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Full Version: Sengoku Musou 3 Z Special - ULJM06024
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Game playable
DLC can't load

Code:
GU_TEXTURE_16BIT|GU_COLOR_4444|GU_NORMAL_8BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=16
09:07:47  INFO       ge - GUI - Compiling VertexInfoReader for GU_TEXTURE_8BIT|GU_COLOR_4444|GU_NORMAL_8BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=14
09:07:48  INFO hle.IoFileMgrForUser -  - hleIoOpen filename = ms0:/PSP/GAME/ULJM06024/data1.EDAT flags = 40000001 permissions = 00
09:07:48  INFO hle.scePspNpDrm_user -  - sceNpDrmEdataSetupKey edataFd=0x7
09:07:48  WARN      vfs -  - PSPEDAT header not found!
09:07:48  INFO hle.scePspNpDrm_user -  - sceNpDrmEdataSetupKey returning 0x0
09:07:48  INFO hle.IoFileMgrForUser -  - hleIoOpen filename = ms0:/PSP/GAME/ULJM06024/data1.EDAT flags = 40000001 permissions = 00
09:07:48  INFO hle.scePspNpDrm_user -  - sceNpDrmEdataSetupKey edataFd=0x7
09:07:48  WARN      vfs -  - PSPEDAT header not found!
09:07:48  INFO hle.scePspNpDrm_user -  - sceNpDrmEdataSetupKey returning 0x0
09:07:48 ERROR       ge - GUI - Call instruction to invalid address 0x00F0FFFC
09:07:48  WARN       ge - GUI - Unknown/unimplemented video command [unk 0x34](hex=003D003F,int=3997759,float=0.031310) at 0x097B4244
09:07:48  WARN       ge - GUI - Unknown/unimplemented video command [unk 0x34](hex=003D003F,int=3997759,float=0.031310) at 0x097B4344
09:07:48  WARN       ge - GUI - Unknown/unimplemented video command [unk 0x29](hex=00260042,int=2490434,float=0.000000) at 0x097B4364
09:07:48 ERROR       ge - GUI - Call instruction to invalid address 0x00F0FFFC
This game was tested on commit c7773e82 and the emulator still has problems with loading the costume DLC.
Code:
14:37:20  INFO compiler - user_main - Replacing CodeSequence at 0x08A389CC-0x08A389E4 by Native Code 'Color.float2int'
14:37:44  INFO hle.IoFileMgrForUser -  - hleIoOpen filename = ms0:/PSP/GAME/ULJM06024/data1.EDAT flags = 40000001 permissions = 00
14:37:44  INFO hle.scePspNpDrm_user -  - sceNpDrmEdataSetupKey edataFd=0x7
14:37:44  WARN      vfs -  - PSPEDAT header not found!
14:37:44  INFO hle.scePspNpDrm_user -  - sceNpDrmEdataSetupKey returning 0x0
14:37:44  INFO hle.IoFileMgrForUser -  - hleIoOpen filename = ms0:/PSP/GAME/ULJM06024/data1.EDAT flags = 40000001 permissions = 00
14:37:44  INFO hle.scePspNpDrm_user -  - sceNpDrmEdataSetupKey edataFd=0x7
14:37:44  WARN      vfs -  - PSPEDAT header not found!
14:37:44  INFO hle.scePspNpDrm_user -  - sceNpDrmEdataSetupKey returning 0x0
14:37:44  WARN       ge - Video Engine Thread - Unknown/unimplemented video command [unk 0x34](hex=003D003F,int=3997759,float=0.031310) at 0x09794214
14:37:44  WARN       ge - Video Engine Thread - Unknown/unimplemented video command [unk 0x34](hex=003D003F,int=3997759,float=0.031310) at 0x09794314
14:37:44  WARN       ge - Video Engine Thread - Unknown/unimplemented video command [unk 0x29](hex=00260042,int=2490434,float=0.000000) at 0x09794334
14:37:44 ERROR   memory - Video Engine Thread - getBuffer - Invalid memory address: 0x00F0FFFC-0x00F0FFFC(length=0x0) PC=0x08AEF390
14:37:44 ERROR       ge - Video Engine Thread - Call instruction to invalid address 0x00F0FFFC
14:37:44  INFO       ge - Video Engine Thread - Emulator paused - cancelling current list id=49

The SAVEDATA file size isn't consistent at all in comparison to PPSSPP which I have also mentioned on the game Midnight Club: L.A. Remix.

JPCSP - Creating SAVEDATA
[attachment=35105][attachment=35106]

PPSSPP - Creating SAVEDATA
[attachment=35110][attachment=35111]

JPCSP - Loading SAVEDATA
[attachment=35107][attachment=35108]

PPSSPP - Loading SAVEDATA
[attachment=35112][attachment=35113]

On OpenGL, the rendered model has textures sticking out in certain areas. The External Software Renderer displays the model properly.

OpenGL
[attachment=35109]

External Software Renderer
[attachment=35115]

PPSSPP
[attachment=35114]