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Ni no Kuni: Wrath of the White Witch [BLES01555]
#41
(06-28-2017, 10:11 PM)Annie Wrote: Nope, Ni no Kuni on OpenGL won't flicker on latest RPCS3 version. What's your hardware?

Finally got it working, had a fiddle with some of the settings and got it running normal, runs at about 10-15 frames on a GTtX 1060 6gb and Ryzen 1600 at 3.8ghz
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#42
(06-29-2017, 07:43 AM)Gunrock Wrote:
(06-29-2017, 02:05 AM)Annie Wrote: Your screenshot shows libjpgdec hle stuff, which shouldn't happen if you're on automatic load
Did that error happen again?

Yes, it happen again. I even try with previous build, but nothing changes. The same kind of error happened also with persona 5.
This is the graphics configuration.

Select Automatic and Manual load and select libjpgdec.sprx and try again. That error can't happen when libjpgdec.sprx is on LLE mode.

---

I don't know anything about the cutscenes on the full game, the Demo ones on the start work.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#43
(06-29-2017, 04:02 PM)Annie Wrote:
(06-29-2017, 07:43 AM)Gunrock Wrote:
(06-29-2017, 02:05 AM)Annie Wrote: Your screenshot shows libjpgdec hle stuff, which shouldn't happen if you're on automatic load
Did that error happen again?

Yes, it happen again. I even try with previous build, but nothing changes. The same kind of error happened also with persona 5.
This is the graphics configuration.

Select Automatic and Manual load and select libjpgdec.sprx and try again. That error can't happen when libjpgdec.sprx is on LLE mode.

---

I don't know anything about the cutscenes on the full game, the Demo ones on the start work.

Thank you very much! The game now works!!
I have a similar problem with persona 5(i've done a thread about it) the solution can be the same?
i7 6700K / Nvidia GTX 1070 8G / 16 G RAM
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#44
With OpenGL the game runs flicker free but only with ~ 14 FPS Sad

I use the version "rpcs3-v0.0.2-2017-06-30-83f81f96_win64"

Attitude I have taken over as here:

"Select Automatic and Manual Load and select libjpgdec.sprx and try again. This error can not happen when libjpgdec.sprx is in LLE mode."


My system:
I7 2600K @ 4.5GHz
970GTX
16GB RAM

Is it normal that it only runs with so little FPS once?
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#45
Yes, maybe v0.0.3 will make it faster
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#46
Any Idea on how to correct that bug with the cutscenes without using libvdec.sprx ??
I really looking forward for this to be corrected so the game can be fully playable Smile
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#47
Skip them before they finish, it should be easy to see when it's about to happen I think.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#48
Any way to avoid the random crash which can happen after every battle (~10% chance)? It's especially annoying in long dungeons with only a few save points.
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#49
(07-15-2017, 10:47 AM)Masa Wrote: Any way to avoid the random crash which can happen after every battle (~10% chance)? It's especially annoying in long dungeons with only a few save points.

I would love to know as well if there's a way. Smile
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#50
What crashes? Needs a log file.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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