EmuNewz Network
Dragon Ball Z: Burst Limit [BLES00231] - Printable Version

+- EmuNewz Network (https://www.emunewz.net/forum)
+-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47)
+--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172)
+---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193)
+----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196)
+----- Thread: Dragon Ball Z: Burst Limit [BLES00231] (/showthread.php?tid=173643)

Pages: 1 2 3 4 5


Dragon Ball Z: Burst Limit [BLES00231] - Dante38490 - 12-10-2015

This game show All menu with DX12 60 FPS and OGL 2 fps.

Video


But problem for acces Ingame with this error.

Sound is a must quality in a llvm

i have this error
Quote:E {PPU Thread[0x44] (NU:Big Grinraw::Geometry::RequestManager)[0x00375688]} cellSpurs: cellSpursCreateJobChain

This Game need implement cellSpursCreateJobChain and cellSpursKickJobChain in cellSpurs


RE: Dragon Ball Z: Burst Limit [BLES00231] - Dante38490 - 12-14-2015

news with LLE, this game acces ingame in DX12, but it is a very buged

   


RE: Dragon Ball Z: Burst Limit [BLES00231] - vlj - 12-17-2015

Which LLE modules ?


RE: Dragon Ball Z: Burst Limit [BLES00231] - Dante38490 - 12-17-2015

(12-17-2015, 05:36 PM)vlj Wrote: Which LLE modules ?
cellSpurs, libgem, cellAtrac


RE: Dragon Ball Z: Burst Limit [BLES00231] - Dante38490 - 12-19-2015

News video, render dx12 perfect now


Move topic Half Playable Smile


RE: Dragon Ball Z: Burst Limit [BLES00231] - Ekaseo - 12-19-2015

try house of the dead III, if its any different (and sorry for off topic)


RE: Dragon Ball Z: Burst Limit [BLES00231] - Dante38490 - 12-20-2015

Afrter finish 3 battle I have this error, totaly aleatoir

Quote:MEM: E {SPU[0x24] Thread (CellSpursKernel3)[0x058c0]} Invalid or unsupported instruction (op=0, reg=24, d_size=0, a_size=0x0, i_size=0)
MEM: E {SPU[0x24] Thread (CellSpursKernel3)[0x058c0]} decode_x64_reg_op(00007ffcfc8dca44h): unsupported opcode found (0F2941F04C3B0DB95500007617E9C200)
G: E {SPU[0x24] Thread (CellSpursKernel3)[0x058c0]} Exception: Access violation writing location 0x26614f40
(in file ..\Utilities\Thread.cpp:1128, in function _se_translator)



RE: Dragon Ball Z: Burst Limit [BLES00231] - tambre - 12-20-2015

(12-19-2015, 07:21 PM)Dante38490 Wrote: News video, render dx12 perfect now


Move topic Half Playable Smile

Is this on master?


RE: Dragon Ball Z: Burst Limit [BLES00231] - Dante38490 - 12-20-2015

(12-20-2015, 07:22 AM)tambre Wrote: Is this on master?

Not master branch, Branch d3d12-wip vlj


RE: Dragon Ball Z: Burst Limit [BLES00231] - tambre - 12-20-2015

(12-20-2015, 11:20 AM)Dante38490 Wrote:
(12-20-2015, 07:22 AM)tambre Wrote: Is this on master?

Not branch wip vlj

So it's on master, since you're saying it isn't on vlj's WIP branch?