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Dissidia 012 Duodecim Final Fantasy texture problem
#1
psp 
Can you please explain me the problem I'm facing with those "spear" textures (the problem on the pictures below). I'm sure that I'm not the only one with this problem. My PC configuration is:

1.Sapphire Radeon HD6850 1GB GDDR5 DX11;
2.AMD PhenomII X4 B55 3.2GHz;
3.Kingston HyperX 4GB 1333MHz;
4.Gigabyte GA870AUD3 CrossfireX;
5.Windows 7 Ultimate x64;
6.23' LG Flatron ips235 (full resolution of 1920x1080 through HDMI);
...
And I'm using this config in the emulator:

1.Unpack PBP when loading;
2.Enable file IO logging;
3.Only GE graphics;
4.Use vertex cache;
5.Use shaders;
6.Use a geometry shader for 2D rendering;
7.Disable UBO;
8.Enable VAO;
9.Enable saving GE screen to textures instead of memory
10.Enable dynamic shader generator AMD/ATI;
11.Ignore invalid memory acess;
12.Use media engine;
13.Extract media files to tmp folder;
14.Decode media files with SonicStage;
15.Use compiler (dynarec);
16.Maximum method size 50 (can I go higher?! Please answer if yes);
17.All crypto selected and that would be it. If Jpcsp Launcher needed to solve this problems, please give me the best Jpcsp launcher config for my PC. Big Grin

P.S.-Also, explain the foggy graphics in all Dissidia games, especially when Warrior of Light uses his EX end combo (see the picture with Warrior of Light below).


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Dissidia 012 Duodecim Final Fantasy texture problem - by Jozma7 - 10-22-2012, 04:28 PM

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