies

BlissX is an Intellivision emulator for Xbox .

Quote:First off...
The Intellivision is very reliant on something called Overlays for proper gameplay. Hence the reason I added overlay support. You can access the overlay by pressing the right analog stick button. If you're still having trouble check out the manuals using the media browser.
Do NOT! Zip up the Intellivision BIOS Roms (eg.. ecs.bin, exec.bin, grom.bin, and ivoice.bin)

What's new/fixed:
* It speaks! Intellivoice fixed so now you can play games like B-17 bomber, Bomb Squad, Space Spartans, Tron Solar Sailer, and World Series Major League Baseball.
* Given the full "Madmab Edition" treatment.
* New dual-preview skin to support Ressurection Xtra's. Say thank you to Gilou9999 for the skin. Music provied by Carnage By Bob.
* The INTVT Controller 1 disc was hard coded to the left analog stick. I removed this. They can be mapped thru the controller settings screen.
* Added ability to map controller one to controller two's buttons (and vice versa). Since the INTV doesn't like keypad and discs presses at the same time. This allows for dual stick action in games like "Nightstalker" and "Discs Of Tron".
* ECS keyboard can be mapped to the controller now, thus making ECS games playable (Mind Strike). True keyboard and onscreen keyboard support pending.
* Added overlay support! Also created a new overlay system. The file "overlay.ini" contains configuration information for each overlay, including the color of the transparent button. Default + game overlays provided by "Carnage By Bob", thank you!
* Overlay can be accessed by both controllers. So that player two can use it as well (useful for games like "Body Slam - Super Pro Wrestling").
* Added the following homebrew games to the Bliss internal database. The following games are now playable. Astrosmash competition, King Of The Mountain (fixed), League Of Light (proto), Lock 'n' Chase (fixed), Robot Rubble (how do you start this?), Same game & Robot, Space Patrol (Teaser), Stonix, Super Masters, Tag-Along Todd, and
* Numerous interface changes (read Latest-BlissX.txt)
* Numerous carryovers from Atarixlbox (read Latest-Blissx.txt)

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  GameEx v10.54 Released
Posted by: Alastor - 04-11-2010 08:21 PM
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GameEx is a multiple frontend for command line based game emulators .

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dos DSx86 v0.10 Beta Released
Posted by: Alastor - 04-11-2010 08:09 PM
1229 Views - No Replies

DSx86 is a DOS emulator for Nintendo DS .

Changes :
VGA Mode-X support (Wolfenstein 3D, Fox Ranger). DSx86 now supports all 320-pixel wide Mode-X (and Mode-Y) variations (320x200, 320x240, 320x400, 320x480). In the modes with 400 or more lines the screen is prescaled vertically to 200 or 240 lines, even in ZOOM mode. This is to keep the aspect ratio sensible. If this scaling makes small fonts hard to read, try using screen update mode "Direct", as that will alternate between odd and even rows to display (a sort of jittering effect).
Mouse support (MJLAPTOP, etc.). You can select whether the D-Pad emulates cursor keys or mouse by toggling the "Mouse"/"Keybd" text on the touchpad. A/B buttons emulate the mouse buttons when in mouse mode.
CGA 640x200 monochrome mode support added (MJLAPTOP).
Key Repeat support (4DOS, etc.). Now when you keep the button (real or virtual) down, it will repeat, like in a real PC keyboard. This is the one change that I am most worried might have broken something.
Bug in "mov reg16,[BP+SI]" and "mov reg16,[BP+DI]" opcodes fixed (WIN).
Bug in "Interrupt Enabled" flag setting after returning from INT2F fixed (Wolfenstein 3D).
Bug in moving data within the EGA VRAM fixed.
Fixed the Brown color in the default EGA palette (KEEN4).
New game-specific "jpe" opcode hack added (CALGAMES).
New game-specific "jpo" opcode hack added (TOUTRUN).
Added "insb" opcode handling (OPENING).
Added all "imul r16, r16, imm16" opcodes (NCMAIN).
Added "imul r16, [di+disp16], imm8" opcodes (UNP2).
Added "imul r16, [idx+disp8], imm16" opcodes (STARTREK).
Added support for input from port 3C2 (FD).
Added support for input from port 3CC (RAIDEN).
Added support for input from port 3D9 (Crazy Cars).
Support for moving data from EGA VRAM to RAM added (REVENGE, BL, RAMPAGE).
EGA opcode "and es:[di],ax" added (BARD, DK).
EGA opcode "mov byte es:[disp16],imm8" added (KEEN1).
EGA opcode "mov es:[si],ax" added (G).
EGA opcode "and ax,es:[di+disp8]" added (SR).
MCGA Direct mode opcode "mov es:[di],bh" added (CREEPERS).
MCGA Direct mode opcode "mov es:[bx],al" added (MW).
Opcode "aad" handling added (JS3).
Added handling for opcode "repe scasw" when direction=down (STAROPEN, SS, PAL).
Opcode "sar word [bp+disp8],imm8" handling added (RUNVGA).
Added support for teletype text output in EGA mode (ULTIMA).
Added support for teletype text output in MCGA mode (EAGLE).
Added support for "GET ALL PALETTE REGS (VGA)" BIOS call (BASH1).
Added support for "WRITE STRING" BIOS call (RICK2, !STUNTS).
Added support for DOS text output in EGA mode (SIMCITY, SKWEEK).

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