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Tom Clancy's Splinter Cell: Essentials - ULUS10070
#1
r2223:

Code:
2094 [GUI] INFO  emu - Java version: 1.6.0_24 (1.6.0_24-b07)
2096 [GUI] INFO  emu - Jpcsp v0.6
2129 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10070
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.02
PARENTAL_LEVEL = 9
PSP_SYSTEM_VER = 2.60
REGION = 32768
TITLE = SplinterCell
probably homebrew? false
2145 [GUI] INFO  emu - Loading global compatibility settings:
2145 [GUI] INFO  emu - Configuration / Region
2149 [GUI] INFO  emu -     Language                                 [English]
2149 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
2150 [GUI] INFO  emu -     Daylight savings:                        [Off]
2150 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
2150 [GUI] INFO  emu -     Time format:                             [24H]
2151 [GUI] INFO  emu -     Date format:                             [DD-MM-YYYY]
2151 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
2151 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
2152 [GUI] INFO  emu -     Nickname:                                [Jpcsp]
2152 [GUI] INFO  emu - Configuration / Video
2153 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
2153 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
2154 [GUI] INFO  emu -     [ ] Use vertex cache
2154 [GUI] INFO  emu -     [X] Use shaders (experimental)
2154 [GUI] INFO  emu -     [X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
2155 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
2155 [GUI] INFO  emu -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
2156 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
2157 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
2157 [GUI] INFO  emu -     [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
2157 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
2158 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
2158 [GUI] INFO  emu - Configuration / Audio
2159 [GUI] INFO  emu -     [ ] Disable audio threads
2159 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
2159 [GUI] INFO  emu -     [ ] Disable audio blocking
2160 [GUI] INFO  emu - Configuration / Memory
2160 [GUI] INFO  emu -     [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
2160 [GUI] INFO  emu -     [X] Ignore unmapped imports (not recommended)
2161 [GUI] INFO  emu - Configuration / Media
2161 [GUI] INFO  emu -     [X] Use Media Engine
2161 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
2162 [GUI] INFO  emu -     [ ] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
2162 [GUI] INFO  emu -     [X] Use non-native fonts from flash0 folder
2163 [GUI] INFO  emu - Configuration / Compiler
2163 [GUI] INFO  emu -     [X] Use compiler (dynarec)
2163 [GUI] INFO  emu -     [X] Output profiler info to profiler.txt (only for compiler)
2163 [GUI] INFO  emu -     [3000] Maximum method size
2164 [GUI] INFO  emu - Configuration / Crypto
2164 [GUI] INFO  emu -     [X] Extract decrypted EBOOT.BIN files to the TMP folder
2164 [GUI] INFO  emu -     [X] Handle SAVEDATA in crypto mode
2165 [GUI] INFO  emu -     [X] Extract original PGD files to the TMP folder
2165 [GUI] INFO  emu - Configuration / Display
2165 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
2166 [GUI] INFO  emu -     Resolution:                              [Native]
2166 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
2166 [GUI] INFO  ge - Only GE Graphics: false
2167 [GUI] INFO  hle.sceMpeg - Media Engine enabled
2193 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2194 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2194 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2195 [GUI] INFO  memory - Ignore invalid memory access: true
2197 [GUI] INFO  hle - Ignore Unmapped Imports enabled
2349 [GUI] INFO  compiler - Compiler MethodMaxInstructions: 3000
2455 [GUI] INFO  loader - Found ModuleInfo name:'PSPLoader' version:0101 attr:00000000 gp:00000000
2458 [GUI] INFO  loader - Found 54 unresolved imports
2459 [GUI] INFO  loader - 54 NIDS mapped
2472 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
3207 [GUI] INFO  hle.sceFont - Loading font file 'jpn0.pgf'. Font='FTT-NewRodin Pro DB' Type='Regular'
3220 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
3228 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
3235 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
3242 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
3248 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
3255 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
3262 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
3268 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
3274 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
3281 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
3288 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
3294 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
3301 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
3307 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
3314 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
3320 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
3390 [GUI] INFO  hle.sceFont - Loading font file 'kr0.pgf'. Font='AsiaKNHH-SONY-uni' Type='Regular'
3392 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
3433 [Emu] INFO  runtime - Using Compiler
3464 [GUI] INFO  ge - Using RenderingEngineLwjgl31
3472 [user_main] INFO  compiler - Replacing CodeBlock at 0x08805F24 by Native Code 'strlen'
3474 [user_main] INFO  compiler - Replacing CodeBlock at 0x08805D64 by Native Code 'memset'
3473 [GUI] INFO  ge - OpenGL version: 3.3.0
3475 [GUI] INFO  ge - Shading Language version: 3.30 NVIDIA via Cg compiler
3475 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
3475 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0

Code:
3482 [user_main] INFO  compiler - Replacing CodeBlock at 0x0880C0DC by Native Code 'nop'
3505 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=e
3511 [user_main] INFO  compiler - Replacing CodeBlock at 0x08805E50 by Native Code 'strcat'
3518 [user_main] INFO  compiler - Replacing CodeBlock at 0x08805EE0 by Native Code 'strcpy'
3633 [GUI] INFO  ge - Using VBO
3638 [user_main] WARN  hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
3642 [GUI] INFO  ge - Using shaders with Skinning
3642 [GUI] INFO  ge - Using dynamic shaders
3643 [GUI] INFO  ge - Using Geometry Shader for SPRITES
3645 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
3756 [user_main] INFO  loader - Found ModuleInfo name:'PSPMoviePlayer' version:0101 attr:00000000 gp:00000000
3756 [user_main] INFO  loader - Found 114 unresolved imports
3757 [user_main] INFO  loader - 114 NIDS mapped
3808 [user_main] INFO  compiler - Replacing CodeBlock at 0x08805D24 by Native Code 'memcpy'
3810 [user_main] INFO  compiler - Replacing CodeBlock at 0x08805EAC by Native Code 'strcmp'
3891 [user_main] INFO  compiler - Replacing CodeBlock at 0x0881C464 by Native Code 'strlen'
3893 [user_main] INFO  compiler - Replacing CodeBlock at 0x0881C35C by Native Code 'memset'
3894 [user_main] INFO  compiler - Replacing CodeBlock at 0x088229A8 by Native Code 'nop'
3938 [GUI] INFO  ge - Using Geometry Shader shader-150.geom
3978 [user_main] INFO  compiler - Replacing CodeBlock at 0x0881C420 by Native Code 'strcpy'
3980 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
3980 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/SYSTEM/PSP_MODULES/VIDEOCODEC.PRX'): module from banlist not loaded
3982 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'VIDEOCODEC'
3983 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
3983 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/SYSTEM/PSP_MODULES/AUDIOCODEC.PRX'): module from banlist not loaded
3985 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'AUDIOCODEC'
3985 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
3986 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/SYSTEM/PSP_MODULES/MPEGBASE.PRX'): module from banlist not loaded
3988 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'MPEGBASE'
3988 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
3989 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/SYSTEM/PSP_MODULES/MPEG.PRX') HLE module loaded
3994 [user_main] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'MPEG'
3995 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
3996 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/SYSTEM/PSP_MODULES/LIBFONT.PRX') HLE module loaded
3998 [user_main] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'LIBFONT'
3999 [user_main] INFO  hle.sceMpeg - sceMpegInit
4013 [user_main] INFO  compiler - Replacing CodeBlock at 0x0881C390 by Native Code 'strcat'
4015 [user_main] WARN  hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
4018 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:..\DATAPSP\MOVIES\LOGO.PMF flags = 1 permissions = 020444
Reply


Messages In This Thread
Tom Clancy's Splinter Cell: Essentials - ULUS10070 - by raziel1000 - 07-23-2011, 04:59 PM
RE: SplinterCell - ULUS10070 - by BlackDaemon - 07-24-2011, 09:44 AM
RE: SplinterCell - ULUS10070 - by raziel1000 - 04-05-2012, 09:20 PM
RE: SplinterCell - ULUS10070 - by gid15 - 04-06-2012, 01:32 PM
RE: SplinterCell - ULUS10070 - by raziel1000 - 04-06-2012, 01:40 PM
RE: SplinterCell - ULUS10070 - by raziel1000 - 04-06-2012, 04:10 PM
RE: SplinterCell - ULUS10070 - by hyakki - 07-22-2012, 09:55 AM
RE: SplinterCell - ULUS10070 - by gid15 - 07-22-2012, 10:55 AM
RE: SplinterCell - ULUS10070 - by hyakki - 07-22-2012, 11:31 AM
RE: SplinterCell - ULUS10070 - by gid15 - 07-22-2012, 02:55 PM
RE: SplinterCell - ULUS10070 - by hyakki - 07-22-2012, 09:16 PM
RE: SplinterCell - ULUS10070 - by hyakki - 07-24-2012, 09:33 PM
RE: SplinterCell - ULUS10070 - by jame_peng - 04-30-2013, 06:56 AM
RE: SplinterCell - ULUS10070 - by sum2012 - 05-01-2013, 11:03 AM
RE: SplinterCell - ULUS10070 - by gid15 - 05-01-2013, 03:29 PM
RE: SplinterCell - ULUS10070 - by jame_peng - 05-01-2013, 03:54 PM

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