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Sengoku Musou 3 Z Special - ULJM06024
#1
Game playable
DLC can't load

Code:
GU_TEXTURE_16BIT|GU_COLOR_4444|GU_NORMAL_8BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=16
09:07:47  INFO       ge - GUI - Compiling VertexInfoReader for GU_TEXTURE_8BIT|GU_COLOR_4444|GU_NORMAL_8BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=14
09:07:48  INFO hle.IoFileMgrForUser -  - hleIoOpen filename = ms0:/PSP/GAME/ULJM06024/data1.EDAT flags = 40000001 permissions = 00
09:07:48  INFO hle.scePspNpDrm_user -  - sceNpDrmEdataSetupKey edataFd=0x7
09:07:48  WARN      vfs -  - PSPEDAT header not found!
09:07:48  INFO hle.scePspNpDrm_user -  - sceNpDrmEdataSetupKey returning 0x0
09:07:48  INFO hle.IoFileMgrForUser -  - hleIoOpen filename = ms0:/PSP/GAME/ULJM06024/data1.EDAT flags = 40000001 permissions = 00
09:07:48  INFO hle.scePspNpDrm_user -  - sceNpDrmEdataSetupKey edataFd=0x7
09:07:48  WARN      vfs -  - PSPEDAT header not found!
09:07:48  INFO hle.scePspNpDrm_user -  - sceNpDrmEdataSetupKey returning 0x0
09:07:48 ERROR       ge - GUI - Call instruction to invalid address 0x00F0FFFC
09:07:48  WARN       ge - GUI - Unknown/unimplemented video command [unk 0x34](hex=003D003F,int=3997759,float=0.031310) at 0x097B4244
09:07:48  WARN       ge - GUI - Unknown/unimplemented video command [unk 0x34](hex=003D003F,int=3997759,float=0.031310) at 0x097B4344
09:07:48  WARN       ge - GUI - Unknown/unimplemented video command [unk 0x29](hex=00260042,int=2490434,float=0.000000) at 0x097B4364
09:07:48 ERROR       ge - GUI - Call instruction to invalid address 0x00F0FFFC


Attached Files
.7z   log.7z (Size: 18.15 KB / Downloads: 1)
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#2
This game was tested on commit c7773e82 and the emulator still has problems with loading the costume DLC.
Code:
14:37:20  INFO compiler - user_main - Replacing CodeSequence at 0x08A389CC-0x08A389E4 by Native Code 'Color.float2int'
14:37:44  INFO hle.IoFileMgrForUser -  - hleIoOpen filename = ms0:/PSP/GAME/ULJM06024/data1.EDAT flags = 40000001 permissions = 00
14:37:44  INFO hle.scePspNpDrm_user -  - sceNpDrmEdataSetupKey edataFd=0x7
14:37:44  WARN      vfs -  - PSPEDAT header not found!
14:37:44  INFO hle.scePspNpDrm_user -  - sceNpDrmEdataSetupKey returning 0x0
14:37:44  INFO hle.IoFileMgrForUser -  - hleIoOpen filename = ms0:/PSP/GAME/ULJM06024/data1.EDAT flags = 40000001 permissions = 00
14:37:44  INFO hle.scePspNpDrm_user -  - sceNpDrmEdataSetupKey edataFd=0x7
14:37:44  WARN      vfs -  - PSPEDAT header not found!
14:37:44  INFO hle.scePspNpDrm_user -  - sceNpDrmEdataSetupKey returning 0x0
14:37:44  WARN       ge - Video Engine Thread - Unknown/unimplemented video command [unk 0x34](hex=003D003F,int=3997759,float=0.031310) at 0x09794214
14:37:44  WARN       ge - Video Engine Thread - Unknown/unimplemented video command [unk 0x34](hex=003D003F,int=3997759,float=0.031310) at 0x09794314
14:37:44  WARN       ge - Video Engine Thread - Unknown/unimplemented video command [unk 0x29](hex=00260042,int=2490434,float=0.000000) at 0x09794334
14:37:44 ERROR   memory - Video Engine Thread - getBuffer - Invalid memory address: 0x00F0FFFC-0x00F0FFFC(length=0x0) PC=0x08AEF390
14:37:44 ERROR       ge - Video Engine Thread - Call instruction to invalid address 0x00F0FFFC
14:37:44  INFO       ge - Video Engine Thread - Emulator paused - cancelling current list id=49

The SAVEDATA file size isn't consistent at all in comparison to PPSSPP which I have also mentioned on the game Midnight Club: L.A. Remix.

JPCSP - Creating SAVEDATA
       

PPSSPP - Creating SAVEDATA
       

JPCSP - Loading SAVEDATA
       

PPSSPP - Loading SAVEDATA
       

On OpenGL, the rendered model has textures sticking out in certain areas. The External Software Renderer displays the model properly.

OpenGL
   

External Software Renderer
   

PPSSPP
   


Attached Files
.7z   Log_rc7773e82(64bit)_INFO.7z (Size: 100.3 KB / Downloads: 2)
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