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Taiko no Tatsujin Portable DX - NPJH50426 - Printable Version

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+----- Thread: Taiko no Tatsujin Portable DX - NPJH50426 (/showthread.php?tid=5845)



Taiko no Tatsujin Portable DX - NPJH50426 - l2sp - 07-23-2011

NO BGM.Huh

The game can't proceed after pic 6,If I checked use media engine.

.rar   jpcspr2217_NPJH50426_log_use_media_engine.rar (Size: 93.38 KB / Downloads: 108)
                       


.rar   jpcspr2217_NPJH50426_log_unchecked_use_media_engine.rar (Size: 108.88 KB / Downloads: 100)
           


RE: Taiko no Tatsujin Portable DX - NPJH50426 [Encrypted] - l2sp - 07-24-2011

test r2227
NO change.
   

.rar   jpcspr2227_NPJH50426_log_use_media_engine.rar (Size: 77.2 KB / Downloads: 97)

   

.rar   jpcspr2227_NPJH50426_log_unchecked_use_media_engine.rar (Size: 92.74 KB / Downloads: 85)


RE: Taiko no Tatsujin Portable DX - NPJH50426 [Encrypted] - kytoxid - 12-30-2011

Nothing's changed here as of r2423 either. Game still hangs on the loading screen, and there's no music anywhere: not in song select or at the title/menu. Probably doesn't count as a playable game, since a rhythm game without music is kinda...


RE: Taiko no Tatsujin Portable DX - NPJH50426 [Encrypted] - nash67 - 03-31-2013

using r 3080
still the same problem
it hangs on the loading screen (red screen with turtle)
here is a compiler log


RE: Taiko no Tatsujin Portable DX - NPJH50426 - onelight - 05-22-2014

disable use media engine
Code:
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 - The ATRAC3 audio is currently being saved under
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 -     tmp\NPJH50426\Atrac\
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 - To decode the audio, copy the following file
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 -     *.at3
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 -     command.txt
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 - to your PSP under
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 -     ms0:/tmp/
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 - and run the 'Jpcsp Connector 3xx' on your PSP.
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 - After decoding on the PSP, move the following files
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 -     ms0:/tmp/.at3.decoded
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 - back to Jpcsp under
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 -     tmp\NPJH50426\Atrac\
so I decod the at3 file and copy the .ate.decoded file to tmp\NPJH50426\Atrac\
and then try again
yet the game have bgm as I wish,

but when I play the song the music will disappear after 1 Second

EDIT: JPCSP not extract whole at3, The song is longer ther 2min, but what jpcsp extract is only 1s.
   
   

Code:
<logger name='hle.sceAtrac3plus'> <level value='trace' /> </logger>
<logger name='hle.sceAudio'> <level value='trace' /> </logger>

.zip   Taiko no Tatsujin Portable DX log.zip (Size: 83.06 KB / Downloads: 90)


.txt   JpcspTrace log.txt (Size: 12.94 KB / Downloads: 70)


RE: Taiko no Tatsujin Portable DX - NPJH50426 - onelight - 09-20-2014

r3630
The game can't proceed whatever use media engine or not.

.zip   NPJH50426 r3630 log.zip (Size: 17.44 KB / Downloads: 115)


RE: Taiko no Tatsujin Portable DX - NPJH50426 - gid15 - 09-20-2014

Code:
15:08:50 DEBUG compiler - nuSound2Thread:Stream - CodeInstruction.compile    0x8AEA7C8 - syscall    0x047D3 [sceAtracResetPlayPosition]
This function has been improved in r3631. Could you retest?


RE: Taiko no Tatsujin Portable DX - NPJH50426 - onelight - 09-20-2014

(09-20-2014, 01:09 PM)gid15 Wrote:
Code:
15:08:50 DEBUG compiler - nuSound2Thread:Stream - CodeInstruction.compile    0x8AEA7C8 - syscall    0x047D3 [sceAtracResetPlayPosition]
This function has been improved in r3631. Could you retest?
thank, finally it have BGM.
but the musical note moving so fast, out of melody.
http://www.tudou.com/programs/view/bVSlmZ-gV7o/