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Full Version: Can add support PSP prx plugin support ?
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Which plugins are already available using that method?
gid15 Wrote:Which plugins are already available using that method?

https://github.com/hrydgard/ppsspp/pull/...-689026242
Yes, I have found the "Remastered Controls" plugins https://github.com/TheOfficialFloW/RemasteredControls for remapping the 2nd analog control from a PSP Vita so that both Vita analog controls can be used.
But those are only really making sense on a PSP Vita.
I was wondering if there were other useful plugins?
gid15 Wrote:Yes, I have found the "Remastered Controls" plugins https://github.com/TheOfficialFloW/RemasteredControls for remapping the 2nd analog control from a PSP Vita so that both Vita analog controls can be used.
But those are only really making sense on a PSP Vita.
I was wondering if there were other useful plugins?

Attach one is cheat plugin but bot support by ppsspp
Code:
52:04:915 CMthd        W[SCEMODULE]: HLE\sceKernelModule.cpp:2491 0 = sceKernelFindModuleByName(sceKernelLibrary): Module Not Found
I've added draft support for Plug-Ins in 5a0f4a9. The list of plugs-in must be defined in ms0/seplugins/game.txt, e.g.:
Code:
ms0:/CheatMaster/CheatMaster.prx 1
It is still a draft version: the module is being loaded and is running, but I have not much tested if it is running properly.
It would be great if you could try it out with real cheat codes.
Sorry,I don't know that plugin don't work in real psp