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Can add support PSP prx plugin support ?
#1
ppsspp ref: https://github.com/hrydgard/ppsspp/pull/13335
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#2
Which plugins are already available using that method?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#3
gid15 Wrote:Which plugins are already available using that method?

https://github.com/hrydgard/ppsspp/pull/...-689026242
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#4
Yes, I have found the "Remastered Controls" plugins https://github.com/TheOfficialFloW/RemasteredControls for remapping the 2nd analog control from a PSP Vita so that both Vita analog controls can be used.
But those are only really making sense on a PSP Vita.
I was wondering if there were other useful plugins?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#5
gid15 Wrote:Yes, I have found the "Remastered Controls" plugins https://github.com/TheOfficialFloW/RemasteredControls for remapping the 2nd analog control from a PSP Vita so that both Vita analog controls can be used.
But those are only really making sense on a PSP Vita.
I was wondering if there were other useful plugins?

Attach one is cheat plugin but bot support by ppsspp
Code:
52:04:915 CMthd        W[SCEMODULE]: HLE\sceKernelModule.cpp:2491 0 = sceKernelFindModuleByName(sceKernelLibrary): Module Not Found


Attached Files
.7z   cheatmasterfusion.7z (Size: 250.24 KB / Downloads: 1)
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#6
I've added draft support for Plug-Ins in 5a0f4a9. The list of plugs-in must be defined in ms0/seplugins/game.txt, e.g.:
Code:
ms0:/CheatMaster/CheatMaster.prx 1
It is still a draft version: the module is being loaded and is running, but I have not much tested if it is running properly.
It would be great if you could try it out with real cheat codes.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#7
Sorry,I don't know that plugin don't work in real psp
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