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Dragon Ball Z: Burst Limit [BLES00231] - Printable Version

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+----- Thread: Dragon Ball Z: Burst Limit [BLES00231] (/showthread.php?tid=173643)

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RE: Dragon Ball Z: Burst Limit [BLES00231] - Dante38490 - 12-25-2015

(12-25-2015, 07:06 PM)ZEROx Wrote: In your video i saw you have logging enabled, game produces quiet a lot of error messages, try to disable it, should be faster
No, 20 25 fps it is a without log, no lag wxith this ^^


RE: Dragon Ball Z: Burst Limit [BLES00231] - ZEROx - 12-26-2015

(12-25-2015, 07:36 PM)Dante38490 Wrote:
(12-25-2015, 07:06 PM)ZEROx Wrote: In your video i saw you have logging enabled, game produces quiet a lot of error messages, try to disable it, should be faster
No, 20 25 fps it is a without log, no lag wxith this ^^
Well a PC difference maybe, don't know
my: Core i7 4770k (4.3Ghz)
16 Gb corsair vengeance 2133
Gf 780 3Gb


RE: Dragon Ball Z: Burst Limit [BLES00231] - flashmozzg - 12-26-2015

(12-25-2015, 07:36 PM)Dante38490 Wrote:
(12-25-2015, 07:06 PM)ZEROx Wrote: In your video i saw you have logging enabled, game produces quiet a lot of error messages, try to disable it, should be faster
No, 20 25 fps it is a without log, no lag wxith this ^^

Is it with pause - unpause trick?


RE: Dragon Ball Z: Burst Limit [BLES00231] - project zero MIO - 12-29-2015

watch my video have 30+FPS:D


RE: Dragon Ball Z: Burst Limit [BLES00231] - samipower - 12-29-2015

This is other video https://www.youtube.com/watch?v=ZGmjuuB40rY

Your video and this video. The best speed rpsc3 dragon ball videos.

Can you send me your dx 12 wip compilation? , with llvm please.

Thanks. I have the ps3 files ev flash files., only the emulator or all files. Thanks


RE: Dragon Ball Z: Burst Limit [BLES00231] - jacky400 - 01-05-2016

Humm somehow PPU use Interpreter is much faster than LLVM .Is it the case of others here?

[ravne02]


RE: Dragon Ball Z: Burst Limit [BLES00231] - flashmozzg - 01-05-2016

(01-05-2016, 02:30 PM)jacky400 Wrote: Humm somehow PPU use Interpreter is much faster than LLVM .Is it the case of others here?

[ravne02]
That can happen. Have you tried pausing the game and then unpausing? It sometimes speeds up thing greatly. There is some problem with managing multiple threads.


RE: Dragon Ball Z: Burst Limit [BLES00231] - Xeogran - 01-05-2016

Yo guys. My game's sound works fine, but I have a black screen. I assume that OpenGL cannot run it and I'd have to install Windows 10 and DX12, correct? Since I don't have the option for DX11 despite having it installed.

Cheers.


RE: Dragon Ball Z: Burst Limit [BLES00231] - tambre - 01-05-2016

(01-05-2016, 03:44 PM)Xeogran Wrote: Yo guys. My game's sound works fine, but I have a black screen. I assume that OpenGL cannot run it and I'd have to install Windows 10 and DX12, correct? Since I don't have the option for DX11 despite having it installed.

Cheers.

OpenGL is very underdeveloped currently and will likely be removed in the near future. To use DX12, you'll need Windows 10 and a graphics card, that supports basic DX12.
We don't have a DX11 renderer, as it doesn't offer the features we'd like and would only be a burden to maintain, like OpenGL currently.


RE: Dragon Ball Z: Burst Limit [BLES00231] - Ekaseo - 01-05-2016

cant wait till vulkan releases, hopefully it is better than DX12 (performance wise)