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Dragon Ball Z: Burst Limit [BLES00231]
#1
This game show All menu with DX12 60 FPS and OGL 2 fps.

Video


But problem for acces Ingame with this error.

Sound is a must quality in a llvm

i have this error
Quote:E {PPU Thread[0x44] (NU:Big Grinraw::Geometry::RequestManager)[0x00375688]} cellSpurs: cellSpursCreateJobChain

This Game need implement cellSpursCreateJobChain and cellSpursKickJobChain in cellSpurs
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PC spec:
Windows 10 PRO X64 Insider 16.232
Amd Ryzen 1700X @3.8 ghz
MSI Core Frozr L
16 go Corsair Vengeance LPX PC4-25600 (3200MHz)
MSI GTX 1080 Gaming X 8G
MSI X370 Gaming Pro Carbon
500 Go SSD Samsung 960 EVO M.2
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#2
news with LLE, this game acces ingame in DX12, but it is a very buged

   
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500 Go SSD Samsung 960 EVO M.2
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#3
Which LLE modules ?
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#4
(12-17-2015, 05:36 PM)vlj Wrote: Which LLE modules ?
cellSpurs, libgem, cellAtrac
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#5
News video, render dx12 perfect now


Move topic Half Playable Smile
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#6
try house of the dead III, if its any different (and sorry for off topic)
[Image: tumblr_nq0lhp2BoL1r61mabo4_500.gif] [Image: Cloud___Tifa_kids_by_ferus.jpg]
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#7
Afrter finish 3 battle I have this error, totaly aleatoir

Quote:MEM: E {SPU[0x24] Thread (CellSpursKernel3)[0x058c0]} Invalid or unsupported instruction (op=0, reg=24, d_size=0, a_size=0x0, i_size=0)
MEM: E {SPU[0x24] Thread (CellSpursKernel3)[0x058c0]} decode_x64_reg_op(00007ffcfc8dca44h): unsupported opcode found (0F2941F04C3B0DB95500007617E9C200)
G: E {SPU[0x24] Thread (CellSpursKernel3)[0x058c0]} Exception: Access violation writing location 0x26614f40
(in file ..\Utilities\Thread.cpp:1128, in function _se_translator)
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#8
(12-19-2015, 07:21 PM)Dante38490 Wrote: News video, render dx12 perfect now


Move topic Half Playable Smile

Is this on master?
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#9
(12-20-2015, 07:22 AM)tambre Wrote: Is this on master?

Not master branch, Branch d3d12-wip vlj
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#10
(12-20-2015, 11:20 AM)Dante38490 Wrote:
(12-20-2015, 07:22 AM)tambre Wrote: Is this on master?

Not branch wip vlj

So it's on master, since you're saying it isn't on vlj's WIP branch?
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