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Also, here's a video of my playthrough.

No flicker, shadows and move range work, voices from mono AT.

Battle framerate is a bit slowed down because I was recording.

http://www.youtube.com/watch?v=bafvTzIf4zk
(04-05-2012, 07:24 AM)13lade619 Wrote: [ -> ]Also, here's a video of my playthrough.

No flicker, shadows and move range work, voices from mono AT.

Battle framerate is a bit slowed down because I was recording.

http://www.youtube.com/watch?v=bafvTzIf4zk
I see the pause.
Yeah, shadow and move range work.
Nv card?
Using ATI and an old revision (2308).
Devs changed shaders at around 2400, I think.
(04-05-2012, 07:21 AM)Aloud Wrote: [ -> ]
(04-05-2012, 07:13 AM)xytrix Wrote: [ -> ]What do you mean by mono AT+ should be skip? how do i do that?
Do you see a pause right before playing the voice audio every time?
I think that because jpcsp try to use HIMDRENDER to decode the file but
failure.
I change the source code a bit and skip it.
Now pause gone.
how can i do that? can you teach me how? if it's fine.
I upload the ExternalDecoder.zip.
Extract the ExternalDecoder.class.
Open Jpcsp.jar with 7zip or winzip or winrar.
Replace the same one under jpcsp/media/ folder.
I used 2511.
(04-05-2012, 07:51 AM)Aloud Wrote: [ -> ]I upload the ExternalDecoder.zip.
Extract the ExternalDecoder.class.
Open Jpcsp.jar with 7zip or winzip or winrar.
Replace the same one under jpcsp/media/ folder.
I used 2511.
thanks, that did work, but the screen appears to flicker even more, and the framerate.

i'll try using 2511 now, by the way, did you use jpcsp launcher?
(04-05-2012, 08:10 AM)xytrix Wrote: [ -> ]
(04-05-2012, 07:51 AM)Aloud Wrote: [ -> ]I upload the ExternalDecoder.zip.
Extract the ExternalDecoder.class.
Open Jpcsp.jar with 7zip or winzip or winrar.
Replace the same one under jpcsp/media/ folder.
I used 2511.
thanks, that did work, but the screen appears to flicker even more, and the framerate.

i'll try using 2511 now, by the way, did you use jpcsp launcher?
No.
I directly modify the bat file.

I check the svn source.
The last ExternalDecoder.java is r2402.
So the jpcsp version after r2402 may be ok to directly replace.
BTW, thanks for the suggestion about using an older revision. I tried r2308 and the gameplay is much smoother.

However, I have a minor issue. I know where the saves are and how to transfer them (I was using r2506), but apparently the "continue" data isn't stored in the same place. What file would have this?

@hisokajin: If it helps, shadow range works in r2308.
how to enable shadow and move range in r2511, and my game always stuck up...

game speed is fine btw 50+fps to world and 10-15fps to intermission menu

specs
win7-c2dou-2g RAM-Nvidia 9500...
(04-05-2012, 08:55 AM)Milkman Dan Wrote: [ -> ]BTW, thanks for the suggestion about using an older revision. I tried r2308 and the gameplay is much smoother.

However, I have a minor issue. I know where the saves are and how to transfer them (I was using r2506), but apparently the "continue" data isn't stored in the same place. What file would have this?

@hisokajin: If it helps, shadow range works in r2308.

copy your "ms0" folder. (It's the memory stick data)
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