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Top of the line computer, JPCSP running at 1 FPS
#3
For Crisis Core, try this setting :
- enable Save GE to Texture instead of Memory
- Maximum method size 100 or 500 (lowering this value will bring increased performance, but may break some games)
- never turn shaders on since it will cause character to flicker

You can also try using the latest JRE available... For me, I use JRE 7 beta version...
Also, since u have an i7 processor, you may want to take advantage of your SSE instruction... try using Hyakki's Launcher to set other advanced parameter...
Or u can use my argument preferences :
Code:
-Xmx512m -XX:MaxPermSize=500m -XX:ParallelGCThreads=4 -XX:UseSSE=4
* adjust your xmx value according to your "free memory" available... Default value from JPCSP is 1024. UseSSE is 4 since my instruction set only supports up to SSE 4.1

As for SOSE ( ---> Star Ocean : Second Evolution ?) , you may have issues regarding incorrect character sprites' position Big Grin no viable methods yet to solve this issue in JPCSP
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RE: Top of the line computer, JPCSP running at 1 FPS - by tr4nquility - 05-15-2011, 07:40 AM

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