09-24-2022, 12:31 PM
09-27-2022, 09:53 AM
Which plugins are already available using that method?
09-28-2022, 11:23 AM
gid15 Wrote:Which plugins are already available using that method?
https://github.com/hrydgard/ppsspp/pull/...-689026242
09-28-2022, 04:16 PM
Yes, I have found the "Remastered Controls" plugins https://github.com/TheOfficialFloW/RemasteredControls for remapping the 2nd analog control from a PSP Vita so that both Vita analog controls can be used.
But those are only really making sense on a PSP Vita.
I was wondering if there were other useful plugins?
But those are only really making sense on a PSP Vita.
I was wondering if there were other useful plugins?
09-28-2022, 09:54 PM
gid15 Wrote:Yes, I have found the "Remastered Controls" plugins https://github.com/TheOfficialFloW/RemasteredControls for remapping the 2nd analog control from a PSP Vita so that both Vita analog controls can be used.
But those are only really making sense on a PSP Vita.
I was wondering if there were other useful plugins?
Attach one is cheat plugin but bot support by ppsspp
Code:
52:04:915 CMthd W[SCEMODULE]: HLE\sceKernelModule.cpp:2491 0 = sceKernelFindModuleByName(sceKernelLibrary): Module Not Found
10-01-2022, 01:52 PM
I've added draft support for Plug-Ins in 5a0f4a9. The list of plugs-in must be defined in ms0/seplugins/game.txt, e.g.:
It is still a draft version: the module is being loaded and is running, but I have not much tested if it is running properly.
It would be great if you could try it out with real cheat codes.
Code:
ms0:/CheatMaster/CheatMaster.prx 1
It would be great if you could try it out with real cheat codes.
10-02-2022, 09:17 AM
Sorry,I don't know that plugin don't work in real psp