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Macross Triangle Frontier - ULJS00321
#1
can be play but a bit slow in Jpcsp r1980. i tested only beginning.

- Opening/Animation sometimes music/sound broken
- graphic bug. when choosing pilots pictures pilot 2 & 3 show half also when
play too.

here's screenshot & log file


Attached Files Thumbnail(s)
       

.rar   log.rar (Size: 19.21 KB / Downloads: 100)
Mobo:Gigabyte (GA-78LMT-USB3) CPU:AMD FX-6300 RAM:G-Skill 8GB Dual-Channel DDR3 PC12800 VGA:Sapphire R7 265 2GB OS:Windows 7 Ultimate 64-bit SP1
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#2
Jpcsp r2068
Enable Media Engine + Decode Audio SonicStage + use non-native flash0
for other option default.
- music/sound at opening/animation/in game now normal.
- has graphic & text issue.
this game slow at main menu. at battle slow too.sometimes not slow.


Attached Files Thumbnail(s)
                                                                       

.rar   log.rar (Size: 21.44 KB / Downloads: 103)
Mobo:Gigabyte (GA-78LMT-USB3) CPU:AMD FX-6300 RAM:G-Skill 8GB Dual-Channel DDR3 PC12800 VGA:Sapphire R7 265 2GB OS:Windows 7 Ultimate 64-bit SP1
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#3
rev 2135:
-There are no voices in the game
-It cant save the game
-All the game execept the op movie are slow
-there is a problem when you play on a scenary with water ( The water changes the skin for one of another stage)
-There are black figures in the VF(plane) on the back and around
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#4
(05-12-2011, 09:52 PM)Emiya_95 Wrote: rev 2135:
-There are no voices in the game
-It cant save the game
-All the game execept the op movie are slow
-there is a problem when you play on a scenary with water ( The water changes the skin for one of another stage)
-There are black figures in the VF(plane) on the back and around

Rev 2142:

-The problem with the water was fixed
-The gameplay is a bit more faster
-The other problems still continue
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#5
(05-19-2011, 12:10 AM)Emiya_95 Wrote: Rev 2142:

-The problem with the water was fixed
Interesting, this game is probably using morphing to implement the water effect.
It would be interesting if you could provide me a DEBUG log when the water is displayed. Just enable the DEBUG level when you have reached the point where the water is displayed and I just need 1 second of DEBUG just to capture 1 frame.

Thanks!
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#6
(05-19-2011, 08:54 AM)gid15 Wrote:
(05-19-2011, 12:10 AM)Emiya_95 Wrote: Rev 2142:

-The problem with the water was fixed
Interesting, this game is probably using morphing to implement the water effect.
It would be interesting if you could provide me a DEBUG log when the water is displayed. Just enable the DEBUG level when you have reached the point where the water is displayed and I just need 1 second of DEBUG just to capture 1 frame.

Thanks!

Here you have the debugger info!


Attached Files
.rar   ULJS00321(macross triangle frontier).rar (Size: 104 bytes / Downloads: 100)
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#7
(05-19-2011, 11:07 PM)Emiya_95 Wrote: Here you have the debugger info!
I guess you have posted the wrong file... this one is empty.
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#8
(05-20-2011, 06:44 AM)gid15 Wrote:
(05-19-2011, 11:07 PM)Emiya_95 Wrote: Here you have the debugger info!
I guess you have posted the wrong file... this one is empty.

i press the button "capture next frame" in the debugger mode but the emulator freezes

I dont know if i did was right. can you tell me how to do it?
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#9
(05-20-2011, 05:22 PM)Emiya_95 Wrote:
(05-20-2011, 06:44 AM)gid15 Wrote:
(05-19-2011, 11:07 PM)Emiya_95 Wrote: Here you have the debugger info!
I guess you have posted the wrong file... this one is empty.

i press the button "capture next frame" in the debugger mode but the emulator freezes

I dont know if i did was right. can you tell me how to do it?

See this post
http://www.emunewz.net/forum/showthread....91#pid9591
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#10
Here is the log file

I used the rev 2143 to do it


Attached Files
.rar   log.rar (Size: 124.7 KB / Downloads: 91)
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