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Yakuza Kenzan! [BLJM60064]
#6
Fair enough, I attached the log with only libspurs and libsre loaded, with fast PPU interpreter and SPU recompiler. Renders a grey screen on null/Vulkan, white on OpenGL. As for it working or not, I wasn't really expecting it to work anyway. It is a "Yakuza" game so like Uncharted, I imagine it really pushes the hardware to the limit, these games were always best-in-class on the system.

It'll be interesting to catalogue the progress of this one I think.


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.zip   log_03.zip (Size: 1,013.1 KB / Downloads: 91)
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Messages In This Thread
Ryu ga Gotoku Kenzan! [BLJM60064] - by OSad - 09-25-2016, 04:20 AM
RE: Yakuza Kenzan! [BLJM60064] - by OSad - 07-03-2017, 07:41 AM
RE: Ryu ga Gotoku Kenzan! [BLJM60064] - by Nezarn - 09-25-2016, 08:04 AM
RE: Ryu ga Gotoku Kenzan! [BLJM60064] - by OSad - 09-25-2016, 08:39 AM
RE: Ryu ga Gotoku Kenzan! [BLJM60064] - by Nezarn - 09-25-2016, 09:10 AM
RE: Ryu ga Gotoku Kenzan! [BLJM60064] - by OSad - 09-25-2016, 08:46 PM
Yakuza Kenzan! [BLJM60064] - by Renusek - 02-01-2017, 10:14 AM

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