Top Gun [NPEB00176]
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08-12-2014, 02:03 PM
Post: #1
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Top Gun [NPEB00176]
Shows a star in middle of the screen.
After some time a grey box appears around the star for a split second. Enabling color/depth buffers doesn't help, seems to stay in an infinite loop. Log: http://rghost.net/57429175 |
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08-12-2014, 02:29 PM
Post: #2
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RE: Top Gun [NPEB00176]
this is very good many games are going into intro
![]() VISIT http://pcgamerscreed.blogspot.in/ |
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09-16-2014, 12:17 PM
Post: #3
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RE: Top Gun [NPEB00176]
Now tries to load shaders, textures and localizations. Gives an assert though and then crashes.
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12-17-2014, 01:46 PM
Post: #4
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RE: Top Gun [NPEB00176]
Now the star in the middle spins.
Main thread gets an access violation due to unimplemented spurs functions. |
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08-01-2015, 11:09 PM
(This post was last modified: 08-02-2015 06:36 AM by tambre.)
Post: #5
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Top Gun [NPEB00176]
Rotate Animation
![]() Cpu PPU Interpreter 2 Spu SPU Interpreter 2 |
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01-29-2017, 10:34 AM
(This post was last modified: 01-29-2017 10:34 AM by BlackDaemon.)
Post: #6
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RE: Top Gun [NPEB00176]
Tested on recent master build v0.0.1-8-60bd2fb. One of Spurs threads crashes on loading screen after intros, but you can reach menus, if press Resume.
Code: F {SPU[0x43] Thread (CellSpursKernel0)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty) LLE used Code: - libadec.prx PCSX3 - it's real? ![]() |
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