EmuNewz Network
Hard Corps: Uprising [NPEB00332] - Printable Version

+- EmuNewz Network (https://www.emunewz.net/forum)
+-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47)
+--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172)
+---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193)
+----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195)
+----- Thread: Hard Corps: Uprising [NPEB00332] (/showthread.php?tid=194616)

Pages: 1 2 3


Hard Corps: Uprising [NPEB00332] - Ru4slan - 07-30-2017

Yes, i know, my videocard not support OpenGL 4.5(

F {PPU[0x100000b] Thread (mnp Session Procedure) [0x0126e540]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellSysutilAvc2.cpp:114)

   

Log:

.rar   RPCS3.rar (Size: 31.77 KB / Downloads: 123)


RE: Hard Corps: Uprising [NPEB00332] - Annie - 08-01-2017

Yeah, no good

Code:
·E 0:00:08.525533 {rsx::thread} RSX: OpenGL: initialization of glGetTextureImage failed.
·E 0:00:08.525587 {rsx::thread} RSX: OpenGL: initialization of glTextureBufferRange failed.
·E 0:00:08.525617 {rsx::thread} RSX: OpenGL: initialization of glTextureBarrier failed.
·! 0:00:08.525720 {rsx::thread} RSX: 3.3.0
·! 0:00:08.525737 {rsx::thread} RSX: 3.30 NVIDIA via Cg compiler
·! 0:00:08.525755 {rsx::thread} RSX: NVIDIA Corporation
·W 0:00:08.526166 {rsx::thread} RSX: Forcing use of legacy OpenGL buffers because ARB_buffer_storage is not supported
·W 0:00:08.526180 {rsx::thread} RSX: Using legacy openGL buffers.



RE: Hard Corps: Uprising [NPEB00332] - baguettez - 08-04-2017

Getting only a white screen. Tested with latest build.

Log attached.


RE: Hard Corps: Uprising [NPEB00332] - reznoire - 08-05-2017

https://ci.appveyor.com/project/rpcs3/rpcs3/build/0.0.3-5573

ppu/spu recompiler. liblv2 only. vulkan.

ingame, probably playable.


RE: Hard Corps: Uprising [NPEB00332] - baguettez - 08-05-2017

With this last build (rpcs3-v0.0.3-2017-08-05-795da107_win64), works fine here with PPU LLVM and ASMJIT, only setting needed was "Load liblv2.sprx only". Vulkan renderer with framerate set to "Auto". Framerate seems stable at 60. Background music *might* stop at the first boss, but it will resume when beaten. Should be moved to In-Game/Playable.

Only played through the first 2 levels for now.

System 4790k, GTX 970 and 8gb ram, Windows 10 x64.


RE: Hard Corps: Uprising [NPEB00332] - POOTERMAN - 08-07-2017

Game works on v0.0.3-5573 as stated above but won't work on any newer version released afterwards so obviously something got broke Sad

On latest revisions you only get a white screen before the game crashes Sad


RE: Hard Corps: Uprising [NPEB00332] - baguettez - 08-07-2017

Yeah broken again with 5589

Attached log.


RE: Hard Corps: Uprising [NPEB00332] - NewSongZ - 08-11-2017

I get crash here.


RE: Hard Corps: Uprising [NPEB00332] - Ru4slan - 08-12-2017

(08-01-2017, 03:36 PM)Annie Wrote: Yeah, no good

Code:
·E 0:00:08.525533 {rsx::thread} RSX: OpenGL: initialization of glGetTextureImage failed.
·E 0:00:08.525587 {rsx::thread} RSX: OpenGL: initialization of glTextureBufferRange failed.
·E 0:00:08.525617 {rsx::thread} RSX: OpenGL: initialization of glTextureBarrier failed.
·! 0:00:08.525720 {rsx::thread} RSX: 3.3.0
·! 0:00:08.525737 {rsx::thread} RSX: 3.30 NVIDIA via Cg compiler
·! 0:00:08.525755 {rsx::thread} RSX: NVIDIA Corporation
·W 0:00:08.526166 {rsx::thread} RSX: Forcing use of legacy OpenGL buffers because ARB_buffer_storage is not supported
·W 0:00:08.526180 {rsx::thread} RSX: Using legacy openGL buffers.
This game runs with 6-9 FPS and with perfect graphics on last kd-11 build(vertex rewrite).


RE: Hard Corps: Uprising [NPEB00332] - NewSongZ - 08-14-2017

Stage 4 crash and the BGM is gone. Stage 2 speed get lower in forest. Stage 1 and Stage 3 are OK.
There is a problem I play first time the speed of stages is normal, but when I play second time (I don't close RPCS3) the speed of stages get lower and finally crash.