EmuNewz Network

Full Version: Top Gun [NPEB00176]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Shows a star in middle of the screen.
After some time a grey box appears around the star for a split second.
Enabling color/depth buffers doesn't help, seems to stay in an infinite loop.

Log:
http://rghost.net/57429175
this is very good many games are going into intro
Now tries to load shaders, textures and localizations. Gives an assert though and then crashes.
Now the star in the middle spins.
Main thread gets an access violation due to unimplemented spurs functions.
Rotate Animation Tongue

Cpu PPU Interpreter 2
Spu SPU Interpreter 2
Tested on recent master build v0.0.1-8-60bd2fb. One of Spurs threads crashes on loading screen after intros, but you can reach menus, if press Resume.
Code:
F {SPU[0x43] Thread (CellSpursKernel0)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1387)

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libsync2.prx