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SSX [NPJB90434]
03-12-2017, 09:39 AM
Post: #1
SSX [NPJB90434]
rpcs3-v0.0.2-2017-03-12-bd2e1a63

Load bit further compared to US and EU with another exception

F {rsx::thread} class std::runtime_error thrown: rsx::thread::ReadIO32(addr=0x1f800000): RSXIO memory not mapped
(in file C:\rpcs3\rpcs3\Emu\RSX\RSXThread.cpp:1073)


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03-13-2017, 10:56 AM (This post was last modified: 03-13-2017 10:57 AM by notq.)
Post: #2
RE: SSX [NPJB90434]
rpcs3-v0.0.2-2017-03-13-d29c6233

Hang with it

F {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0x9c6c (arg=0x40000c)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:34)


Unstable. Can't reproduce Intro. Got this.

F {rsx::thread} class std::runtime_error thrown: rsx::thread::ReadIO32(addr=0x7000138): RSXIO memory not mapped
(in file C:\rpcs3\rpcs3\Emu\RSX\RSXThread.cpp:1073)


Move to Intro please.


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03-13-2017, 04:22 PM
Post: #3
RE: SSX [NPJB90434]
rpcs3-v0.0.2-2017-03-13-1c8cb3b7

First Ingame

Forum upload attachment engine sometimes Total random. Very Unstable Big Grin


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.7z  RPCS3.7z (Size: 840.88 KB / Downloads: 1)

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03-24-2017, 05:09 PM
Post: #4
RE: SSX [NPJB90434]
rpcs3-v0.0.2-2017-03-24-c0ad6689

First screens with Vulkan.

Got this

ERROR: 0:634: '' : syntax error
ERROR: 1 compilation errors. No code generated.



E {rsx::thread} RSX:
F {rsx::thread} class std::runtime_error thrown: Failed to compile fragment shader
(in file C:\rpcs3\rpcs3\Emu\RSX\VK\VKFragmentProgram.cpp:476)


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04-07-2017, 12:18 AM
Post: #5
RE: SSX [NPJB90434]
In due time do you suppose it'll be playable?
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04-07-2017, 09:37 PM (This post was last modified: 04-07-2017 09:39 PM by notq.)
Post: #6
RE: SSX [NPJB90434]
rpcs3-v0.0.2-2017-04-07-4bacd806

First "Vulkan" ingame. R2 R1 buttons doesn't work so i can't beat the testing challenge (stuck on number 5). I really have to use real ps4 pad for the games Big Grin.


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