12-13-2015, 11:11 PM
(This post was last modified: 12-13-2015, 11:11 PM by BlackDaemon.)
Goes ingame with LLE, but crashes after you hit first enemy. To bypass emulator pausing due to issues with graphics, you should comment Emu.Pause() in D3D12GSRender.cpp, line 281.
http://www.youtube.com/watch?v=I42H6K9wQOE
http://www.youtube.com/watch?v=I42H6K9wQOE