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Taiko no Tatsujin Portable DX - NPJH50426
07-23-2011, 02:30 AM (This post was last modified: 07-13-2013 07:21 AM by nash67.)
Post: #1
Taiko no Tatsujin Portable DX - NPJH50426
NO BGM.Huh

The game can't proceed after pic 6,If I checked use media engine.

.rar  jpcspr2217_NPJH50426_log_use_media_engine.rar (Size: 93.38 KB / Downloads: 7)
                       


.rar  jpcspr2217_NPJH50426_log_unchecked_use_media_engine.rar (Size: 108.88 KB / Downloads: 5)
           
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07-24-2011, 11:34 AM
Post: #2
RE: Taiko no Tatsujin Portable DX - NPJH50426 [Encrypted]
test r2227
NO change.
   

.rar  jpcspr2227_NPJH50426_log_use_media_engine.rar (Size: 77.2 KB / Downloads: 2)

   

.rar  jpcspr2227_NPJH50426_log_unchecked_use_media_engine.rar (Size: 92.74 KB / Downloads: 1)
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12-30-2011, 11:13 AM (This post was last modified: 12-30-2011 11:15 AM by kytoxid.)
Post: #3
RE: Taiko no Tatsujin Portable DX - NPJH50426 [Encrypted]
Nothing's changed here as of r2423 either. Game still hangs on the loading screen, and there's no music anywhere: not in song select or at the title/menu. Probably doesn't count as a playable game, since a rhythm game without music is kinda...


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.rar  log.rar (Size: 6.66 KB / Downloads: 3)
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03-31-2013, 07:11 AM
Post: #4
RE: Taiko no Tatsujin Portable DX - NPJH50426 [Encrypted]
using r 3080
still the same problem
it hangs on the loading screen (red screen with turtle)
here is a compiler log


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.zip  log.zip (Size: 1.35 MB / Downloads: 5)
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05-22-2014, 02:29 PM (This post was last modified: 09-20-2014 05:48 AM by onelight.)
Post: #5
RE: Taiko no Tatsujin Portable DX - NPJH50426
disable use media engine
Code:
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 - The ATRAC3 audio is currently being saved under
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 -     tmp\NPJH50426\Atrac\
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 - To decode the audio, copy the following file
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 -     *.at3
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 -     command.txt
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 - to your PSP under
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 -     ms0:/tmp/
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 - and run the 'Jpcsp Connector 3xx' on your PSP.
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 - After decoding on the PSP, move the following files
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 -     ms0:/tmp/.at3.decoded
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 - back to Jpcsp under
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 -     tmp\NPJH50426\Atrac\
so I decod the at3 file and copy the .ate.decoded file to tmp\NPJH50426\Atrac\
and then try again
yet the game have bgm as I wish,

but when I play the song the music will disappear after 1 Second

EDIT: JPCSP not extract whole at3, The song is longer ther 2min, but what jpcsp extract is only 1s.
   
   

Code:
<logger name='hle.sceAtrac3plus'> <level value='trace' /> </logger>
<logger name='hle.sceAudio'> <level value='trace' /> </logger>

.zip  Taiko no Tatsujin Portable DX log.zip (Size: 83.06 KB / Downloads: 1)


.txt  JpcspTrace log.txt (Size: 12.94 KB / Downloads: 2)
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09-20-2014, 05:53 AM
Post: #6
RE: Taiko no Tatsujin Portable DX - NPJH50426
r3630
The game can't proceed whatever use media engine or not.

.zip  NPJH50426 r3630 log.zip (Size: 17.44 KB / Downloads: 3)
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09-20-2014, 01:09 PM
Post: #7
RE: Taiko no Tatsujin Portable DX - NPJH50426
Code:
15:08:50 DEBUG compiler - nuSound2Thread:Stream - CodeInstruction.compile    0x8AEA7C8 - syscall    0x047D3 [sceAtracResetPlayPosition]
This function has been improved in r3631. Could you retest?

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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09-20-2014, 02:33 PM
Post: #8
RE: Taiko no Tatsujin Portable DX - NPJH50426
(09-20-2014 01:09 PM)gid15 Wrote:  
Code:
15:08:50 DEBUG compiler - nuSound2Thread:Stream - CodeInstruction.compile    0x8AEA7C8 - syscall    0x047D3 [sceAtracResetPlayPosition]
This function has been improved in r3631. Could you retest?
thank, finally it have BGM.
but the musical note moving so fast, out of melody.
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