Goes ingame with LLE, but crashes after you hit first enemy. To bypass emulator pausing due to issues with graphics, you should comment Emu.Pause() in D3D12GSRender.cpp, line 281.
http://www.youtube.com/watch?v=I42H6K9wQOE
I have a nothing in a window LLE, normal ?
Dante38490, see information about LLE
here.
(12-13-2015, 11:58 PM)BlackDaemon Wrote: [ -> ]Dante38490, see information about LLE here.
Yes Thx, i see in a description a video ^^
BNut decrypt all sprx very long time :3 decrypt sprx and after delete original .sprx and finaly rename news .prx decrypted in a .sprx
You don't need to rename or delete something from there. Just open required sprx using "Boot ELF / SELF file", and that's it. Most basic things, which you need is - libSre (SPURS), libSpurs_Jq, libFiber, libSail and pngDec.
(12-14-2015, 12:05 AM)BlackDaemon Wrote: [ -> ]You don't need to rename or delete something from there. Just open required sprx using "Boot ELF / SELF file", and that's it. Most basic things, which you need is - libSre (SPURS), libSpurs_Jq, libFiber, libSail and pngDec.
oh ok, i sse, but i prefer it is a clean, all decrypt and all name with sprx
No longer goes ingame on recent master build
Code:
RSX: E {rsx::thread} FS build failed:D:\_dist\rpcs3\bin\FragmentProgram.hlsl(256,11-52): error X3004: undeclared identifier 'textureLod'