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Full Version: Dissidia 012: Duodecim Final Fantasy - ULES01505
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if you set your log level to info it shouldn't freeze. i only had it freeze completely when i picked all or trace.

i had to kill the process after a while, and the log it created was already over 80 mb.

debug level log also often causes huge lag and sometimes freezing.
(12-06-2011, 12:25 AM)serio Wrote: [ -> ]if you set your log level to info it shouldn't freeze. i only had it freeze completely when i picked all or trace.

i had to kill the process after a while, and the log it created was already over 80 mb.

debug level log also often causes huge lag and sometimes freezing.

I tried what you said, here it is:

2793 [GUI] INFO emu - Java version: 1.6.0_29 (1.6.0_29-b11)
2793 [GUI] INFO emu - Jpcsp v0.6 2344
2808 [GUI] INFO emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULES01505
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
HRKGMP_VER = 19
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 6.35
REGION = 32768
TITLE = DISSIDIA duodecim FINAL FANTASY
USE_USB = 0
probably homebrew? false
3276 [GUI] INFO emu - Loading global compatibility settings:
3276 [GUI] INFO emu - Configuration / Region
3276 [GUI] INFO emu - Language [English]
3276 [GUI] INFO emu - Button preference: ["X" for "Enter"]
3276 [GUI] INFO emu - Daylight savings: [Off]
3276 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0]
3276 [GUI] INFO emu - Time format: [24H]
3276 [GUI] INFO emu - Date format: [YYYY-MM-DD]
3276 [GUI] INFO emu - WLAN power saving mode: [Off]
3276 [GUI] INFO emu - Ad hoc channel: [Auto]
3276 [GUI] INFO emu - Nickname: []
3276 [GUI] INFO emu - Configuration / Video
3276 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
3276 [GUI] INFO emu - [ ] Only GE graphics (not recommended for homebrew)
3292 [GUI] INFO emu - [ ] Use vertex cache
3292 [GUI] INFO emu - [ ] Use shaders (experimental)
3292 [GUI] INFO emu - [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
3292 [GUI] INFO emu - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
3292 [GUI] INFO emu - [ ] Enable VAO (only relevant when using shaders and vertex cache)
3292 [GUI] INFO emu - [X] Enable saving GE screen to Textures instead of Memory
3292 [GUI] INFO emu - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
3292 [GUI] INFO emu - [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
3292 [GUI] INFO emu - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
3292 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
3292 [GUI] INFO emu - Configuration / Audio
3292 [GUI] INFO emu - [ ] Disable audio threads
3292 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
3292 [GUI] INFO emu - [ ] Disable audio blocking
3292 [GUI] INFO emu - Configuration / Memory
3292 [GUI] INFO emu - [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
3292 [GUI] INFO emu - [ ] Ignore unmapped imports (not recommended)
3292 [GUI] INFO emu - Configuration / Media
3292 [GUI] INFO emu - [X] Use Media Engine
3292 [GUI] INFO emu - [ ] Extract media files to tmp folder
3292 [GUI] INFO emu - [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
3292 [GUI] INFO emu - [ ] Use non-native fonts from flash0 folder
3292 [GUI] INFO emu - Configuration / Compiler
3292 [GUI] INFO emu - [X] Use compiler (dynarec)
3292 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler)
3292 [GUI] INFO emu - [50] Maximum method size
3292 [GUI] INFO emu - Configuration / Crypto
3308 [GUI] INFO emu - [ ] Extract decrypted EBOOT.BIN files to the TMP folder
3308 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode
3308 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder
3308 [GUI] INFO emu - Configuration / Display
3308 [GUI] INFO emu - Anti-aliasing: [OFF]
3308 [GUI] INFO emu - Resolution: [Native]
3308 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
3308 [GUI] INFO ge - Only GE Graphics: false
3308 [GUI] INFO hle.sceMpeg - Media Engine enabled
3386 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
3386 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
3386 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
3386 [GUI] INFO memory - Ignore invalid memory access: true
3932 [GUI] INFO compiler - Compiler MethodMaxInstructions: 50
4166 [GUI] WARN emu - .shstrtab section not found
4166 [GUI] INFO loader - Loader: Relocation required (ELF)
4212 [GUI] WARN loader - ELF is not PRX, but has no section headers!
4212 [GUI] WARN loader - Manually locating ModuleInfo at address: 0x89c6230
4212 [GUI] INFO loader - Found ModuleInfo name:'FFSTJP' version:0101 attr:00000000 gp:08b6b260
4212 [GUI] INFO loader - Found 296 unresolved imports
4212 [GUI] WARN loader - Failed to map import at 0x089C5808 [0xA85880D0] Module 'scePower'(attempt 1)
4212 [GUI] WARN loader - Failed to map import at 0x089C5D10 [0x110E318B] Module 'scesupPreAcc'(attempt 1)
4228 [GUI] WARN loader - Failed to map import at 0x089C5D18 [0x13AE25B3] Module 'scesupPreAcc'(attempt 1)
4228 [GUI] WARN loader - Failed to map import at 0x089C5D20 [0x28C5F696] Module 'scesupPreAcc'(attempt 1)
4228 [GUI] WARN loader - Failed to map import at 0x089C5D28 [0x2EC3F4D9] Module 'scesupPreAcc'(attempt 1)
4228 [GUI] WARN loader - Failed to map import at 0x089C5D30 [0x348BA3E2] Module 'scesupPreAcc'(attempt 1)
4228 [GUI] WARN loader - Failed to map import at 0x089C5D38 [0x86DEBD66] Module 'scesupPreAcc'(attempt 1)
4228 [GUI] WARN loader - Failed to map import at 0x089C5D40 [0xA0EAF444] Module 'scesupPreAcc'(attempt 1)
4228 [GUI] WARN loader - Failed to map import at 0x089C5D48 [0xB03FF882] Module 'scesupPreAcc'(attempt 1)
4228 [GUI] INFO loader - 287 NIDS mapped
4228 [GUI] INFO loader - 9 remaining unmapped NIDS
4228 [GUI] WARN emu - Using the module start function as module entry: 0x08804040 instead of 0x08804000
4244 [GUI] INFO hle.sceDisplay - Saving GE to Textures
4691 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
4701 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
4731 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
4741 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
4761 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
4771 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
4781 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
4801 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
4821 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
4831 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
4851 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
4871 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
4891 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
4901 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
4921 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
4951 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
4951 [GUI] INFO emu - Using unpacked UMD EBOOT.BIN image
4961 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
5031 [GUI] INFO ge - Using RenderingEngineLwjgl31
5031 [GUI] INFO ge - OpenGL version: 4.2.0
5031 [GUI] INFO ge - Shading Language version: 4.20 NVIDIA via Cg compiler
5031 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
5031 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
5051 [GUI] INFO ge - Using VBO
i know it is a little late to post now....

Which is the best jpcsx r for this game?
please if you can answer me tell me also the settings.

i have an AMD graphic card (6970HD)
New rev > best version 99% of all cases unless something got broken with the latest rev.
sorry for my english, one question i finish dissidia I can transfer savedata to duodecim in jpcsp??? the savedata of dissidia to duodecim?? i dont know how... Sad
(01-09-2012, 06:51 AM)elphoenix Wrote: [ -> ]sorry for my english, one question i finish dissidia I can transfer savedata to duodecim in jpcsp??? the savedata of dissidia to duodecim?? i dont know how... Sad

You need to have the savedata in the folder and when you do a new game it should ask you o transfer it
revision 2440 is awesome for playing duodecim, trust me.. it's nearly like playing a original psp now with along 2 game boosters. , keep up the good work..
(01-09-2012, 08:59 AM)virgil94 Wrote: [ -> ]
(01-09-2012, 06:51 AM)elphoenix Wrote: [ -> ]sorry for my english, one question i finish dissidia I can transfer savedata to duodecim in jpcsp??? the savedata of dissidia to duodecim?? i dont know how... Sad

You need to have the savedata in the folder and when you do a new game it should ask you o transfer it

Yes, I have the folder there but when I press in transfer savedata donĀ“t show anything... is in white...! see the attachment
post a log on info level of trying to do it. people won't magically guess what's wrong from few screenshots.
my problem not is about the options for performance the emulator, its about the transfer of date from dissidia 1 to duodecim.!
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