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Top Gun [NPEB00176] - Printable Version

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+----- Thread: Top Gun [NPEB00176] (/showthread.php?tid=163800)



Top Gun [NPEB00176] - tambre - 08-12-2014

Shows a star in middle of the screen.
After some time a grey box appears around the star for a split second.
Enabling color/depth buffers doesn't help, seems to stay in an infinite loop.

Log:
http://rghost.net/57429175


RE: Top Gun [NPEB00176] - aniruddh - 08-12-2014

this is very good many games are going into intro


RE: Top Gun [NPEB00176] - tambre - 09-16-2014

Now tries to load shaders, textures and localizations. Gives an assert though and then crashes.


RE: Top Gun [NPEB00176] - tambre - 12-17-2014

Now the star in the middle spins.
Main thread gets an access violation due to unimplemented spurs functions.


Top Gun [NPEB00176] - Yagami Light9 - 08-01-2015

Rotate Animation Tongue

Cpu PPU Interpreter 2
Spu SPU Interpreter 2



RE: Top Gun [NPEB00176] - BlackDaemon - 01-29-2017

Tested on recent master build v0.0.1-8-60bd2fb. One of Spurs threads crashes on loading screen after intros, but you can reach menus, if press Resume.
Code:
F {SPU[0x43] Thread (CellSpursKernel0)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1387)

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libsync2.prx