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Hard Corps: Uprising [NPEB00332]
#9
(08-01-2017, 03:36 PM)Annie Wrote: Yeah, no good

Code:
·E 0:00:08.525533 {rsx::thread} RSX: OpenGL: initialization of glGetTextureImage failed.
·E 0:00:08.525587 {rsx::thread} RSX: OpenGL: initialization of glTextureBufferRange failed.
·E 0:00:08.525617 {rsx::thread} RSX: OpenGL: initialization of glTextureBarrier failed.
·! 0:00:08.525720 {rsx::thread} RSX: 3.3.0
·! 0:00:08.525737 {rsx::thread} RSX: 3.30 NVIDIA via Cg compiler
·! 0:00:08.525755 {rsx::thread} RSX: NVIDIA Corporation
·W 0:00:08.526166 {rsx::thread} RSX: Forcing use of legacy OpenGL buffers because ARB_buffer_storage is not supported
·W 0:00:08.526180 {rsx::thread} RSX: Using legacy openGL buffers.
This game runs with 6-9 FPS and with perfect graphics on last kd-11 build(vertex rewrite).
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Messages In This Thread
Hard Corps: Uprising [NPEB00332] - by Ru4slan - 07-30-2017, 01:06 PM
RE: Hard Corps: Uprising [NPEB00332] - by Annie - 08-01-2017, 03:36 PM
RE: Hard Corps: Uprising [NPEB00332] - by Ru4slan - 08-12-2017, 10:03 PM
RE: Hard Corps: Uprising [NPEB00332] - by Ru4slan - 08-14-2017, 08:05 AM
RE: Hard Corps: Uprising [NPEB00332] - by Ru4slan - 08-18-2017, 05:48 PM
RE: Hard Corps: Uprising [NPEB00332] - by Ru4slan - 08-19-2017, 11:01 AM
RE: Hard Corps: Uprising [NPEB00332] - by Ru4slan - 08-19-2017, 05:29 PM
RE: Hard Corps: Uprising [NPEB00332] - by Ru4slan - 08-20-2017, 05:44 PM
RE: Hard Corps: Uprising [NPEB00332] - by shadow - 09-29-2017, 04:55 PM

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