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Uncharted 2: Among Thieves [BCUS98123]
#1
ps3 
I tested the game and it doesn't work at all

Settings:
Automatically load required libraries
PPU: Fast
SPU: ASMJIT

Vulkan
1280x720
16:9
Auto Frame Limit
GTX 1070
Write Color/Depth Buffers
Read Color/Depth Buffers
Log shader programs (IDK if you want this log, just ask if needed)
Vsync
Use GPU texture scaling

XAudio2


Attached Files
.zip   RPCS3.zip (Size: 65.14 KB / Downloads: 134)
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#2
Compress the log before uploading, downloading uncompressed text is wasting bandwidth

You can also upload directly on the forums if it's compressed
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#3
(05-28-2017, 05:27 PM)Annie Wrote: Compress the log before uploading, downloading uncompressed text is wasting bandwidth

You can also upload directly on the forums if it's compressed

Ok sorry about that, I fixed it and added a few more settings that I tried too
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#4
gcmMapEaIoAddress issue, dies on Trap
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
Reply
#5
(06-02-2017, 04:54 PM)Annie Wrote: gcmMapEaIoAddress issue, dies on Trap

I assume that's also the reason why the other Naughty Dog games fail? Both Uncharted 1 and The Last of Us die on trap exceptions.
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