This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 4 Vote(s) - 4.25 Average
  • 1
  • 2
  • 3
  • 4
  • 5
New AMD/ATI drivers bug identified: workaround in r2015
#1
I've identified a new AMD/ATI driver bug when enabling shaders.
A workaround has been implemented in r2015: to activate the workaround, the option "Enable dynamic shader generation" has to be selected.

The workaround has been tested on different Catalyst versions (thanks to Darth for alpha-testing!):
- Catalyst 11.2: this version is bringing new bugs, even when shaders are not activated. Not recommended.
- Catalyst 11.1: the workaround is bringing some improvements in this version, but it is far from being perfect. You might experience different results depending on the tested application.
- Catalyst 10.9: not thoroughly tested, but the workaround seems to bring the most significant improvements in this version.

You can provide feedback when testing r2015 with AMD/ATI shaders in this thread. Please always provide a log file and screenshots, this might help me improving the support for AMD graphic cards.

AMD will probably soon release a Catalyst 11.3, let's see if this one brings new improvements...
Reply
#2
Sorry, no time to post the logs right now. But shaders had started to halfway work with my Intel HD gpu due to changes in rev 2012. I could see the health, stats etc. but no image in games like Ghosts N' Goblins. Now with the 2015, that is broken again. Games won't load.
Reply
#3
Tested F.F.Tactics with r2015. Using Catalyst 10.12. It looks like this with shaders enabled,it's the same with dynamic shader enabled.FPS are bigger since it's not rendering background,I mean textures are a mess.

http://img855.imageshack.us/i/fftactics.png/

Log:

Handler 0x0883C840(0x08BAF6DC)
81063 [xpLibSpu] DEBUG hle - Alarm returned value 4166
81078 [xpLibSpu] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=34: 109832558
81078 [xpLibSpu] DEBUG hle.ThreadManForUser - End of Interrupt
81078 [xpLibSpu] DEBUG hle - Calling Timer uid=34, now=109837557
81078 [xpLibSpu] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x0883C840
81078 [xpLibSpu] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x0883C840(0x08BAF6DC)
81078 [xpLibSpu] DEBUG hle - Alarm returned value 4166
81078 [xpLibSpu] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=34: 109841723
81078 [xpLibSpu] DEBUG hle.ThreadManForUser - End of Interrupt
81078 [xpLibSpu] DEBUG hle - Calling Timer uid=34, now=109847584
81078 [xpLibSpu] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x0883C840
81094 [xpLibSpu] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x0883C840(0x08BAF6DC)
81094 [xpLibSpu] DEBUG hle - Alarm returned value 4166
81094 [xpLibSpu] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=34: 109851750
81094 [xpLibSpu] DEBUG hle.ThreadManForUser - End of Interrupt
81094 [xpLibSpu] DEBUG hle - Calling Timer uid=34, now=109856976
81094 [xpLibSpu] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x0883C840
81094 [xpLibSpu] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x0883C840(0x08BAF6DC)
81094 [xpLibSpu] DEBUG hle - Alarm returned value 4166
81094 [xpLibSpu] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=34: 109861142
81094 [xpLibSpu] DEBUG hle.ThreadManForUser - End of Interrupt
81110 [xpLibSpu] DEBUG hle - Calling Timer uid=34, now=109865484
81110 [xpLibSpu] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x0883C840
81110 [xpLibSpu] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x0883C840(0x08BAF6DC)
81110 [xpLibSpu] DEBUG hle - Alarm returned value 4166
81110 [xpLibSpu] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=34: 109869650
81110 [xpLibSpu] DEBUG hle.ThreadManForUser - End of Interrupt
81110 [xpLibSpu] DEBUG hle - Calling Timer uid=34, now=109874807
81110 [xpLibSpu] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x0883C840
81110 [xpLibSpu] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x0883C840(0x08BAF6DC)
81110 [xpLibSpu] DEBUG hle - Alarm returned value 4166
81125 [xpLibSpu] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=34: 109878973
81125 [xpLibSpu] DEBUG hle.ThreadManForUser - End of Interrupt
81125 [xpLibSpu] DEBUG hle - Calling Timer uid=34, now=109884823
81125 [xpLibSpu] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x0883C840
81125 [xpLibSpu] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x0883C840(0x08BAF6DC)
81125 [xpLibSpu] DEBUG hle - Alarm returned value 4166
81125 [xpLibSpu] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=34: 109888989
81125 [xpLibSpu] DEBUG hle.ThreadManForUser - End of Interrupt
81125 [xpLibSpu] DEBUG hle - Calling Timer uid=34, now=109893857
81125 [xpLibSpu] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x0883C840
81141 [xpLibSpu] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x0883C840(0x08BAF6DC)
81141 [xpLibSpu] DEBUG hle - Alarm returned value 4166
81141 [xpLibSpu] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=34: 109898023
81141 [xpLibSpu] DEBUG hle.ThreadManForUser - End of Interrupt
81141 [xpLibSpu] DEBUG hle - Calling Timer uid=34, now=109903064
81141 [xpLibSpu] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x0883C840
81141 [xpLibSpu] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x0883C840(0x08BAF6DC)
81141 [xpLibSpu] DEBUG hle - Alarm returned value 4166
81141 [xpLibSpu] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=34: 109907230
81141 [xpLibSpu] DEBUG hle.ThreadManForUser - End of Interrupt
81157 [xpLibSpu] DEBUG hle - Calling Timer uid=34, now=109912588
81157 [xpLibSpu] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x0883C840
Reply
#4
Now shaders work fine for crisis core.
[Image: 4a35440f1a547437e0fdc08ac33a1f04.jpg]
Reply
#5
(03-12-2011, 07:10 PM)f0ster Wrote: Now shaders work fine for crisis core.
Which Catalyst version are you using?
Reply
#6
^ what he said. I hope your not using Nvidia. That would just break my hopes.
One more time!
Reply
#7
(03-12-2011, 07:34 PM)gid15 Wrote: Which Catalyst version are you using?
I using AMD Catalyst 10.12
sorry for bad english)

Tested God of War Chains of Olympus


Attached Files Thumbnail(s)
   
Reply
#8
K downloading it now.
One more time!
Reply
#9
gid15,which log file?
INFO/DEBUGGER/ALL?
i will try it later with Jpcsp r2015.

my VGA ATI Radeon HD3850 512MB => Catalyst 11.2
Mobo:Gigabyte (GA-78LMT-USB3) CPU:AMD FX-6300 RAM:G-Skill 8GB Dual-Channel DDR3 PC12800 VGA:Sapphire R7 265 2GB OS:Windows 7 Ultimate 64-bit SP1
Reply
#10
Tried it with 10.12. Still wont work for me. Can someone tell me how to make a log file. So i can upload it.


Attached Files Thumbnail(s)
               
One more time!
Reply


Forum Jump:


Users browsing this thread: 8 Guest(s)