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Crisis Core: Final Fantasy VII - ULUS10336
revision 1870 with eur version.
It freeze alwasy in the first fight between "after result" and the begining of the video of behemot :/
6 (begining) to 3 (before freeze) fps in game ... (+/- 40 fps for videos).

I have put debug mode just before the freeze.


Attached Files
.rar   log crisis core 1870.rar (Size: 7.76 KB / Downloads: 98)
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In rev 1870 (32bit) works fine the sound, the music does not work, the emulator does not yet support background music?(Without decoding)Huh
I can see that the voice works now in new versionsSmile, the background music here a few revs will work?
CPU: Intel Core I7 3770 OC'ed 4.2GHz
RAM 8GB DDR3
Nvidia GTX 560
Windows 7 Ultimate 64bit.
Currently using Driver 310.90 WHQL
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i had gotten a freeze when two ppl were fighting (not telling u who)... what i did was extract the media files and then decode them with convertie and then remove the at3 files that have already been decoded
it worked then
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Everytime I beat bahamut, the game show me this message in the log

Code:
Running Jpcsp 32bit...
java.lang.NullPointerException
        at jpcsp.util.FIFOByteBuffer.checkBufferForWrite(FIFOByteBuffer.java:59)

        at jpcsp.util.FIFOByteBuffer.write(FIFOByteBuffer.java:76)
        at jpcsp.util.FIFOByteBuffer.write(FIFOByteBuffer.java:98)
        at jpcsp.HLE.modules150.sceMpeg.hleMpegRingbufferPostPut(sceMpeg.java:20
02)
        at jpcsp.HLE.modules150.sceMpeg$AfterRingbufferPutCallback.execute(sceMp
eg.java:1985)
        at jpcsp.HLE.modules150.ThreadManForUser.hleKernelExitCallback(ThreadMan
ForUser.java:1123)
        at jpcsp.HLE.modules150.ThreadManForUser.callAddress(ThreadManForUser.ja
va:1196)
        at jpcsp.HLE.modules150.ThreadManForUser.executeCallback(ThreadManForUse
r.java:1275)
        at jpcsp.HLE.modules150.sceMpeg.sceMpegRingbufferPut(sceMpeg.java:2040)
        at jpcsp.HLE.modules150.sceMpeg$36.execute(sceMpeg.java:2553)
        at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.jav
a:346)
        at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:47)
        at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:64
9)
        at _S1_2_89A1DD0.s(_S1_2_89A1DD0.java:4)
        at _S1_2_885F058.s(_S1_2_885F058.java:508)
        at _S1_2_885F058.exec(_S1_2_885F058.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
680)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)

I'm in revision 1873 >_<
People in videogames are blind

Dark Devils Translations team
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(11-23-2010, 08:52 PM)Butz_san Wrote: Everytime I beat bahamut, the game show me this message in the log

Code:
Running Jpcsp 32bit...
java.lang.NullPointerException
        at jpcsp.util.FIFOByteBuffer.checkBufferForWrite(FIFOByteBuffer.java:59)

        at jpcsp.util.FIFOByteBuffer.write(FIFOByteBuffer.java:76)
        at jpcsp.util.FIFOByteBuffer.write(FIFOByteBuffer.java:98)
        at jpcsp.HLE.modules150.sceMpeg.hleMpegRingbufferPostPut(sceMpeg.java:20
02)
        at jpcsp.HLE.modules150.sceMpeg$AfterRingbufferPutCallback.execute(sceMp
eg.java:1985)
        at jpcsp.HLE.modules150.ThreadManForUser.hleKernelExitCallback(ThreadMan
ForUser.java:1123)
        at jpcsp.HLE.modules150.ThreadManForUser.callAddress(ThreadManForUser.ja
va:1196)
        at jpcsp.HLE.modules150.ThreadManForUser.executeCallback(ThreadManForUse
r.java:1275)
        at jpcsp.HLE.modules150.sceMpeg.sceMpegRingbufferPut(sceMpeg.java:2040)
        at jpcsp.HLE.modules150.sceMpeg$36.execute(sceMpeg.java:2553)
        at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.jav
a:346)
        at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:47)
        at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:64
9)
        at _S1_2_89A1DD0.s(_S1_2_89A1DD0.java:4)
        at _S1_2_885F058.s(_S1_2_885F058.java:508)
        at _S1_2_885F058.exec(_S1_2_885F058.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
680)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)

I'm in revision 1873 >_<

I wonder why everyone's using the console instead of the logger these days...
Funny thing, I spend more time on the forum instead of on emulators Tongue

Reply
(11-23-2010, 08:59 PM)Kai3213 Wrote:
(11-23-2010, 08:52 PM)Butz_san Wrote: Everytime I beat bahamut, the game show me this message in the log

Code:
Running Jpcsp 32bit...
java.lang.NullPointerException
        at jpcsp.util.FIFOByteBuffer.checkBufferForWrite(FIFOByteBuffer.java:59)

        at jpcsp.util.FIFOByteBuffer.write(FIFOByteBuffer.java:76)
        at jpcsp.util.FIFOByteBuffer.write(FIFOByteBuffer.java:98)
        at jpcsp.HLE.modules150.sceMpeg.hleMpegRingbufferPostPut(sceMpeg.java:20
02)
        at jpcsp.HLE.modules150.sceMpeg$AfterRingbufferPutCallback.execute(sceMp
eg.java:1985)
        at jpcsp.HLE.modules150.ThreadManForUser.hleKernelExitCallback(ThreadMan
ForUser.java:1123)
        at jpcsp.HLE.modules150.ThreadManForUser.callAddress(ThreadManForUser.ja
va:1196)
        at jpcsp.HLE.modules150.ThreadManForUser.executeCallback(ThreadManForUse
r.java:1275)
        at jpcsp.HLE.modules150.sceMpeg.sceMpegRingbufferPut(sceMpeg.java:2040)
        at jpcsp.HLE.modules150.sceMpeg$36.execute(sceMpeg.java:2553)
        at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.jav
a:346)
        at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:47)
        at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:64
9)
        at _S1_2_89A1DD0.s(_S1_2_89A1DD0.java:4)
        at _S1_2_885F058.s(_S1_2_885F058.java:508)
        at _S1_2_885F058.exec(_S1_2_885F058.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
680)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)

I'm in revision 1873 >_<

I wonder why everyone's using the console instead of the logger these days...

@Kai3213: Well, if the error is on the console you have to do that. The logger would not help here.

@Butz_san: As to the error: Try a older revision, r1870 or older to test if you have the same error there too.
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
Reply
(11-21-2010, 11:19 PM)robertus27 Wrote:
(11-21-2010, 07:35 AM)DarkCloud Wrote: Someone pls help. The game runs at a good 50-55 fps on my system with stunning graphics but with horrible jerky sounds.

which svn u r using? how about the jpcsp config? mine runs at only 20 fps
rig i7 950
3 GB RAM
gtx 460
jpcsp svn 1868
win xp 32 bit
jcsp 1772
in decent default configuration.
My PC specs:
Intel Core i5 650 @ 3.20Ghz
2GB DDR3 RAM
Asus P7H55D motherboard
Ati Radeon HD 5500 series Graphics Card (1GB,DX11,Shader Pixel 5.0)
Realtek High Definition Onboard Audio
Reply
Yeppeieeeee......Big Grin just got jpcsp svn 1870 and FFCC is running like a charm. (both graphics and sound)
I guess i spoke too soon. Now the game just black screen of deaths me after i press new game.
My PC specs:
Intel Core i5 650 @ 3.20Ghz
2GB DDR3 RAM
Asus P7H55D motherboard
Ati Radeon HD 5500 series Graphics Card (1GB,DX11,Shader Pixel 5.0)
Realtek High Definition Onboard Audio
Reply
(11-24-2010, 02:18 PM)DarkCloud Wrote: Yeppeieeeee......Big Grin just got jpcsp svn 1870 and FFCC is running like a charm. (both graphics and sound)
I guess i spoke too soon. Now the game just black screen of deaths me after i press new game.

I'm using the same build and when I press new game it works perfectly fine. I can see the intro and hear sound and everything. I must be your settings, don't use vertex cache, for me messes up most games.
Funny thing, I spend more time on the forum instead of on emulators Tongue

Reply
(11-24-2010, 06:18 PM)Kai3213 Wrote:
(11-24-2010, 02:18 PM)DarkCloud Wrote: Yeppeieeeee......Big Grin just got jpcsp svn 1870 and FFCC is running like a charm. (both graphics and sound)
I guess i spoke too soon. Now the game just black screen of deaths me after i press new game.

I'm using the same build and when I press new game it works perfectly fine. I can see the intro and hear sound and everything. I must be your settings, don't use vertex cache, for me messes up most games.

Still not working.. Could post your other settings as well?
My PC specs:
Intel Core i5 650 @ 3.20Ghz
2GB DDR3 RAM
Asus P7H55D motherboard
Ati Radeon HD 5500 series Graphics Card (1GB,DX11,Shader Pixel 5.0)
Realtek High Definition Onboard Audio
Reply


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