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Dragon Ball Z: Burst Limit [BLES00231] - Printable Version

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+----- Thread: Dragon Ball Z: Burst Limit [BLES00231] (/showthread.php?tid=173643)

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RE: Dragon Ball Z: Burst Limit [BLES00231] - Dante38490 - 12-20-2015

(12-20-2015, 01:17 PM)tambre Wrote:
(12-20-2015, 11:20 AM)Dante38490 Wrote:
(12-20-2015, 07:22 AM)tambre Wrote: Is this on master?

Not branch wip vlj

So it's on master, since you're saying it isn't on vlj's WIP branch?

no, i saying, I use Branch vlj d3d12-wip, no master


RE: Dragon Ball Z: Burst Limit [BLES00231] - tambre - 12-20-2015

(12-20-2015, 05:04 PM)Dante38490 Wrote:
(12-20-2015, 01:17 PM)tambre Wrote:
(12-20-2015, 11:20 AM)Dante38490 Wrote:
(12-20-2015, 07:22 AM)tambre Wrote: Is this on master?

Not branch wip vlj

So it's on master, since you're saying it isn't on vlj's WIP branch?

no, i saying, I use Branch vlj d3d12-wip, no master

Thanks for the clarification.


RE: Dragon Ball Z: Burst Limit [BLES00231] - vlj - 12-24-2015

I will soon create a PR that should fix almost every visual glitches I found in DBZ.


RE: Dragon Ball Z: Burst Limit [BLES00231] - Yagami Light9 - 12-24-2015

Working only full version ? or Vip
DBZ Demo http://store.brewology.com/demos.php?letters=abcd not works for me ( hmm demo game it's legal)


RE: Dragon Ball Z: Burst Limit [BLES00231] - tambre - 12-25-2015

(12-24-2015, 11:05 PM)Yagami Light9 Wrote: Working only full version ? or Vip
DBZ Demo http://store.brewology.com/demos.php?letters=abcd not works for me ( hmm demo game it's legal)

What's the game ID of the demo? If it doesn't match this thread's ID, it might not work.


RE: Dragon Ball Z: Burst Limit [BLES00231] - Yagami Light9 - 12-25-2015

NPUB90106 USA trial (Demo) /


RE: Dragon Ball Z: Burst Limit [BLES00231] - tambre - 12-25-2015

(12-25-2015, 09:46 AM)Yagami Light9 Wrote: NPUB90106 USA trial (Demo) /

Well, there you go.
NPUB90106 != BLES00231
Games can (and will) differ depending on their region, or if they're a demo, etc.


RE: Dragon Ball Z: Burst Limit [BLES00231] - ZEROx - 12-25-2015

tested with latest d3d12-wip commit
up to 30-34 fps in Battle
with PPU Interpreter 2 and SPUJIT and logging disabled
very very impressive progress


RE: Dragon Ball Z: Burst Limit [BLES00231] - Dante38490 - 12-25-2015

(12-25-2015, 06:28 PM)ZEROx Wrote: tested with latest d3d12-wip commit
up to 30-34 fps in Battle
with PPU Interpreter 2 and SPUJIT and logging disabled
very very impressive progress

34 fps ? Lucky, i have only 20 fps ^^


RE: Dragon Ball Z: Burst Limit [BLES00231] - ZEROx - 12-25-2015

(12-25-2015, 07:03 PM)Dante38490 Wrote:
(12-25-2015, 06:28 PM)ZEROx Wrote: tested with latest d3d12-wip commit
up to 30-34 fps in Battle
with PPU Interpreter 2 and SPUJIT and logging disabled
very very impressive progress

34 fps ? Lucky, i have only 20 fps ^^
In your video i saw you have logging enabled, game produces quiet a lot of error messages, try to disable it, should be faster