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Full Version: New AMD/ATI drivers bug identified: workaround in r2015
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i upload the logs and the screens with jpcsp r2037, same results as the 2023 rev and same configurations used before.

[attachment=4318]
Are there any changes using the new catalyst 11.3?
Just redirecting this here since it's clearly a Catalyst 11.3 specific issue: http://www.emunewz.net/forum/showthread.php?tid=4093
(04-04-2011, 05:39 PM)Hykem Wrote: [ -> ]Just redirecting this here since it's clearly a Catalyst 11.3 specific issue: http://www.emunewz.net/forum/showthread.php?tid=4093

I'm not so sure about that conclusion ...
Yes.Using Catalyst 11.3 I can shut down vertex cash in Final Fantasy Tactics whithout it won't boot. Maybe it was fixed in previus drivers but I changed from 10.12 to 11.3 . I can now even use every shader whithout messed up grafic.
(04-05-2011, 02:13 PM)Darth1701 Wrote: [ -> ]
(04-04-2011, 05:39 PM)Hykem Wrote: [ -> ]Just redirecting this here since it's clearly a Catalyst 11.3 specific issue: http://www.emunewz.net/forum/showthread.php?tid=4093

I'm not so sure about that conclusion ...

Indeed, it's not a 11.3 issue, sorry about that. I've also tested it myself on a few test systems and they all run much better with this drivers update.
Seems like ATI is finally on the good way. Big Grin
In AMD/ATI GPU HD 6550M Not work clut option using last drivers compatible card .

Quote:0 [GUI] INFO emu - Java version: 1.6.0_24 (1.6.0_24-b07)
3 [GUI] INFO emu - Jpcsp v0.6 r2073
5 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = UCJS10041
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 1
PSP_SYSTEM_VER = 1.50
REGION = 32768
TITLE = Cube sample
probably homebrew? false
12 [GUI] DEBUG hle - Loading HLE firmware up to version 150
19 [GUI] INFO emu - Loading global compatibility settings
19 [GUI] INFO ge - Only GE Graphics: false
20 [GUI] INFO hle.sceMpeg - Using JPCSP connector
20 [GUI] INFO hle.sceMpeg - Media Engine enabled
45 [GUI] INFO ge - Using Async Vertex Cache
46 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
46 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
47 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
47 [GUI] INFO memory - Ignore invalid memory access: true
51 [GUI] DEBUG emu - No patch file found for this game
181 [GUI] DEBUG hle - Loading HLE firmware up to version 150
199 [GUI] DEBUG emu - Loader: Relocation required (PRX)
199 [GUI] DEBUG memory - PH#0: loading program 08804000 - 0880D838 - 08915F00
202 [GUI] DEBUG memory - PH alloc consumption 00111F00 (mem 001086C8)
203 [GUI] DEBUG memory - .sbss: ignoring zero-length type 8 section 0880D838
203 [GUI] DEBUG memory - .bss: clearing section 0880D840 - 08915F00 (len 001086C0)
204 [GUI] DEBUG memory - .rel.text: relocating 1211 entries
208 [GUI] DEBUG memory - .rel.init: relocating 2 entries
208 [GUI] DEBUG memory - .rel.fini: relocating 1 entries
208 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
209 [GUI] DEBUG memory - .rel.lib.stub: relocating 24 entries
209 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 5 entries
209 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 2 entries
209 [GUI] DEBUG memory - .rel.rodata: relocating 30 entries
210 [GUI] DEBUG memory - .rel.data: relocating 266 entries
210 [GUI] DEBUG memory - .rel.sdata: relocating 2 entries
212 [GUI] INFO emu - Found ModuleInfo name:'Cube Sample' version:0101 attr:00000000 gp:08815820
212 [GUI] DEBUG memory - Reserving 0x111F00 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
213 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x111F00, addr=0x08804000: returns 0x08804000
214 [GUI] DEBUG emu - Processing Import #0: sceDisplay
s_modulename 0880A084
s_version 0000
s_flags 4001
s_size 0005
s_imports 0003
s_nid 0880A128
s_text 08809E78

215 [GUI] DEBUG emu - Processing Import #1: sceGe_user
s_modulename 0880A094
s_version 0000
s_flags 4001
s_size 0005
s_imports 0007
s_nid 0880A134
s_text 08809E90

216 [GUI] DEBUG emu - Processing Import #2: IoFileMgrForUser
s_modulename 0880A0A4
s_version 0000
s_flags 4001
s_size 0005
s_imports 0003
s_nid 0880A150
s_text 08809EC8

217 [GUI] DEBUG emu - Processing Import #3: ModuleMgrForUser
s_modulename 0880A0BC
s_version 0000
s_flags 4001
s_size 0005
s_imports 0001
s_nid 0880A15C
s_text 08809EE0

217 [GUI] DEBUG emu - Processing Import #4: StdioForUser
s_modulename 0880A0D4
s_version 0000
s_flags 4001
s_size 0005
s_imports 0003
s_nid 0880A160
s_text 08809EE8

218 [GUI] DEBUG emu - Processing Import #5: SysMemUserForUser
s_modulename 0880A0E8
s_version 0000
s_flags 4000
s_size 0005
s_imports 0004
s_nid 0880A16C
s_text 08809F00

219 [GUI] DEBUG emu - Processing Import #6: ThreadManForUser
s_modulename 0880A100
s_version 0000
s_flags 4001
s_size 0005
s_imports 0008
s_nid 0880A17C
s_text 08809F20

219 [GUI] DEBUG emu - Processing Import #7: LoadExecForUser
s_modulename 0880A118
s_version 0000
s_flags 4001
s_size 0005
s_imports 0002
s_nid 0880A19C
s_text 08809F60

220 [GUI] INFO emu - Found 31 imports from 8 modules
221 [GUI] DEBUG emu - Processing header #0: Cube Sample
modulename 00000000
version 0000
attr 8000
size 04
vcount 01
fcount 0001
resident 0880A070

221 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x088040AC
222 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x0880A030
222 [GUI] INFO emu - 31 NIDS mapped
225 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
226 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
227 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
227 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
228 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
234 [GUI] INFO hle.sceDisplay - Saving GE to Textures
307 [GUI] INFO hle - Using the external audio decoder (SonicStage)
557 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
564 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
571 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
576 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
581 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
586 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
591 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
596 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
600 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
605 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
610 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
614 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
619 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
624 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
628 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
633 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
634 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x40000, addr=0x00000000: returns 0x09FC0000
636 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
726 [GUI] INFO ge - Using RenderingEngineLwjgl31
727 [GUI] INFO ge - OpenGL version: 4.0.10188 Compatibility Profile Context
727 [GUI] INFO ge - Shading Language version: 4.00
728 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
728 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
734 [GUI] INFO ge - Using VBO
737 [GUI] INFO ge - Using VAO (Vertex Array Object)
738 [GUI] INFO ge - Using shaders with Skinning
738 [GUI] INFO ge - Using dynamic shaders
738 [GUI] INFO ge - Using Geometry Shader for SPRITES
739 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
739 [GUI] INFO ge - Using Native Color Lookup Tables (CLUT)
855 [GUI] ERROR ge - Shader error log: Vertex shader was successfully compiled to run on hardware.
Fragment shader failed to compile with the following errors:
ERROR: 0:89: error(#202) No matching overloaded function found texture2DProj
ERROR: 0:89: error(#160) Cannot convert from 'const float' to 'unsigned int'
ERROR: error(#273) 2 compilation errors. No code generated

870 [GUI] ERROR ge - Shader error log: Vertex shader was successfully compiled to run on hardware.
Fragment shader failed to compile with the following errors:
ERROR: 0:89: error(#202) No matching overloaded function found texture2DProj
ERROR: 0:89: error(#160) Cannot convert from 'const float' to 'unsigned int'
ERROR: error(#273) 2 compilation errors. No code generated
Sonic Rivals seems to be broken even more on AMD (HD3870x2, fglrx 11.3) now.
What about 11.4 drivers? Any change?
not for me is the same as 11.3
the only i have problems is kingdoms hearts bs
ff cc megaman are working nice .
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