03-17-2013, 10:40 PM
(03-10-2013, 01:59 PM)virgil94 Wrote: Well Hykem I'm glad you can finally do your work,anyways we have discovered a way to load savedata from jpcsp to psp but it doesn't work on all games,using magic save 3.63
Ah yes, I've seen the tool and thanks to it I've already figured out most of what was "corrupting" the SAVEDATA. Expect some updates on this soon.
(03-11-2013, 06:14 AM)montcer9012 Wrote: Well, Hykem is sort of legend on this forums, so sorry for ask this (I cant remember if there is an answer), but can JPCSP uses an DirectX plugin in order to get more compatibility on Windows?
I do remember that OpenGL is cross-platform and is more accurated to emulate the PSP, but are those 2 things better than the high compatibility on Windows with DirectX?
Hi montcer9012!
Indeed the choice behind OpenGL was not only the portability but also the similarities with the PSP's own rendering system.
Perhaps after we fine tune our OpenGL support and be able to use JPCSP with most graphic cards with no issues at all, then we could consider a DirectX plugin to improve JPCSP's performance in Windows' based systems.
(03-11-2013, 07:46 AM)Bitech Wrote: Better take good care of that laptop! Set it on a flat, smooth surface, get a laptop cooler, add new thermal paste, anything to keep it running cool! And a couple of years from now buy a cheap backup computer just in case this one dies on you.
Also since you're in Windows 8 now will that affect your development of JPCSP? If your laptop has Windows 7 drivers you can try dual-booting both Windows 7 and 8 so you can develop for both OS's!
Hehe, I'll be sure to take very good care of this one!
Being on Windows 8 shouldn't be a problem. Everything is still compatible as always.