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Tom Clancy's Splinter Cell: Essentials - ULUS10070 - Printable Version

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+----- Thread: Tom Clancy's Splinter Cell: Essentials - ULUS10070 (/showthread.php?tid=5864)

Pages: 1 2


Tom Clancy's Splinter Cell: Essentials - ULUS10070 - raziel1000 - 07-23-2011

r2223:

Code:
2094 [GUI] INFO  emu - Java version: 1.6.0_24 (1.6.0_24-b07)
2096 [GUI] INFO  emu - Jpcsp v0.6
2129 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10070
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.02
PARENTAL_LEVEL = 9
PSP_SYSTEM_VER = 2.60
REGION = 32768
TITLE = SplinterCell
probably homebrew? false
2145 [GUI] INFO  emu - Loading global compatibility settings:
2145 [GUI] INFO  emu - Configuration / Region
2149 [GUI] INFO  emu -     Language                                 [English]
2149 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
2150 [GUI] INFO  emu -     Daylight savings:                        [Off]
2150 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
2150 [GUI] INFO  emu -     Time format:                             [24H]
2151 [GUI] INFO  emu -     Date format:                             [DD-MM-YYYY]
2151 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
2151 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
2152 [GUI] INFO  emu -     Nickname:                                [Jpcsp]
2152 [GUI] INFO  emu - Configuration / Video
2153 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
2153 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
2154 [GUI] INFO  emu -     [ ] Use vertex cache
2154 [GUI] INFO  emu -     [X] Use shaders (experimental)
2154 [GUI] INFO  emu -     [X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
2155 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
2155 [GUI] INFO  emu -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
2156 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
2157 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
2157 [GUI] INFO  emu -     [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
2157 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
2158 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
2158 [GUI] INFO  emu - Configuration / Audio
2159 [GUI] INFO  emu -     [ ] Disable audio threads
2159 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
2159 [GUI] INFO  emu -     [ ] Disable audio blocking
2160 [GUI] INFO  emu - Configuration / Memory
2160 [GUI] INFO  emu -     [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
2160 [GUI] INFO  emu -     [X] Ignore unmapped imports (not recommended)
2161 [GUI] INFO  emu - Configuration / Media
2161 [GUI] INFO  emu -     [X] Use Media Engine
2161 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
2162 [GUI] INFO  emu -     [ ] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
2162 [GUI] INFO  emu -     [X] Use non-native fonts from flash0 folder
2163 [GUI] INFO  emu - Configuration / Compiler
2163 [GUI] INFO  emu -     [X] Use compiler (dynarec)
2163 [GUI] INFO  emu -     [X] Output profiler info to profiler.txt (only for compiler)
2163 [GUI] INFO  emu -     [3000] Maximum method size
2164 [GUI] INFO  emu - Configuration / Crypto
2164 [GUI] INFO  emu -     [X] Extract decrypted EBOOT.BIN files to the TMP folder
2164 [GUI] INFO  emu -     [X] Handle SAVEDATA in crypto mode
2165 [GUI] INFO  emu -     [X] Extract original PGD files to the TMP folder
2165 [GUI] INFO  emu - Configuration / Display
2165 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
2166 [GUI] INFO  emu -     Resolution:                              [Native]
2166 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
2166 [GUI] INFO  ge - Only GE Graphics: false
2167 [GUI] INFO  hle.sceMpeg - Media Engine enabled
2193 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2194 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2194 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2195 [GUI] INFO  memory - Ignore invalid memory access: true
2197 [GUI] INFO  hle - Ignore Unmapped Imports enabled
2349 [GUI] INFO  compiler - Compiler MethodMaxInstructions: 3000
2455 [GUI] INFO  loader - Found ModuleInfo name:'PSPLoader' version:0101 attr:00000000 gp:00000000
2458 [GUI] INFO  loader - Found 54 unresolved imports
2459 [GUI] INFO  loader - 54 NIDS mapped
2472 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
3207 [GUI] INFO  hle.sceFont - Loading font file 'jpn0.pgf'. Font='FTT-NewRodin Pro DB' Type='Regular'
3220 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
3228 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
3235 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
3242 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
3248 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
3255 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
3262 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
3268 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
3274 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
3281 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
3288 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
3294 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
3301 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
3307 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
3314 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
3320 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
3390 [GUI] INFO  hle.sceFont - Loading font file 'kr0.pgf'. Font='AsiaKNHH-SONY-uni' Type='Regular'
3392 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
3433 [Emu] INFO  runtime - Using Compiler
3464 [GUI] INFO  ge - Using RenderingEngineLwjgl31
3472 [user_main] INFO  compiler - Replacing CodeBlock at 0x08805F24 by Native Code 'strlen'
3474 [user_main] INFO  compiler - Replacing CodeBlock at 0x08805D64 by Native Code 'memset'
3473 [GUI] INFO  ge - OpenGL version: 3.3.0
3475 [GUI] INFO  ge - Shading Language version: 3.30 NVIDIA via Cg compiler
3475 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
3475 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0

Code:
3482 [user_main] INFO  compiler - Replacing CodeBlock at 0x0880C0DC by Native Code 'nop'
3505 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=e
3511 [user_main] INFO  compiler - Replacing CodeBlock at 0x08805E50 by Native Code 'strcat'
3518 [user_main] INFO  compiler - Replacing CodeBlock at 0x08805EE0 by Native Code 'strcpy'
3633 [GUI] INFO  ge - Using VBO
3638 [user_main] WARN  hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
3642 [GUI] INFO  ge - Using shaders with Skinning
3642 [GUI] INFO  ge - Using dynamic shaders
3643 [GUI] INFO  ge - Using Geometry Shader for SPRITES
3645 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
3756 [user_main] INFO  loader - Found ModuleInfo name:'PSPMoviePlayer' version:0101 attr:00000000 gp:00000000
3756 [user_main] INFO  loader - Found 114 unresolved imports
3757 [user_main] INFO  loader - 114 NIDS mapped
3808 [user_main] INFO  compiler - Replacing CodeBlock at 0x08805D24 by Native Code 'memcpy'
3810 [user_main] INFO  compiler - Replacing CodeBlock at 0x08805EAC by Native Code 'strcmp'
3891 [user_main] INFO  compiler - Replacing CodeBlock at 0x0881C464 by Native Code 'strlen'
3893 [user_main] INFO  compiler - Replacing CodeBlock at 0x0881C35C by Native Code 'memset'
3894 [user_main] INFO  compiler - Replacing CodeBlock at 0x088229A8 by Native Code 'nop'
3938 [GUI] INFO  ge - Using Geometry Shader shader-150.geom
3978 [user_main] INFO  compiler - Replacing CodeBlock at 0x0881C420 by Native Code 'strcpy'
3980 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
3980 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/SYSTEM/PSP_MODULES/VIDEOCODEC.PRX'): module from banlist not loaded
3982 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'VIDEOCODEC'
3983 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
3983 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/SYSTEM/PSP_MODULES/AUDIOCODEC.PRX'): module from banlist not loaded
3985 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'AUDIOCODEC'
3985 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
3986 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/SYSTEM/PSP_MODULES/MPEGBASE.PRX'): module from banlist not loaded
3988 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'MPEGBASE'
3988 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
3989 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/SYSTEM/PSP_MODULES/MPEG.PRX') HLE module loaded
3994 [user_main] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'MPEG'
3995 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
3996 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/SYSTEM/PSP_MODULES/LIBFONT.PRX') HLE module loaded
3998 [user_main] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'LIBFONT'
3999 [user_main] INFO  hle.sceMpeg - sceMpegInit
4013 [user_main] INFO  compiler - Replacing CodeBlock at 0x0881C390 by Native Code 'strcat'
4015 [user_main] WARN  hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
4018 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:..\DATAPSP\MOVIES\LOGO.PMF flags = 1 permissions = 020444



RE: SplinterCell - ULUS10070 - BlackDaemon - 07-24-2011

r2227
Running with dynarec compiler (log level set to INFO)
Compability options used: Use Media Engine, Decode audio files with SonicStage
Code:
java.lang.RuntimeException: Cannot find executable
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:113)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
    at _S1_3_8806614.s(_S1_3_8806614.java:372)
    at _S1_3_8806CDC.s(_S1_3_8806CDC.java:5764)
    at _S1_3_880A4FC.s(_S1_3_880A4FC.java:236)
    at _S1_3_880A4FC.exec(_S1_3_880A4FC.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:701)
    at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
Code:
------------------------------------------------------------
Thread ID - 0x0000000A
Th Name   - user_main
zr:0x00000000 at:0x08A90AC0 v0:0x08C52AB4 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000003
t0:0x00000070 t1:0x00000199 t2:0x00000660 t3:0x00000010
t4:0x0000000F t5:0x0FFFFFFF t6:0x00000000 t7:0x00000001
s0:0x09FFEF64 s1:0x09FFEF60 s2:0x08B60000 s3:0x00000001
s4:0x08B1A754 s5:0x08B60000 s6:0x08B20000 s7:0x08B20000
t8:0x0F000000 t9:0x0F000000 k0:0x09FFFB00 k1:0x00000000
gp:0x00007FF0 sp:0x09FFEF40 fp:0x08B20000 ra:0x0880678C
0x08806774: 0x8C850000 - lw         $a1, 0($a0)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x0880A4FC Stack: 0x09FCDC00 - 0x09FFFC00 Stack Size: 0x00032000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  017B6990 24865168 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 00049E00 302592 bytes
[                                                              XX]
------------------------------------------------------------



RE: SplinterCell - ULUS10070 - raziel1000 - 04-05-2012

r2514:
debug log jsut before the crach.

Code:
java.lang.RuntimeException: Cannot find executable
     at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:135)
     at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:217)
     at _S1_3_8806614.s88066f4(_S1_3_8806614.java:372)
     at _S1_3_8806614.s(_S1_3_8806614.java:224)
     at _S1_3_8806CDC.s8808354(_S1_3_8806CDC.java:5764)
     at _S1_3_8806CDC.s(_S1_3_8806CDC.java:5752)
     at _S1_3_880A4FC.s(_S1_3_880A4FC.java:236)
     at _S1_3_880A4FC.exec(_S1_3_880A4FC.java)
     at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:694)
     at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)




RE: SplinterCell - ULUS10070 - gid15 - 04-06-2012

Code:
hleIoOpen filename = host0:THIRDECHELONPSP_GAME_MULTI.INI
This game is using a lot the file name notation "host0:". I've added some support for it in r2516. Could you try again?

Thanks!


RE: SplinterCell - ULUS10070 - raziel1000 - 04-06-2012

(04-06-2012, 01:32 PM)gid15 Wrote:
Code:
hleIoOpen filename = host0:THIRDECHELONPSP_GAME_MULTI.INI
This game is using a lot the file name notation "host0:". I've added some support for it in r2516. Could you try again?

Thanks!

ok now it doesn't crash, but it repeat this:
Code:
52605 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = host0:ENGINE flags = 1 permissions = 020444
52611 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = host0:ENGINE flags = 1 permissions = 020444
52619 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = host0:ENGINE.UPX flags = 1 permissions = 020444
52627 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = host0:../DATAPSP/MAPS/ENGINE flags = 1 permissions = 020444
52636 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = host0:../DATAPSP/MAPS/ENGINE.UNR flags = 1 permissions = 020444
52646 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = host0:../DATAPSP/MAPS/PROG/ENGINE flags = 1 permissions = 020444
52653 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = host0:../DATAPSP/MAPS/PROG/ENGINE.UNR flags = 1 permissions = 020444
52662 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = host0:../DATAPSP/TEXTURES/ENGINE flags = 1 permissions = 020444
52675 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = host0:../DATAPSP/TEXTURES/ENGINE.UTX flags = 1 permissions = 020444
52682 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = host0:../DATAPSP/TEXTURES/PROG/ENGINE flags = 1 permissions = 020444
52688 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = host0:../DATAPSP/TEXTURES/PROG/ENGINE.UTX flags = 1 permissions = 020444
52694 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = host0:../DATAPSP/SOUNDS/ENGINE flags = 1 permissions = 020444
52700 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = host0:../DATAPSP/SOUNDS/ENGINE.UAX flags = 1 permissions = 020444
52706 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = host0:../DATAPSP/SOUNDS/PROG/ENGINE flags = 1 permissions = 020444
52713 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = host0:../DATAPSP/SOUNDS/PROG/ENGINE.UAX flags = 1 permissions = 020444
52720 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = host0:../DATAPSP/STATICMESHES/ENGINE flags = 1 permissions = 020444
52726 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = host0:../DATAPSP/STATICMESHES/ENGINE.USX flags = 1 permissions = 020444
52732 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = host0:../DATAPSP/STATICMESHES/PROG/ENGINE flags = 1 permissions = 020444
52739 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = host0:../DATAPSP/STATICMESHES/PROG/ENGINE.USX flags = 1 permissions = 020444
52745 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = host0:../DATAPSP/ANIMATIONS/ENGINE flags = 1 permissions = 020444
52752 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = host0:../DATAPSP/ANIMATIONS/ENGINE.UKX flags = 1 permissions = 020444



RE: SplinterCell - ULUS10070 - raziel1000 - 04-06-2012

edit: added debug log.

Code:
hleIoOpen filename = host0:../DATAPSP/ANIMATIONS/ENGINE.UKX flags = 1 permissions = 020444
30009     user_main     DEBUG     hle.IoFileMgrForUser     PSP_O_RDONLY
30010     user_main     DEBUG     hle.IoFileMgrForUser     hleIoOpen - opening file disc0/../DATAPSP/ANIMATIONS/ENGINE.UKX
30010     user_main     DEBUG     hle.IoFileMgrForUser     hleIoOpen - umd file not found (ok to ignore this message, debug purpose only)
30011     user_main     DEBUG     hle.ThreadManForUser     hleKernelDelayThread micros=5000, callbacks=false
30012     user_main     DEBUG     hle.ThreadManForUser     -------------------- hleKernelThreadWait micros=5000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
30012     user_main     DEBUG     hle.ThreadManForUser     Context switching to 'idle1(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
30016     user_main     DEBUG     hle.sceCtrl     hleCtrlExecuteSampling
30016     user_main     DEBUG     hle.ThreadManForUser     Triggering Interrupt VBLANK(0x1E)
30017     user_main     DEBUG     hle.ThreadManForUser     End of Interrupt
30017     user_main     DEBUG     hle.ThreadManForUser     Context switching to 'user_main(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
30018     user_main     DEBUG     hle.ThreadManForUser     ---------------------------------------- SceUID=a name:'user_main'
30019     user_main     DEBUG     hle.IoFileMgrForUser     sceIoOpen redirecting to hleIoOpen
30020     user_main     INFO     hle.IoFileMgrForUser     hleIoOpen filename = host0:ENGINE flags = 1 permissions = 020444
30020     user_main     DEBUG     hle.IoFileMgrForUser     PSP_O_RDONLY
30020     user_main     DEBUG     hle.IoFileMgrForUser     hleIoOpen - opening file disc0/PSP_GAME/USRDIR/SYSTEM/ENGINE



RE: SplinterCell - ULUS10070 - hyakki - 07-22-2012

retest @ r2630
more or less the same issues, keeps looping over and over till eventual crash.




RE: SplinterCell - ULUS10070 - gid15 - 07-22-2012

Code:
18565     user_main     INFO     hle.IoFileMgrForUser     hleIoOpen filename = host0:ENGINE flags = 1 permissions = 020444
18573     user_main     INFO     hle.IoFileMgrForUser     hleIoOpen filename = host0:ENGINE flags = 1 permissions = 020444
18579     user_main     INFO     hle.IoFileMgrForUser     hleIoOpen filename = host0:ENGINE.UPX flags = 1 permissions = 020444
18585     user_main     INFO     hle.IoFileMgrForUser     hleIoOpen filename = host0:../DATAPSP/MAPS/ENGINE flags = 1 permissions = 020444
18592     user_main     INFO     hle.IoFileMgrForUser     hleIoOpen filename = host0:../DATAPSP/MAPS/ENGINE.UNR flags = 1 permissions = 020444
18599     user_main     INFO     hle.IoFileMgrForUser     hleIoOpen filename = host0:../DATAPSP/MAPS/PROG/ENGINE flags = 1 permissions = 020444
18606     user_main     INFO     hle.IoFileMgrForUser     hleIoOpen filename = host0:../DATAPSP/MAPS/PROG/ENGINE.UNR flags = 1 permissions = 020444
18613     user_main     INFO     hle.IoFileMgrForUser     hleIoOpen filename = host0:../DATAPSP/TEXTURES/ENGINE flags = 1 permissions = 020444
18620     user_main     INFO     hle.IoFileMgrForUser     hleIoOpen filename = host0:../DATAPSP/TEXTURES/ENGINE.UTX flags = 1 permissions = 020444
18627     user_main     INFO     hle.IoFileMgrForUser     hleIoOpen filename = host0:../DATAPSP/TEXTURES/PROG/ENGINE flags = 1 permissions = 020444
18634     user_main     INFO     hle.IoFileMgrForUser     hleIoOpen filename = host0:../DATAPSP/TEXTURES/PROG/ENGINE.UTX flags = 1 permissions = 020444
18641     user_main     INFO     hle.IoFileMgrForUser     hleIoOpen filename = host0:../DATAPSP/SOUNDS/ENGINE flags = 1 permissions = 020444
18649     user_main     INFO     hle.IoFileMgrForUser     hleIoOpen filename = host0:../DATAPSP/SOUNDS/ENGINE.UAX flags = 1 permissions = 020444
18656     user_main     INFO     hle.IoFileMgrForUser     hleIoOpen filename = host0:../DATAPSP/SOUNDS/PROG/ENGINE flags = 1 permissions = 020444
18664     user_main     INFO     hle.IoFileMgrForUser     hleIoOpen filename = host0:../DATAPSP/SOUNDS/PROG/ENGINE.UAX flags = 1 permissions = 020444
18672     user_main     INFO     hle.IoFileMgrForUser     hleIoOpen filename = host0:../DATAPSP/STATICMESHES/ENGINE flags = 1 permissions = 020444
18679     user_main     INFO     hle.IoFileMgrForUser     hleIoOpen filename = host0:../DATAPSP/STATICMESHES/ENGINE.USX flags = 1 permissions = 020444
18686     user_main     INFO     hle.IoFileMgrForUser     hleIoOpen filename = host0:../DATAPSP/STATICMESHES/PROG/ENGINE flags = 1 permissions = 020444
18693     user_main     INFO     hle.IoFileMgrForUser     hleIoOpen filename = host0:../DATAPSP/STATICMESHES/PROG/ENGINE.USX flags = 1 permissions = 020444
18700     user_main     INFO     hle.IoFileMgrForUser     hleIoOpen filename = host0:../DATAPSP/ANIMATIONS/ENGINE flags = 1 permissions = 020444
18707     user_main     INFO     hle.IoFileMgrForUser     hleIoOpen filename = host0:../DATAPSP/ANIMATIONS/ENGINE.UKX flags = 1 permissions = 020444
It seems to try to open files at different places. Could you generate an iso-index.txt?
There is maybe some issue in the implementation of the "host0:" device mapping.


RE: SplinterCell - ULUS10070 - hyakki - 07-22-2012

sure thing, it seems like some of those files don't even exist., Trying to see if I have any other psp games that use the unreal engine Smile


RE: SplinterCell - ULUS10070 - gid15 - 07-22-2012

Hmm, the files that the game is trying to open do not exist on the UMD. Probably some sort of configuration used during development and not removed after production.