EmuNewz Network

Full Version: Metal Gear Solid: Peace Walker - ULUS10509
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Code:
133000 [Main] ERROR runtime - Catched Throwable in RuntimeThread:
java.lang.NullPointerException
        at jpcsp.util.Utilities.writeStringNZ(Utilities.java:187)
        at jpcsp.HLE.modules150.sceNetAdhocctl.sceNetAdhocctlGetParameter(sceNetAdhocctl.java:969)
This should be fixed in r2527.
Thanks for the report. Could you also post a complete log file for reference?
yes ofcource
& som thing new with 2528
when i start loading same mission ..it at last goes to loading screan but loading will not complete

& it make me trouble to get log ..couse not getting errors in cmd
no log file saved.
but in log info screan dislplay these codes rapidly
Code:
....
...

224219 [kfs io0] ERROR hle.ModuleMgrForUser - Failed module allocation of size 0x00167C70 for 'disc0:/PSP_GAME/USRDIR/prx/w03s02b.prx' (maxFreeMemSize=0x000F9C00)
224235 [Main] WARN  hle.sceNetAdhoc - PARTIAL: sceNetAdhocPdpRecv id=4801, srcMacAddr=0x09FBF9E0, portAddr=0x09FBF9D0, data=0x00010000, dataLengthAddr=0x09FBF9D4(1400), timeout=0, nonblock=1
224235 [Main] WARN  hle.sceNetAdhoc - PARTIAL: sceNetAdhocPdpRecv id=4803, srcMacAddr=0x09FBF9E0, portAddr=0x09FBF9D0, data=0x00010000, dataLengthAddr=0x09FBF9D4(1400), timeout=0, nonblock=1
224250 [Main] WARN  hle.sceNetAdhoc - PARTIAL: sceNetAdhocPdpRecv id=4801, srcMacAddr=0x09FBF9E0, portAddr=0x09FBF9D0, data=0x00010000, dataLengthAddr=0x09FBF9D4(1400), timeout=0, nonblock=1
224250 [Main] WARN  hle.sceNetAdhoc - PARTIAL: sceNetAdhocPdpRecv id=4803, srcMacAddr=0x09FBF9E0, portAddr=0x09FBF9D0, data=0x00010000, dataLengthAddr=0x09FBF9D4(1400), timeout=0, nonblock=1
224266 [Main] WARN  hle.sceNetAdhoc - PARTIAL: sceNetAdhocPdpRecv id=4801, srcMacAddr=0x09FBF9E0, portAddr=0x09FBF9D0, data=0x00010000, dataLengthAddr=0x09FBF9D4(1400), timeout=0, nonblock=1
224266 [Main] WARN  hle.sceNetAdhoc - PARTIAL: sceNetAdhocPdpRecv id=4803, srcMacAddr=0x09FBF9E0, portAddr=0x09FBF9D0, data=0x00010000, dataLengthAddr=0x09FBF9D4(1400), timeout=0, nonblock=1
224282 [Main] WARN  hle.sceNetAdhoc - PARTIAL: sceNetAdhocPdpRecv id=4801, srcMacAddr=0x09FBF9E0, portAddr=0x09FBF9D0, data=0x00010000, dataLengthAddr=0x09FBF9D4(1400), timeout=0, nonblock=1
224282 [Main] WARN  hle.sceNetAdhoc - PARTIAL: sceNetAdhocPdpRecv id=4803, srcMacAddr=0x09FBF9E0, portAddr=0x09FBF9D0, data=0x00010000, dataLengthAddr=0x09FBF9D4(1400), timeout=0, nonblock=1
224297 [Main] WARN  hle.sceNetAdhoc - PARTIAL: sceNetAdhocPdpRecv id=4801, srcMacAddr=0x09FBF9E0, portAddr=0x09FBF9D0, data=0x00010000, dataLengthAddr=0x09FBF9D4(1400), timeout=0, nonblock=1
224297 [Main] WARN  hle.sceNetAdhoc - PARTIAL: sceNetAdhocPdpRecv id=4803, srcMacAddr=0x09FBF9E0, portAddr=0x09FBF9D0, data=0x00010000, dataLengthAddr=0x09FBF9D4(1400), timeout=0, nonblock=1
224313 [Main] WARN  hle.sceNetAdhoc - PARTIAL: sceNetAdhocPdpRecv id=4801, srcMacAddr=0x09FBF9E0, portAddr=0x09FBF9D0, data=0x00010000, dataLengthAddr=0x09FBF9D4(1400), timeout=0, nonblock=1
224313 [Main] WARN  hle.sceNetAdhoc - PARTIAL: sceNetAdhocPdpRecv id=4803, srcMacAddr=0x09FBF9E0, portAddr=0x09FBF9D0, data=0x00010000, dataLengthAddr=0x09FBF9D4(1400), timeout=0, nonblock=1
224329 [kfs io0] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_Low, size=0x167C70, addr=0x00000000
224329 [kfs io0] ERROR hle.ModuleMgrForUser - Failed module allocation of size 0x00167C70 for 'disc0:/PSP_GAME/USRDIR/prx/w03s02b.prx' (maxFreeMemSize=0x000F9C00)
224329 [Main] WARN  hle.sceNetAdhoc - PARTIAL: sceNetAdhocPdpRecv id=4801, srcMacAddr=0x09FBF9E0, portAddr=0x09FBF9D0, data=0x00010000, dataLengthAddr=0x09FBF9D4(1400), timeout=0, nonblock=1
224329 [Main] WARN  hle.sceNetAdhoc - PARTIAL: sceNetAdhocPdpRecv id=4803, srcMacAddr=0x09FBF9E0, portAddr=0x09FBF9D0, data=0x00010000, dataLengthAddr=0x09FBF9D4(1400), timeout=0, nonblock=1
224344 [Main] WARN  hle.sceNetAdhoc - PARTIAL: sceNetAdhocPdpRecv id=4801, srcMacAddr=0x09FBF9E0, portAddr=0x09FBF9D0, data=0x00010000, dataLengthAddr=0x09FBF9D4(1400), timeout=0, nonblock=1
224344 [Main] WARN  hle.sceNetAdhoc - PARTIAL: sceNetAdhocPdpRecv id=4803, srcMacAddr=0x09FBF9E0, portAddr=0x09FBF9D0, data=0x00010000, dataLengthAddr=0x09FBF9D4(1400), timeout=0, nonblock=1
224360 [Main] WARN  hle.sceNetAdhoc - PARTIAL: sceNetAdhocPdpRecv id=4801, srcMacAddr=0x09FBF9E0, portAddr=0x09FBF9D0, data=0x00010000, dataLengthAddr=0x09FBF9D4(1400), timeout=0, nonblock=1
224360 [Main] WARN  hle.sceNetAdhoc - PARTIAL: sceNetAdhocPdpRecv id=4803, srcMacAddr=0x09FBF9E0, portAddr=0x09FBF9D0, data=0x00010000, dataLengthAddr=0x09FBF9D4(1400), timeout=0, nonblock=1
224375 [Main] WARN  hle.sceNetAdhoc - PARTIAL: sceNetAdhocPdpRecv id=4801, srcMacAddr=0x09FBF9E0, portAddr=0x09FBF9D0, data=0x00010000, dataLengthAddr=0x09FBF9D4(1400), timeout=0, nonblock=1
224391 [Main] WARN  hle.sceNetAdhoc - PARTIAL: sceNetAdhocPdpRecv id=4803, srcMacAddr=0x09FBF9E0, portAddr=0x09FBF9D0, data=0x00010000, dataLengthAddr=0x09FBF9D4(1400), timeout=0, nonblock=1
224391 [Main] WARN  hle.sceNetAdhoc - PARTIAL: sceNetAdhocPdpRecv id=4801, srcMacAddr=0x09FBF9E0, portAddr=0x09FBF9D0, data=0x00010000, dataLengthAddr=0x09FBF9D4(1400), timeout=0, nonblock=1
224407 [Main] WARN  hle.sceNetAdhoc - PARTIAL: sceNetAdhocPdpRecv id=4803, srcMacAddr=0x09FBF9E0, portAddr=0x09FBF9D0, data=0x00010000, dataLengthAddr=0x09FBF9D4(1400), timeout=0, nonblock=1
238063 [Main] WARN  hle.sceNetAdhoc - PARTIAL: sceNetAdhocPdpRecv id=4801, srcMacAddr=0x09FBF9E0, portAddr=0x09FBF9D0, data=0x00010000, dataLengthAddr=0x09FBF9D4(1400), timeout=0, nonblock=1
238063 [Main] WARN  hle.sceNetAdhoc - PARTIAL: sceNetAdhocPdpRecv id=4803, srcMacAddr=0x09FBF9E0, portAddr=0x09FBF9D0, data=0x00010000, dataLengthAddr=0x09FBF9D4(1400), timeout=0, nonblock=1
238079 [kfs io0] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_Low, size=0x167C70, addr=0x00000000
.....
....
....
& some thing els
im always edit (start-windows-x86)
in this line
orginal:-Xmx1024m -XX:MaxPermSize=128m -XX:ReservedCodeCacheSize=64m
edited:-Xmx700m -XX:MaxPermSize=320m -XX:ReservedCodeCacheSize=388m
it will solve the codecache size problems



Environment Variables:
JAVA_HOME=C:\Program Files\Java\jre7
PATH=C:\Program Files\NVIDIA Corporation\PhysX\Common;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\Program Files\Intuwave\Shared\mRouterRuntime;lib\;lib\windows-x86\
USERNAME=ali
OS=Windows_NT
PROCESSOR_IDENTIFIER=x86 Family 6 Model 23 Stepping 6, GenuineIntel



--------------- S Y S T E M ---------------

OS: Windows XP Build 2600 Service Pack 3

CPU:total 2 (2 cores per cpu, 1 threads per core) family 6 model 23 stepping 6, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1

over clocked to 3.33 Ghz

Memory: 4k page, physical 2096164k(923816k free), swap 5526612k(3990264k free) ,(1066 bass)

vm_info: Java HotSpot™ Client VM (22.1-b02) for windows-x86 JRE (1.7.0_03-b05), built on Feb 3 2012 20:43:37 by "java_re" with unknown MS VC++:1600
hi guys
please find out why these errors happen..
when loading a misson begin,its going to rapidly error in log file
i put that in my last post..
here the new log file whith error
thx
Hello guys iplay Metal Gear Solid Peace Walker, FPS Up between 20-15 During game play [Image: mgs20fps.png] But the problem is this Dodgy [Image: mgsproblemstop.png] Game stop Angry ihope the solution from the experts. Iapologize for any inconvenience caused
More than 100 views ! There is no benefit if ?
(07-26-2012, 11:34 PM)siko Wrote: [ -> ]More than 100 views ! There is no benefit if ?
Could you post a log, on the crash scene?

I merged your post into the game thread, this is where to post game related issues.
Hello guys!, pleace tell me if there's any news ?


I really want to play this game so bad, i'm downloading it right now, do i have a chance to make it work ?


I saw a video on a youtube, it works slowly, but damn fine !
(09-02-2012, 11:05 AM)amShot Wrote: [ -> ]I really want to play this game so bad, i'm downloading it right now, do i have a chance to make it work ?

We don't support piracy here, questions about downloaded or illegally obtained games is against the rules and no help will be given for that kind of activity.
Okay, I get stuck in the 3rd map on Chapter 1. No errors or anything displayed in the console. I'm currently tweaking the settings for possible solutions.

I don't want to change Maximum method size(50) because that's what made the game run at full speed. I'll post updates when I get through.

EDIT:

FOUND IT! Culprit was Sonicstage decoding. I disabled that and everything is a-okay. Although that means no ambient sounds(jungle effects) but hell I can live with that. Unfortunately, without sonicstage decoding, it looks like there aren't any files for Soundforge(monoatrac3+ tool) to decode and play either. =( EDIT: I discovered there are a lot of sounds you miss with Sonicstage decoding disabled. You won't be able to hear the conversations on the cutscenes. A workaround of course would be to just watch the cutscene, it does have subtitles, sort of. Or you can watch the scene again from the Cutscenes in the Mission screen. You can safely activate Sonicstage if just for that purpose. Otherwise, I can doubly verify, enabling Sonicstage decoding screws up this game when you're in missions.

MESSAGE TO DEVS: I'm not sure if Sonicstage itself is the problem(I did research on it and it's an old thing, with next to no options to play with) or if it's the actual "linking" of JPCSP to Sonicstage. You might want to work on this. And if there were some errors I reported on the console, I would gladly report it. Maybe there's another way to "log" what actually happens. If there is, please let me know what I should do and which file to send you guys. Thanks. Big Grin
It looks like the game doesn't stall at all anymore. I just made it through the boss stage with a personnel carrier and a group of goons. Only problem I see now is, the game strangely slows down to a crawl(around 8fps) on certain maps, then occasionally goes back to normal speed of 30fps without really understanding why. I'm still tweaking the settings to find the optimal setup.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14