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Top Gun [NPEB00176]
08-12-2014, 02:03 PM
Post: #1
Top Gun [NPEB00176]
Shows a star in middle of the screen.
After some time a grey box appears around the star for a split second.
Enabling color/depth buffers doesn't help, seems to stay in an infinite loop.

Log:
http://rghost.net/57429175


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08-12-2014, 02:29 PM
Post: #2
RE: Top Gun [NPEB00176]
this is very good many games are going into intro

Cool

VISIT

http://pcgamerscreed.blogspot.in/
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09-16-2014, 12:17 PM
Post: #3
RE: Top Gun [NPEB00176]
Now tries to load shaders, textures and localizations. Gives an assert though and then crashes.
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12-17-2014, 01:46 PM
Post: #4
RE: Top Gun [NPEB00176]
Now the star in the middle spins.
Main thread gets an access violation due to unimplemented spurs functions.
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08-01-2015, 11:09 PM (This post was last modified: 08-02-2015 06:36 AM by tambre.)
Post: #5
Top Gun [NPEB00176]
Rotate Animation Tongue

Cpu PPU Interpreter 2
Spu SPU Interpreter 2




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.txt  Error Log.txt (Size: 2.7 KB / Downloads: 5)
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01-29-2017, 10:34 AM (This post was last modified: 01-29-2017 10:34 AM by BlackDaemon.)
Post: #6
RE: Top Gun [NPEB00176]
Tested on recent master build v0.0.1-8-60bd2fb. One of Spurs threads crashes on loading screen after intros, but you can reach menus, if press Resume.
Code:
F {SPU[0x43] Thread (CellSpursKernel0)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1387)

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libsync2.prx


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PCSX3 - it's real? [Image: lol.gif]
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