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Ni no Kuni: Wrath of the White Witch [BLES01555]
07-17-2017, 07:22 AM (This post was last modified: 07-17-2017 01:38 PM by Arkhana.)
Post: #51
RE: Ni no Kuni: Wrath of the White Witch [BLES01555]
(07-16-2017 07:57 PM)ssshadow Wrote:  What crashes? Needs a log file.

Would love to but even after it's compressed it goes over the 2MB size limitation for the attachments.
Originally, the log file itself is 200MB+, how shall I proceed ?

But maybe that piece of console attached can help in the meantime, that's when the music stops, then the next action (entering a battle, leaving a battle, changing zone, etc) makes the game hang.


Attached File(s)
.txt  LOG.txt (Size: 4.33 KB / Downloads: 5)
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07-17-2017, 03:49 PM
Post: #52
RE: Ni no Kuni: Wrath of the White Witch [BLES01555]
Marked the part where infinite loop starts with:
----- INFINITE LOOP STARTS

Sound cuts off a few seconds before that part.

Game loading icon keeps spinning but there's no way to get past it.


Attached File(s)
.rar  RPCS3.rar (Size: 809.66 KB / Downloads: 4)
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07-17-2017, 08:14 PM (This post was last modified: 07-17-2017 08:15 PM by ssshadow.)
Post: #53
RE: Ni no Kuni: Wrath of the White Witch [BLES01555]
Ah, this is the real error:
Code:
·E 0:00:29.337312 {PPU[0x1000021] Thread (_sys_mixerSurBusReq) [0x00c463b0]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
·! 0:00:29.337328 {PPU[0x1000021] Thread (_sys_mixerSurBusReq)} Thread time: 0.000000s (0.000175Gc); Faults: 0 [rsx:0, spu:0];
·E 0:00:29.338298 {PPU[0x1000020] Thread (_sys_MixerChStripMain) [0x00c4d9f0]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
·! 0:00:29.338315 {PPU[0x1000020] Thread (_sys_MixerChStripMain)} Thread time: 0.000000s (0.130911Gc); Faults: 0 [rsx:0, spu:0];

Sound mixer thread dies, the game hangs thereafter due to "lost contact" so to speak. Same bug as Demon's Souls and some others... Will be looked into.

This is a synchronization bug. Characteristic for this class of bugs is that they usually happen with a probability, not a certainly. And factors like CPU speed affect the probability. It's therefore possible that it happens all the time for one person, and only once in 10000 hours for someone else.

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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07-17-2017, 09:43 PM
Post: #54
RE: Ni no Kuni: Wrath of the White Witch [BLES01555]
(07-17-2017 08:14 PM)ssshadow Wrote:  Ah, this is the real error:
Code:
·E 0:00:29.337312 {PPU[0x1000021] Thread (_sys_mixerSurBusReq) [0x00c463b0]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
·! 0:00:29.337328 {PPU[0x1000021] Thread (_sys_mixerSurBusReq)} Thread time: 0.000000s (0.000175Gc); Faults: 0 [rsx:0, spu:0];
·E 0:00:29.338298 {PPU[0x1000020] Thread (_sys_MixerChStripMain) [0x00c4d9f0]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
·! 0:00:29.338315 {PPU[0x1000020] Thread (_sys_MixerChStripMain)} Thread time: 0.000000s (0.130911Gc); Faults: 0 [rsx:0, spu:0];

Sound mixer thread dies, the game hangs thereafter due to "lost contact" so to speak. Same bug as Demon's Souls and some others... Will be looked into.

This is a synchronization bug. Characteristic for this class of bugs is that they usually happen with a probability, not a certainly. And factors like CPU speed affect the probability. It's therefore possible that it happens all the time for one person, and only once in 10000 hours for someone else.

Thank you very much for the answer. Will look forward to its resolution. Smile
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