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Top Gun [NPEB00176] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Intro (https://www.emunewz.net/forum/forumdisplay.php?fid=197) +----- Thread: Top Gun [NPEB00176] (/showthread.php?tid=163800) |
Top Gun [NPEB00176] - tambre - 08-12-2014 Shows a star in middle of the screen. After some time a grey box appears around the star for a split second. Enabling color/depth buffers doesn't help, seems to stay in an infinite loop. Log: http://rghost.net/57429175 RE: Top Gun [NPEB00176] - aniruddh - 08-12-2014 this is very good many games are going into intro RE: Top Gun [NPEB00176] - tambre - 09-16-2014 Now tries to load shaders, textures and localizations. Gives an assert though and then crashes. RE: Top Gun [NPEB00176] - tambre - 12-17-2014 Now the star in the middle spins. Main thread gets an access violation due to unimplemented spurs functions. Top Gun [NPEB00176] - Yagami Light9 - 08-01-2015 Rotate Animation ![]() Cpu PPU Interpreter 2 Spu SPU Interpreter 2 RE: Top Gun [NPEB00176] - BlackDaemon - 01-29-2017 Tested on recent master build v0.0.1-8-60bd2fb. One of Spurs threads crashes on loading screen after intros, but you can reach menus, if press Resume. Code: F {SPU[0x43] Thread (CellSpursKernel0)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty) LLE used Code: - libadec.prx |