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New mame revision 29517 |
Posted by: Live Downloads - 04-10-2014, 09:53 PM - Forum: Automatic mame builds
- No Replies
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The revision 29517 of the emulator mame was released and built. Here are the download links:
windows-x86-32: http://rapidgator.net/file/269b4caabd864...2.zip.html
windows-x86-64: http://rapidgator.net/file/1479eaabee933...4.zip.html
Code: Chihiro improvements: [Samuele Zannoli]
* i386 cpu x87 opcodes FPREM and FPREM1 must clear status bit C2 not C0
* Add basic management of some Nvidia APU sound registers.
* Store modelview/projection matrices and translate/scale vectors sent to NV2A.
* Store vertex program (vertex shader) sent to NV2A 3d accelerator.
* Added debug command "chihiro grab_texture,<type>,<filename>", it saves to <filename> the next used texture of type <type>.
* Fixed DXT3 and adds DXt5 texture decompression.
* Add 3d accelerator method 0x1800 for indexed mode vertex sending.
check out the Live Downloads section for more builds
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New mess revision 29517 |
Posted by: Live Downloads - 04-10-2014, 09:21 PM - Forum: Automatic mess builds
- No Replies
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The revision 29517 of the emulator mess was released and built. Here are the download links:
windows-x86-32: http://rapidgator.net/file/2b0ff315ab036...2.zip.html
windows-x86-64: http://rapidgator.net/file/b58ac65b205ce...4.zip.html
Code: Chihiro improvements: [Samuele Zannoli]
* i386 cpu x87 opcodes FPREM and FPREM1 must clear status bit C2 not C0
* Add basic management of some Nvidia APU sound registers.
* Store modelview/projection matrices and translate/scale vectors sent to NV2A.
* Store vertex program (vertex shader) sent to NV2A 3d accelerator.
* Added debug command "chihiro grab_texture,<type>,<filename>", it saves to <filename> the next used texture of type <type>.
* Fixed DXT3 and adds DXt5 texture decompression.
* Add 3d accelerator method 0x1800 for indexed mode vertex sending.
check out the Live Downloads section for more builds
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